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901  Help & Tutorials / Help / Re: u know what on: December 24, 2010, 09:02:41 PM
And again, are you using the file patch code?
902  Help & Tutorials / Help / Re: u know what on: December 24, 2010, 03:46:31 PM
Are you using the filepatch code?
903  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge [GREAT BAY MELEE Remake Preview 12/17 ] on: December 23, 2010, 05:47:24 PM
Well i can't wait to see the picture and are still planning to release it on Christmas Day, ForOhFor Error.

Release a beta, yes. It's still a far way from done. Besides the turtle, there's still the town in the BG, the giants in the BG with their animation (this one's gonna be hell), and minor collision tweaks.

Anyway, new pictures:

Some fixes on the platform lengths. They look like the original now.



Animated rock platform (unfortunately, it won't tilt with the player >.>)


A view of the BG and the palm trees there.


Finally, an overview of the entire stage.
904  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge [GREAT BAY MELEE Remake Preview 12/17 ] on: December 23, 2010, 03:06:02 PM
GameWatching's gonna try to vertex it.
905  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge [GREAT BAY MELEE Remake Preview 12/17 ] on: December 23, 2010, 02:12:51 PM
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Does The Great Bay stage go over Pirate Ship.
I'll try porting it when I'm done. BTW, the water isn't swimable (yet)
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And I see you like Zack and Wiki (judging from your past stages hacks)!  
Zack and wiki's an awesome game, with awesome models, yes.
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the house thing should have be vertexed, it looks really good
I tried vertexing it today, with absolutely hideous results. I hate Anim8or


Added some trees to the BG.
New pics coming soon.
906  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: December 22, 2010, 07:23:41 PM
Elaborate, do you mean- have an object to be invisible? How invisible? Shrinking it so that it is unseen and then pop it back up to normal size, and the collisions will work like that?
Probably. I mean, I haven't tried it myself....
But it should
By invisible, I man turn the type setting in the materials1 of the model th 3 to make it invisible ingame....
907  Help & Tutorials / Help / Re: Animated collision problems >.> on: December 22, 2010, 03:20:28 PM
No the animation is playing, and looping, but the COLLISION isn't moving.
908  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: December 22, 2010, 01:00:35 PM
Well, you could attach it to a separate model (invisible) and just move that to the collision area......
909  Help & Tutorials / Help / Re: Animated collision problems >.> on: December 22, 2010, 12:59:17 PM
>.> anyone?
910  Help & Tutorials / Help / Animated collision problems >.> on: December 21, 2010, 07:45:30 PM
Okay, so I've attacked the collision to the bone, made the bone go up and down on the y axis while the z axis rotates a bit, and all that. I followed the video tutorial perfectly. But the collision doesn't move. It stands still, not moving at all.

I'm using a custom vertexed platform made from a stage builder part, if that makes any difference.

So... help?
911  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010) on: December 20, 2010, 08:54:01 PM
Overlap 2 floor collisions exactly, perhaps.
Of course, that might just crash the game......
(BTW, I'm pretty sure it's an insta-kill if you get smashed between a moving floor and ceiling (In SSE it does this at least, and the same with right and left walls colliding....). This could be used for stage hazards, if it works. Nothing to do with your current stage, just something to investigate on your own time...)
912  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 20, 2010, 08:49:28 PM
So... 3DS will be supported, right?
When this comes out, here's what I'm importing:

No water yet, but pirate ship has that...
Also, what's the estimated release time on this?
913  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010) on: December 20, 2010, 06:05:48 PM
Could you make the shadows a bit lighter? I understand they have to be monochrome, but they really look more like shadows to me than reflections, if you know what I mean.
I think flag 6 in Materials1 is brightness.
914  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: How not to get frustrated with brawl hacking. on: December 20, 2010, 03:33:02 PM
Flash as in Flash3D??
or just simple 2D games??

I use blender =P
believe me... it's prbly 6 times harder than flash... XD

@JJ720
Replace my cat with Dark Pikachu Shocked
WIN!!!

2D games, yes. But I've actually simulated a third dimension, so shut up.
Oh, and anyone calling 2D games 'simple' is unfortunately misinformed.
But in comparison to 3D games, yes.

Also: Blender can make games?

(BTW, we should probably get back on topic)
915  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: How not to get frustrated with brawl hacking. on: December 20, 2010, 03:10:57 PM
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>_> IT'S CALLED GAME DEVELOPMENT PEOPLE!
XDD

XD
Yeah, game developing is a b*tch.
I use flash, and the wall collisions on one of my games are so buggy that one character can push another character through a wall if the correct situations apply >.>

Anyway, back to on topic:
Blame the brawl developers! (Doesn't this directly contradict my above off-topic statement? And the answer - not really! You see, I'm a complete hypocrite!)
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