So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 with the unknown 1 box checked (not sure if this works, or crashes the game) to hurt anyone caught in it (like the spikes in the stage builder)
Not very simple, not very easy, not very practical. But it should get the job done.
Drag and Drop Translation = Stage Hacker Preference Drag and Drop Rotation = Animation Hacker Preference
Stage hackers would prefer drag and drop for translations. That's why it would be suggested. Though not anywhere as annoying as bone rotation for animations, I'm sure it would make stage hackers quite a bit happier.
I'm saying that based on the fact that I hate the draggable bones and interpolation. Makes character animation not worth doing for me.
What I would prefer is seeing all of the models (like in collision editor) while still being able to edit the position (like in model previewer). It would save a huge amount of trouble.
Oh, and viewing all of the models animated at the same time (instead of one at once)
Probably hard to do, but it'd be worth it for stage hackers.
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 to hurt anyone caught in it (like the spikes in the stage builder)
Not very simple, not very easy, not very practical. But it should get the job done.