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961  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [Duster Assist Trophy) next is: Other M samus, Quote, I swear on: November 26, 2010, 08:53:18 AM
But what about Quote D:
962  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ITT: Characters you'll never replace. on: November 25, 2010, 03:20:27 PM
Hmm. Toon Link, Ness, and Zelda.
963  Help & Tutorials / Help / Re: How come... on: November 23, 2010, 05:13:33 PM
File size limits usually only break when raising file size.

Can you be sure that it's the CSP? Could it be a different hack?
964  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 22, 2010, 05:33:16 PM
O: Extremely awesome.

Any other plans for Gannondorf in there? Or just a few things to make gameplay a bit more varied?
965  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 22, 2010, 04:42:30 PM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.

It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 with the unknown 1 box checked (not sure if this works, or crashes the game) to hurt anyone caught in it (like the spikes in the stage builder)

Not very simple, not very easy, not very practical. But it should get the job done.

What's your opinion on the tornado, Mewtwo?
966  Help & Tutorials / Help / Re: Tracklist modifier help on: November 21, 2010, 07:12:05 PM
Maybe ask Mewtwo2000, he seems to understand it and get it to work.
967  Help & Tutorials / Help / Re: Problem with the Block Method ( for stages) on: November 21, 2010, 06:29:53 PM
My guess is that you either didn't make an animation, or you didn't make the animation have key-frames instead of normal frames.

To change them to key-frames, go to the bone and the animation, and then press the bottom copy button, followed by the bottom paste button, as in:



This should make the frame a keyframe. Apply this to all models (the bones you moved)

Also, I'd appreciate it if you posted any troubles in my guide's thread, so I see it more quickly.

~404~
968  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 21, 2010, 05:39:34 PM
Wait, try crash1 with the unknown1 box checked, if you haven't already. Because it's checked in the Stage Builder file.
969  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4 is here! Draggable bones, among other things on: November 21, 2010, 10:43:16 AM
Drag and Drop Translation = Stage Hacker Preference
Drag and Drop Rotation = Animation Hacker Preference

Stage hackers would prefer drag and drop for translations. That's why it would be suggested. Though not anywhere as annoying as bone rotation for animations, I'm sure it would make stage hackers quite a bit happier.

I'm saying that based on the fact that I hate the draggable bones and interpolation. Makes character animation not worth doing for me. Tongue

What I would prefer is seeing all of the models (like in collision editor) while still being able to edit the position (like in model previewer). It would save a huge amount of trouble.

Oh, and viewing all of the models animated at the same time (instead of one at once)

Probably hard to do, but it'd be worth it for stage hackers.

Could you do that, Bero?
970  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 21, 2010, 09:20:00 AM
.....really? That sucks. What about crash2 and crash3?
971  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 20, 2010, 07:09:48 PM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.

It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 to hurt anyone caught in it (like the spikes in the stage builder)

Not very simple, not very easy, not very practical. But it should get the job done.
972  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge [Great Fairy Fountain OoT stage!] on: November 19, 2010, 06:17:38 PM
Eh. I guess.

UPDATE:

Zelda OoT: Great Fairy Fountain
The Great Fairy Fountain from LoZ: OoT. Made as a request.



Made in 2 days. Probably my most quickly made 3D stage ever.
973  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 19, 2010, 05:32:11 PM
Don't use hacks on Wifi: It desynchs, and you can now get banned for it (I think).

Using hacks in single player remains fine.
974  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 19, 2010, 01:09:18 PM
Quote
You will like it more when you see it in a video for sure xD

Animated, then, I assume?
975  Help & Tutorials / Help / Re: Hate to be a total noob, but I'm new to this. on: November 18, 2010, 08:20:03 PM
BTW, I think that only characters have .pcs files. Anything outside of characters besides music (stages, items etc) will be in .pac format.
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