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406  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Flash Game/Brawlbox Assistance on: January 08, 2012, 12:43:43 PM
As of right now, this type of cell-shading is complete. Should I put up a tutorial or something?

It follows the light instead of the camera, but it's still pretty cool....


It's most certainly possible to call metal without a box, but I'm pretty sure the effect will be the same. Only singlebound objects have metal that follows the camera. Everything else pulls up the texture and keeps it stationary. (Which is what I was worried about in the beginning.)

Sure, a little tutorial would be great! Even if it follows the light: that's probably the more desired effect anyways.

Also... what's singlebound referring to? I don't know enough definitions  Im srs here (haha, emoticons...)

how're the ponies coming along?? xD

i dont really like the ponies as is, but it could be something interesting to import other characters over xDDD

Everything seems to be really good. I'm about to upload 3DS max animation packages, Spex is experimenting with cell-shading, and I'm even programming an Undo/Redo feature into Brawlbox, but that's not pony-related at all.
407  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 08, 2012, 01:23:06 AM
hmm if u want i can send u a few .mot files from TvC

ask segtendo if he has any animation files from MvC3/UMvC3

That would be nice: and I think it's worth mentioning that I have TvC.

I'll see what he has.
EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.
408  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Flash Game/Brawlbox Assistance on: January 08, 2012, 01:19:51 AM
So, yes. This is Tetra's trophy's materials and shader. It works like metal. You have to import the cellshading texture and and apply it to the model using the materials.


With this straight copy and paste, it works exactly as it does on the trophy. If I made an animation that spun Amy like a trophy, we'd get the same effect.

If we wanted the effect to follow the camera like metal, I'm not sure how we would do that.

Maybe I could test out the Tingle Assist Trophy's materials. They might work how you're thinking of, following the camera and all.

EDIT: I know the Env textures work like metal textures, except they don't get called by the metal box.

I have yet to see if Env textures work on non-singlebound objects though.

Also, don't fprget that we can change the sharpness of the cell by editing the Cell texture to be a sharper or softer gradient.

So this Amy uses the cell-shading gradient? If so, that's great. Even other people are interested in these lighting effects.

I was afraid of the resemblance to the metal textures requiring that we use the metal effect... but there ought to be way to use some of the metal texture effects even without metal, it would be just be the metal materials lighting effect, except without switching to the metal texture. Although I'm not sure it would work.
409  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Flash Game/Brawlbox Assistance on: January 07, 2012, 10:18:24 PM
Great work! That shading's is pretty good: Did you have to use the shading textures that the trophies use? Also, isn't it possible to get the lighting to follow the camera rather than the stage? I'm not sure...
410  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 07, 2012, 07:59:10 PM
Good work on the shaders working.... it's more than I've done. Anyways, since there's support for animation I'll be putting up a download for the rig and animation exporter: it'll get released faster depending on how much I get yelled at for it not being released. Especially since I'm programming the undo/redo features in Brawlbox as well
411  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 05:54:45 PM
well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)

as for MvC3/UMvC3, im not sure WHAT animation files they use

How pesky. Maybe I'll get my file parsing practice from MOT files?...
412  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 05:46:29 PM
hmmm dunno... some (well most) wii games dont use CHR0 files
Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
413  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Low activity due to exams (01/04/12)] on: January 07, 2012, 05:42:09 PM
I found in internet something about modifying the computer reg
Whatever works: You should be able to run these programs like anyone else. Did changing the registry keys work?
414  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 05:38:56 PM
actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!

Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
415  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. on: January 07, 2012, 05:34:15 PM
That's just the thing, the entire scene isn't saved, only the change that's made is. There's a bool for everything that could be changed in SaveState.cs, although I think an array of bools and a comment saying what index refers to what would be better.

I like the idea about a compressed string though. That way you could just have an array of bools and a string value for each save and the save id.

I was going to start explaining some stuff, but now that I look at it, I'm probably a lot more experienced now than I was then. XD I'll just let you do your own thing.

You can just code it in v0.65; I can transfer over your code pretty easily.

That scene-save was off-topic anyways: Thanks for the pointers, I found most of the relevant sections linked to the SaveState. I'll stick to an array of bools and comment accordingly since I'm not the only person coding: First to get used to this coding, there's so much scattered everywhere...
416  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 03:57:10 AM
ah i see, aight xDD

for a bonus, ill try to make him have his brightness for ya as an extra in his pack Cheesy


anyways.... SRT0 fixes for Yanmato's Ark from TvC!
http://www.youtube.com/watch?v=yS8_67KTvas


Thanks! And in return.... I could offer assistance with animation. I just finished an animation exporter of mine and started programming Brawlbox a bit, say if the animations from MVC3 get cracked, I could set something up pretty easily... although I don't think you're planning any animation to begin with.
417  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 02:43:34 AM
well he's already been tested in game and on alot of stages (didnt take any ingame pics yet since he's still being rigged), the shaders on him is perfect, thats all. but if u mean to make him bright like he is in UMvC3, then i'll have to use some1's elses shader and replace it.

Yeah, I meant about his original bright lighting, although mainly the shading effect rather than the brightness.. I thought that effect would have carried over to Brawl by default, something I was looking forward to for some things of my own... you could possibly guess what that is.

And typo: I won't look through old posts NOW. Maybe later.
418  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Low activity due to exams (01/04/12)] on: January 07, 2012, 02:39:26 AM
A stage,but I get a white windows with two circles to choose an option instead of the activation window xD and the trial has finished.Anyways all that seems to complex for me,and moving things looks very hard!

That almost sounds like a computer problem. But if you can't seem to tackle something, switch to something else and come back later: you'll find something you like doing at that rate. Just look at Mewtwo2000 here, he makes lots of nice stages and programs useful tools: he can do different things depending on his mood.
419  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! TvC Stage Pack back on track! 01/06 on: January 07, 2012, 01:54:53 AM
I'm not going to search through old posts in this thread: But if you do Pheonix Wright, what does that mean in terms of his bright shading effect?
420  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 07, 2012, 01:51:20 AM
About that animating thing. I'd like to try too.

Also, I've been experimenting with the shaders and materials lately, and I'd like to see if I can get the cell shading working.

If I can get an Env to work, Cell can't be too hard, right?

Thanks for stepping up. And it shouldn't be too hard: especially when the wind waker trophies are basically a roadmap to unused lighting effects for Brawl. But it's still complicated from what I saw in the trophy model files... they seem to have shading textures.
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