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436  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 03:26:44 PM
codes are more loose than actual hacks,
as a code is used to modify the wii's process data...

with PW's FPC, Brawl's very own SD code is modified to force the wii to read from the custom 'pf' directory on SD before reading from the disk, when the data is being loaded into the RAM.

I'm not entirely sure how the wii's processing works,
but I know you can't hack 'main.dol' which is located on the disk root.

basically:
SD:/private/wii/app/RSBE/pf/
is the same directory as
DVD:/partition0/files/

except for the SD directory .../pfmenu2 which should be .../pf/menu2

We can technically achieve anything an ocarina code can do, just by different means, usually harder too. Like my Smashville K.K. Slider example, instead of changing the Wii to always report Saturday 8:00pm to play K.K. Slider, the stage's own files has to be changed to always play K.K. Slider rather than changing the time report. I would have done it if I was dedicating to hacking that MiscData Tongue But more relevant to module files, we'll have to fully decipher those files before we should expect to make G&W 3D.
437  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 02:33:20 PM
they have the same effect, yes.

but they are linked, no.

I have heard about a orcarina code that make flatzone higher in Z-axis but I doesn't know asm that much :/

How in the world do these ocarina codes achieve things we can't do? I would have thought that we would be able to trace ocarina codes and use them to help our hacking... I remember not being able to change the MiscData in Smashville to always play K.K.Slider, yet a simple code did. But that's something else; the axis-flattening could be a form of a function rather than a point value, especially if the flat effect does anything more than simple z = 0.
438  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 01:59:14 PM
ofcourse I know that but I was kinda hoping that GWs 2Dness was in a floatpoint so I looked after it

Maybe there's some correlation between G&W's module and the two 2D stages's modules? They all seem to be the same effect after all. It almost looks like it's just a scale Z to 0, hence why a single float point seems plausible.
439  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 01:00:16 PM
I dont think it's in there, tried almost value in that offset in G&W :/
but I found out in GW module that you can make him automatic rotate, make him fall -> like a strong wind until you get hurt and do diffirent colour on him (and the other GWs are affected by it too)

will some research in dant's old files,  thats suicide but someone has to do it

Surely you know that not everything can be achieved by simply changing single values at a time. Some factors may rely on more than on value, or possibly a different number length than expected. The only sure way to go about it, just like in the first reply of this thread, to define everything in the file.

Hey BJ, I'll volunteer myself for some Brawlbox programming. Similar to secretary work, to program the small stuff while you work on larger projects and researching. I've been doing it aimlessly with your Brawlbox source code anyways.
440  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 04, 2012, 12:42:11 PM
Small details like these things are key, and they're the learning steps to becoming better as well. RedPwnage, let me suggest a task for you: Try replacing some of the game fonts with the My Little Pony font, Generation 2 font, and seeing the results of your work in-game.

Even Hasbro uses fan-made vectors.... Naughty and Nice, anyone?
441  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 02, 2012, 04:32:48 PM
There are characters with unused bones though (like Squirtle and Kirby).

Disregarding that, being able to edit physics would be a great addition to the world of Brawl hacking.

Yes it would. Although something tells me that it'll be a lot of new research for BlackJax... I don't know how open-source the havok engine is, but reverse-engineering sounds different from the rest of the brawl files. From my uneducated point of view, anyways.
442  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 02, 2012, 02:40:13 PM
Kinda makes sense, since iirc, you can't simply give Plumber Wario Warioware Wario's mdl0, because of the strap bones presumably. Interesting find, BJ!
It wouldn't be like Nintendo to leave unused bones in one of the models anyways. But if this is one of the first times a Brawl hacker is messing with the physics engine... won't this be a whole new field of research, not a lot of relevant brawl hacks to relate to?
443  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 02, 2012, 02:22:34 PM
Why's there unannounced stuff if you're trying to do some kind of group thing, anyway? Would be good to get some input going, no?

In some cases, no: which characters are in a fighting game matter a lot, so I can't say what the complete roster should be, not that it isn't negotiable. But I'll still talk in-depth about characters, stuff like Trixie's voice lines or what moveset Derpy should have, whether or not they get to be a playable character at all.
444  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 02, 2012, 02:06:52 PM
So that's why he has 2 different bonetrees!

Interesting... I never actually looked at Wario's separate costumes to notice he has two separate skeletons. Details like these make all the difference.

Go BJ Go!
445  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 02, 2012, 03:10:06 AM
Or y'know they just don't come to this forum. Wouldn't hurt to do some publicity stuff. Get across your group project message and all.

I thought that I wouldn't be able to get the proper publicity without a video preview with animation. Without proper shading, lighting, and model edits might do, but animation is a must. Then, a publicity stunt will be made!

Breaking news, I just finished the touches on my animation exporter. It gets the job done, so now I can focus on the other unannounced aspects of the project.
446  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 02, 2012, 01:54:20 AM
Thanks for telling me about the link, it's fixed now.

I agree with you on the not a lot of seeing bronies part, but when I search on the brawl mods, and now when I look at Equestria Daily, I see people doing Brawl mods... they must be lurking the forums, never posting. Or never embracing this pony thread hidden in the Model Imports section.
447  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: All of you Bronies get in here! on: January 02, 2012, 12:48:41 AM
Franchise is franchise. Warp Star doesn't really rep Meta Knight that well but hey, it's there, no?

As for that team icon, isn't it a bit complicated? Probably could get away with a horseshoe or something.

I can't say I've looked into the specifics for team icons: I'm guessing that it's possible to change which of the 21-something icons each character loads on the results screen, possibly including the few team icons used only for stages like Hanenbow or Pictochat. And to be more specific, either every pony have the same icon, or in an extreme each one could have their own team icon, for example their cutie mark as their team icon. It comes down to how many characters are replaced, but it would be easiest to say we can replace any icon, or even any character as needed.

Also, blog update. Shouldn't all the bronies around here gather together to work on hacks?
448  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 02, 2012, 12:43:10 AM
Exploring new areas sure does turn up a lot. Great job on finding something new: I think some basic research with some physics like wind effects may shed some light. Wario comes to mind since his two costumes are treated by physics differently, nothing with overalls but with the biker costume the goggle straps float around.
449  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Daily Blog Updates on: January 02, 2012, 12:06:58 AM
I'm not sure if the team icons should feature gray colors to be honest, I had figured that they should be completely black (or gray?) and white like the Brawl team icons. Also, I can't really say whether or not one team icon will represent all of them or if we can use multiple team icons...
450  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Daily Blog Updates on: December 31, 2011, 01:41:43 AM
For models? Like, making models? Or doing something so we can get a model? Because either of those sounds wonderful right now.

(Psst! Make him include animation! Do it! Pleaaaase!)

Making models. I already tried getting models from various artists, but to no avail... (Looks like I'll be making my own Spike and Discord models)
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