I am trying to modify zelda's model but when I import it into 3ds max it looses its smooth shading, not sure if this the right forum to ask this question, but I am just wondering how you guys deal with this.
Currently I am rebuilding the ISO with whatever hacks I want to be put in the game, but this has it's limitations. The most important of which is that, to my knowledge, I can't use custom css's and stage selects. Also, a lot of gecko codes don't function correctly when I use them with brawl builder.