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1  Super Smash Bros. Brawl Hacking / Project Concepts / Super Smash Bros. Maximum on: November 02, 2016, 06:01:04 PM
What is SSB Maximum?
Super Smash Bros. Maximum is a personnal mod I started as a way to occupy my mind during my period of anxiety disorder and sorta make the Smash game I'd love to see. I originally did not intend to release this project but as I keep on thinkering it, I felt like it'd be a crime not to. This project tries to do many things that I have seen few attempt and, in a way, push Brawl modding to its maximum. Of course, I am but a novice modder and thus I do not know every little thing that may be needed but I plan on learning over time to make my vision a reality. Using Project M as its base, this mod uses elements from many popular mods, using some of the best content the community has to offer while also putting in things that I will work on in the future. The goal is to refresh Brawl in order make this mod a sort of believable Smash 5. Keep in mind that due to everything planned, this will be a Dolphin-only release since I use some of its features to trick things around to make it the way it is (that and I have no way to test it on a real Wii anyway)

What is planned?
  • 139 characters: From a quick operation, I was able to deduce that using PyotrLuzhin and ds22's BrawlEX Hold Shield Rewrite code could potentially allow that many characters. I dunno if it actually is possible as I seemed to realise lately that ids beyond 127 did not work (at least for me, if anyone knows, I am more than willing to know how!)
  • Around 200 stages: I know Legacy XP has more stages than that but I want each stage to feel unique and not feel like a reskin (nothing against LXP though, what they did is amazing) but also because alt stages do not seem to work as well as I'd hope too.
  • The Retro mode from Legacy: I LOVE that idea personally and I want to make it part of my mod. Of course, few characters HAVE actual retro models but if anyone wanna contribute low-poly models, I'd appreciate it!
  • Z-Cast system: Simple really, majority of the cast will have an alternate character skin that can be selected holding Z, that way it allows to add a few extra "characters" without falling in the realm of something like Infinite who sorta breaks the traditionnal way Smash works by having every costume be a different character. I have nothing against it but it just does not feel natural to me to have it that way and the Z-Cast system as I call it allows that compromise. Of course, these characters will use the same moveset as the character you hold Z on which in some cases could look odd ^^;
  • Costumes for every character: Self explanatory really, I plan for as many caracters as possible to have alt costumes instead of alt colors though some EX characters do not really have some so it's not possible for everyone :p Note that some of these alt costumes are alt characters but only when it makes sense for example: Funky Kong costume for DK, Lanky Kong for Diddy, Louie for Olimar, Kanji for Yu, etc.
  • Announcer call for EVERY character: I like to have the announcer say who you select, feels natural that way and as such I plan for every of the 139 characters (if I can get that many) to have their own unique call.
  • Sounds for every character: I don't know how possible it will be but I would like for every character to have at the very least voices that fits them. Of course, a few will use common sounds in order to make it possible but I want no "muted" characters.
  • New movesets for a few characters that I love: I have yet to learn how to make PSAs but I do intend on learning in order to give some characters that I just HAD to put in have their own unique moves that fit them. Few examples of that are: Phoenix Wright, Minato, Yu Narukami. I also intend on fixing the current Klonoa PSA that is on the vault as I feel it has a good potential but was left to collect dust
  • A revamped music selection: Speaks for itself, I intend on reworking the vast majority of Brawl's soundtrack to give it new beats.
  • HD Textures
  • Emblems for every franchise and some others revamped
  • New custom HD stickers (for fun :p)
  • Custom intro movie that shows the vast majority of the cast

Current roster
Uses Legacy XP's sweet character select screen but with custom CSS icons that uses fanart, this post will be updated as I keep on working on the mod

L button characters

Dr. Mario Over Mario
Warioman Over Wario
Giga Bowser Over Bowser
Pichu Over Pikachu
Young Link Over Toon Link

Z-Cast Characters

???? indicates it has not been set yet

King Mickey Over Mario
???? Over Dr. Mario
Papyrus Over Luigi
Gengar Over Wario
Warioman Batman Over Warioman
??? Over Waluigi
Shiki Over Peach
???? Over Bowser
???? Over Giga Bowser
Birdo Over Yoshi
???? Over Geno
O' Chunks Over DK
Amigo Over Diddy
Agent J Over Captain Falcon
Inkling Girl Over Fox
Peacoc from Skullgirls (written that way to avoid censored) Over Falco
???? Over Krystal
Octoling Over Wolf
???? Over Link
White Mage Over Zelda
Nisa Over Sheik
Laharl Over Toon Link
TF2 Heavy Over Ganondorf
Jolteon Over Pikachu
???? Over Pichu
Goombela Over Jigglypuff
Oshawott Over Squirtle
Duck Hunt Dog Over Ivysaur
???? Over Charizard
Iori Yagami Over Lucario
Alakazham Over Mewtwo
Vivian Over Ninten
Vivi (FF9) Over Ness
Isabelle Over Lucas
???? Over Samus
D.Va Over ZSS
???? Over Ridley
Shy Guy Over Kirby
Mallow Over Metaknight
Big The Cat Over Dedede
Corrin (Male) Over Marth
???? Over Roy
???? Over Lyn
???? Over Ike
???? Over Nephenee
TP Zora Over Mai
???? Over Ice Climbers
???? Over R.O.B.
None Over G&W (Game freeze even with the default model so no Z-Cast)
Dudley Over Little Mac
Captain Toad Over Olimar
???? Over Isaac
Pac-Man Over Sonic
Mephiles Over Shadow
Metal Knuckles Over Knuckles
Beck Over Megaman
Ken Over Ryu
???? Over Phoenix Wright
Eathworm Jim Over Viewtiful Joe
Magnus Over Cloud
???? Over Sora
???? Over Neku
???? Over Lloyd
???? Over Klonoa
Master Chief Over Snake
???? Over Minato
???? Over Yu Narukami
???? Over Etna
???? Over Neptune
???? Over Sans
Barbara The Bat Over Scott Pilgrim
Frank West Over Deadpool
???? Over Naruto

Remember that the mod is still in developpement, not everything is HD or set

Of course, due to the ambitious nature of the project, don't expect it done soon. I welcome any contribution as in if you see something you'd like to help for in here, I welcome it!

Edit: As I work on this project, I will upload some of the content I made for my mod so at the very least, you guys can use it (for example: Fixed Klonoa, Cloud fused PSAs, Gunslinger Krystal with BrawlEx SFX, alt animations for Legacy Pichu, etc.)
2  Help & Tutorials / Help / {Solved} Code for dark costumes with Z on: October 13, 2016, 08:58:48 PM
So I know that Legacy works in this manner that its rainbow skins are actually selected using the Z button and those skins are FitDark costumes. I was wondering if it is possible to implement such a code in my build and also if a similar one exists for FitFake as well?

Edit: Well I found out quickly after posting this xD The code is in this thread in cosmetic codes https://smashboards.com/threads/pyotrluzhins-lab.434012/
3  Help & Tutorials / Help / Looking for 3 deleted Castlevania downloads on: October 05, 2016, 05:10:59 AM
Dunno if this is the right place for it but there are 3 Castlevania mods that I want that are no longer downloadable on the vault. If anyone has them, it would be highly appreciated:




Thanks in advance!
4  Help & Tutorials / Help / [Solved] Game crashes on Break The Targets on: September 10, 2016, 06:55:57 AM
So I dunno how it happened since I never touched anything related to Break The Targets but I was playing classic for fun on my build the other day and was surprised to see Dolphin give me invalid reads when I arrived on Break The Targets and then crash. I then tested by going into the stadium mode and same thing it crashed. Does anyone knows what might cause that?

Edit: This problem got solved for me on the KC:MM Discord server, it seemed to have been a conflict between PM 3.6's unique stock code and the Smash 3 HUD. While I was unable to find which lines of code to remove, I simply put the default PM 3.6 HUD over the info.pacs used by BTT and other modes who gave crashes. Hope this solution can help some!
5  Help & Tutorials / Help / [Solved] How to make a L-loadable character on: September 09, 2016, 05:12:38 AM
Been trying to find a tutorial or something on that but no luck finding it. I wanted to know how to make characters that can be selected by holding down the L button (like how you can get Giga Bowser in PM by holding down L) Any help is quite welcomed Smiley
6  Help & Tutorials / Help / How to lower a character's brightness? on: September 04, 2016, 08:08:48 PM
So I downloaded this Lloyd PSA ( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205741 ) and while it works absolutely fine, the model is too bright so I wanted to know how you can lower a model's brightness.
7  Help & Tutorials / Help / BrawlEx Character Freeze After Stage Select on: August 31, 2016, 08:09:57 PM
Ok I dunno what I did wrong but I just added a clone to my BrawlEx build and I made everything just like I did for my other clones but somehow Brawl freezes after picking a stage with that character. Dolphin dosen't give me any error, it just infinitely loads. How can I stop the game from freezing like that?
8  Help & Tutorials / Help / [Solved] BrawlEx Characters Picked By Random on: August 25, 2016, 09:30:23 PM
I wanted to know if it was possible to make BrawlEX characters be picked by random as I like to set up matches where I just fight CPU characters chosen randomly but none of my BrawlEx clones are picked. Any help is appreciated Smiley

How to solve: In BrawlEx Config Utility, modify the CSSRoster.dat file, click on random and add there the IDs of your characters.
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