I found this post OmegaSPacePirate maybe this can help with the running glitch
3b TransN, or the Walking and/or Running glitch. This can be a tricky one to fix, because the TransN of the new model MUST be in the same spot as the replaced model, but there’s 2 ways to fix it, a one slot swap, and full character fix. One Slot Swap: Example - you want to replace Mario, he has a TransN of 7, therefore to avoid the walking glitch the new models 7th bone must also be TransN. The easiest way to fix it is to find a character that has the same TransN index and replace that one. If you can’t or don’t want to replace those characters, then you can either rename the bone that is in the TransN index of the replaced character, but this might cause issues later on, because Brawl is referencing a random bone thinking it’s the TransN when it really isn’t. Full Character Fix: you can edit the TransN Bone Reference in Tabuu, but since you have to edit the FitCharacter.pac (the PSA file), the change will affect all costume slots. I have a Tabuu guide later (section 5). TransN bones still have to match up, but with Tabuu, you can tell Brawl where to look for it, instead of Brawl telling you where to put it.
K I see your point and thanks for the info hopefully this will improve my brawl playing experience Post Merge: September 05, 2016, 06:09:34 PMEbola16 I tried what you said by using gecko and the SDHC code but it loaded up normal brawl is there something im doing wrong like the version of gecko or because its like on AXNextframe
Also how did you get the brawlex slots not to flicker and have the 6th and 7th row stretched and does the sdhc work for gecko or do I need to change my mod loader