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256  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Smash Masters Requests and Comments Page! on: April 10, 2014, 04:53:17 PM
I moved it for you.
257  Super Smash Bros. Brawl Hacking / Programming / Re: [4/5/14] The New File Research Thread | Linking Stages together! on: April 05, 2014, 11:51:28 PM
Why not code it into Brawlbox?
Everything is already set up to read and write files and display child entries and properties.
All you need to do is implement the format.
258  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: My rage page on: April 02, 2014, 10:04:28 PM
It's too bad nobody's continuing the yeahbrawlvault.tumblr.com/][censored] Yes Brawl Vault blog, but I guess the difference in the amount of bad and good mods is too damn high for that.

inb4thisturnsintoanotherargumentaboutterriblebraw lvaultmods
259  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 07:08:36 PM
pɹɐʍɐ ǝɥʇ ʇǝƃ oʇ ʇoƃɹoɟ ʇsoɯl∀
260  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 06:45:35 PM

Huh, why are all your guy's avatars upside down. Thats just silly.  Im srs here

what?
261  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 31, 2014, 02:14:12 PM
Thank you, textures are fine now! Smiley
Oh! It worked, I just had to do rgba8 instead of cmpr Smiley

Edit: Wow, looks really good. I think the glow is helping too.

Glad I could help out.
262  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 30, 2014, 05:41:52 PM
Oh. Take the original and set the texture to CMPR and set EnableBlend to True on the material. Keep the settings you have the same.

Then all you have to do is make the actual texture semi-transparent and it should show like that. If you want it to "glow", you can also go to the material properties -> LightChannel1 -> Color and set Enabled to False.

263  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 30, 2014, 02:40:23 PM
I don't really understand what you're trying to do. The original seems to match, aside from that symbol in the middle.
264  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 29, 2014, 03:00:15 PM
I'm trying to turn something partially transparent that uses alpha as transparency.

I erased the image to partial transparency with gimp and had to change the format of the texture to cl4 for it to show the partial transparency in brawl box. With blend either on or off it looks like this in-game.


While it originally looks like this



Are you trying to make the original semi-transparent? Like, see-through, but not invisible.
What's the texture look like (not in Brawlbox, the original file)?
265  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 29, 2014, 12:28:54 PM
If you want something partially transparent, just turn EnableBlend to true.
Don't set any of the alpha settings I described above, that's only for full transparency.
266  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 29, 2014, 12:00:44 PM
The problem is because of the model, not the texture.
Go to the properties of the material that uses that texture and set these values accordingly.

Under "Alpha Function":
128
GreaterOrEqual
And
255
LessOrEqual

Under "Material"
ZCompareLoc: True

Also, make sure EnableBlend under "Blend Mode" is set to False.

Now go to the shader attached to that material.
Go to Stage0's properties.
Assuming you're using the Brawlbox default shader, change these values under "c TEV Alpha Env":
AlphaSelectionC: Zero
AlphaSelectionD: TextureAlpha

Use CMPR or whatever Brawlbox recommends for the texture format.
267  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: March 25, 2014, 11:03:10 PM
Okay, now all of my model imports are finally tristripped. All of them have been reduced by approx 50% in point count, so they lag considerably less, if at all anymore.

Also, here's my cellshaded black outline edits for Yoko and Purple Heart.
https://www.dropbox.com/s/zhtt9b5ilrfta94/Cellshade-Outline%20PH%20%26%20Yoko.rar

The eyes don't have the outline shader applied because I was too lazy to work with the eye shader settings, but you can't really tell unless the lighting hits the eye a certain way.

Also note that the shader doesn't flash when you charge. Didn't get around to adding that, although it's easy to.
268  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: March 20, 2014, 08:44:48 PM
Take your inquiries to the model help board.
269  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 11:43:12 PM
Keep it on-topic guys.
Take side conversations to PM.
270  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: March 05, 2014, 11:37:16 PM
Just wanna say that the new vault design looks and works great, aside from a few minor things I'm sure have been mentioned already. I really like the new features and fixes, like how you can see your submissions' history logs and how your username now stays updated across all mods you collaborated in.

Nice work Vyse and SJ.
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