Why not code it into Brawlbox? Everything is already set up to read and write files and display child entries and properties. All you need to do is implement the format.
Oh. Take the original and set the texture to CMPR and set EnableBlend to True on the material. Keep the settings you have the same.
Then all you have to do is make the actual texture semi-transparent and it should show like that. If you want it to "glow", you can also go to the material properties -> LightChannel1 -> Color and set Enabled to False.
I'm trying to turn something partially transparent that uses alpha as transparency.
I erased the image to partial transparency with gimp and had to change the format of the texture to cl4 for it to show the partial transparency in brawl box. With blend either on or off it looks like this in-game.
While it originally looks like this
Are you trying to make the original semi-transparent? Like, see-through, but not invisible. What's the texture look like (not in Brawlbox, the original file)?
If you want something partially transparent, just turn EnableBlend to true. Don't set any of the alpha settings I described above, that's only for full transparency.
The problem is because of the model, not the texture. Go to the properties of the material that uses that texture and set these values accordingly.
Under "Alpha Function": 128 GreaterOrEqual And 255 LessOrEqual
Under "Material" ZCompareLoc: True
Also, make sure EnableBlend under "Blend Mode" is set to False.
Now go to the shader attached to that material. Go to Stage0's properties. Assuming you're using the Brawlbox default shader, change these values under "c TEV Alpha Env": AlphaSelectionC: Zero AlphaSelectionD: TextureAlpha
Use CMPR or whatever Brawlbox recommends for the texture format.
Okay, now all of my model imports are finally tristripped. All of them have been reduced by approx 50% in point count, so they lag considerably less, if at all anymore.
The eyes don't have the outline shader applied because I was too lazy to work with the eye shader settings, but you can't really tell unless the lighting hits the eye a certain way.
Also note that the shader doesn't flash when you charge. Didn't get around to adding that, although it's easy to.
Just wanna say that the new vault design looks and works great, aside from a few minor things I'm sure have been mentioned already. I really like the new features and fixes, like how you can see your submissions' history logs and how your username now stays updated across all mods you collaborated in.