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271  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: February 27, 2014, 09:13:21 PM
I'll pin this thread as well.
272  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 09:11:15 PM
I'm gonna go ahead and pin this.
273  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A tad tired of over-saturated texture "improvements" on: February 25, 2014, 09:36:02 PM
?
Check out his website.
no.

Why so rude?
274  Help & Tutorials / Model Tutorials / Re: [BEGINNERS] Adding Transparency to your Imports! on: February 23, 2014, 11:24:44 AM
You can't have more shaders than materials.
275  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: February 19, 2014, 11:21:26 PM
I just wanted to make a post with an update for anybody still interested in what I'm doing with my time. Tongue

I have updated Yoko. She's tristripped now. Tristripped mesh updates for all my other imports are coming soon.

I won't really feel like I can properly leave Brawl modding completely until all my mods are updated. My interest in Brawl modding is literally gone, so that's why it's taken me months just to do this for Yoko, why it's taken 6 days to post an update saying I updated the download, and why I still haven't tristripped my other mods, nor released that cellshade and outline thing I was working on. I'll try to get around to doing all that before the end of the month.

I've been modeling some things on the side of my pc game and ios app development, so I guess I'll just use this thread to showcase what models I'm working on. Maybe even stream every once in a while.
276  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Update Released! 02/05/2014 on: February 17, 2014, 06:00:15 PM
boob bones are life.
277  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: January 29, 2014, 11:34:52 AM
As i understand, dants module editor updates all the relocation/bl data meaning that we can add codes to the module so you dont have to manuel update it!
Or can brawlbox do that now?

Brawlbox does update all the relocation data. Have you tried using it?
The entire module is (should be) updated and rebuilt properly in v0.70. The only thing that wasn't finished was a user friendly PPC ASM editor. You have to know how to modify the bits yourself.
278  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: January 28, 2014, 11:13:21 PM
Does Brawlbox's module editor still not work in v0.70?
279  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A tad tired of over-saturated texture "improvements" on: January 27, 2014, 03:05:59 PM
Just stop browsing the brawlvault. It's not worth it.
280  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 06:35:16 PM
You realize that in order to have new sound slots, you'd have to find a way to add those banks and references to the .brsar AND somehow make them have their own sound IDs right?
Sound IDs don't just come up from thin air, they must exist in the .brsar in some form.

The sound id is the index of the sound in the INFO entry list in the RSAR, yes. The sound id is called "InfoIndex" in the properties when you select a sound in Brawlbox, but it is not editable.

Unfortunately in order to add, remove or rename sounds, the SYMB binary tree needs to be regenerated. I never figured out how to do it but BRRES files use a similar tree that Kryal was able to write a complex (imo) generator for. If the binary tree ids are left at 0, the RSAR works on the menu but the game freezes when the match starts, I assume because the menu's audio accessors are coded differently than when actually playing.

Right now, the tree ids from the original RSAR are copied over to the rebuilt one.
All attempts at generating a new tree are commented out in here. I was working with Tempus but we couldn't get it generating properly.
https://code.google.com/p/brawltools2/source/browse/trunk/BrawlLib/Wii/Audio/RSARConverter.cs
281  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 03, 2014, 03:28:17 PM
Hey I am having problems getting people to respond to my personal messages. Mewtwo2000 claimed he could not reply back to my message. I need to seek a moderator or someone who can help me. It must be a glitch in the system.

Click this and make sure the textbox there is empty.
http://forums.kc-mm.com/index.php?action=profile;u=8100;sa=pmprefs
282  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: January 01, 2014, 01:36:31 AM
Welp since this thread no longer serves its original purpose and I'm not going to stick around keeping it maintained, I'm locking it. It's been a great past three years working on this stuff.

I'll keep it stickied for now as I've added every useful Brawlbox download I could find to the OP (I think the only missing one is Toomai's revision) along with some other resources.

If anybody wants to improve BrawlTools (BrawlBox, BrawlLib and Ikarus) you're absolutely free to do so in whatever way you'd like. The last source code revision can be found on Google Code or in a rar package if you don't know how to use the svn. The links are also on the OP.

I'm focusing my attention on designing a game now, you can follow my progress here:
http://forums.kc-mm.com/index.php?topic=61360.0

<a href="http://www.youtube.com/watch?v=iqTxLHuZ3XQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=iqTxLHuZ3XQ</a>

Fall Out Boy - Thanks For The Memories lyrics with song

Rick Astley - Never Gonna Give You Up

Well BlackJax, it has been nice having you.

Good luck.

Thanks p-dubs, I'll see you around
283  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 01, 2014, 12:51:07 AM
Warning: may contain ham

HOLY [censored] I LOVE HAM




...
Most would say "in all seriousness though, etc" now, but I'm actually dead serious about the ham.

So in other topics of interest, nice work as always PW. You never cease to amaze us.
284  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 28, 2013, 01:10:02 PM
So cool pal, then can u give me a fast explanation of the "optimize" button, what exact do and when i can use it? thks for all of this


http://forums.kc-mm.com/index.php?topic=65007.msg1206779#msg1206779
285  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 28, 2013, 01:01:28 PM
I updated the v0.71 download with some final updates.
I'll lock this thread on the first of January.

Here's hoping all the best with your game. I like the stories you gave all the characters, you can relate to most of them, which is a very good thing when it comes to story telling in video games. Once all the holiday stuff is done I'll get back to drawing some concepts for ya.

Thanks and yay
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