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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 23, 2015, 03:06:35 PM
Changing the bone index property value in 76 actually does the same thing if you do it right
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 21, 2015, 12:13:59 PM
Awesome, thanks br3! I've never been featured before, with a video and everything too, I'm flattered. Smiley

Also that was cool of you to mention breast cancer awareness.

TITTIES FOR ALL!

I can finally make a flat-chested Zelda!

gamidamers pls
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 20, 2015, 12:21:37 PM
Download's been updated!

If you're going to have to save your girlfriend every week, might as well get some when you do rescue her.

*feminists lose their minds*

You can't fault Mario when Peach doesn't have a big personality, I mean her actual personality, not her boobs. xD

( ͡° ͜ʖ ͡°)
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 19, 2015, 01:10:22 AM
It doesn't matter what bone you click and you only have to do it once.



So I'll be releasing an update soon, which includes pre-made breast sizes and some very minor rig fixes. It's a bit of a pain to animate the breast size on every animation so these will remedy that if you just want some plug-n-play preferential boobage. All sizes (even the bigger ones) will stay the same size in-game with or without the included animations, but I can't guarantee the breast animations won't clip on anything but the default sizes they were made for.

There will still be a separate model with support for SHP0 (animating the breasts to be smaller) included in the download. Only the default size comes pre-packed with all the recolors so the download size isn't huge, so you'll have to swap out the models yourself if you want a different size with recolors.

The sizes range from 0.0x (flat chest) to 1.5x (huge). This is the largest pre-made size:

For anything bigger than that, you're on your own. Im srs here
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 15, 2015, 03:53:30 PM
So for any bones you add that aren't present in a vanilla structure, you just open a complete character .pac in BrawlBox 0.76, find the new bones, right-click them, and go "move to the end of bone array"?

Yep. You might want to click regenerate bone array first just in case, that will reset the order of all bones to the default order. Older versions would automatically do that every time you saved the model, but now it preserves the order of bones instead when you save in case there are edits, so you it's now something you do manually.

And this allows addition of bones to be wifi-compatible (as long as hit boxes aren't modified) and these bones can be animated without the use of a PSA edit?

Yes. To keep it simple, just don't ever change the parents of vanilla bones when adding extra bones.

Is there's a certain order you need to move bones to the end of the array when dealing with child and parent nodes? ie. Move the children down first, then their parents and work your way up?

Nope, there's no specific order.

I in particular prefer to order them in the default order, but like I said, not really necessary.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 15, 2015, 01:40:48 PM
All of that stuff would be pretty nice and doesn't sound very hard to do (aside from rigging breasts again, jfc), but I was just finishing what I started.

Modding Brawl for the last 5 years was a great learning experience for me but at this point I can't afford to spend any more time on making mods unless I'm being paid for it, to put it bluntly.

I've got a game to make now.
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 14, 2015, 02:05:50 PM
I should go and update my hacks with this magic. How does one become a harry wizard with BB?

In BB v0.76 you can either directly set the bone index of your extra bone in the properties window or right click the bone and choose "move to the end of bone array" (which you want to do for extra bones). And if you want to reset all bone indices to be in order you can choose "regenerate bone array".

We have Cosmetics! [I was going to submit these (except the original renders) to the main submission, but I didn't want BJ to be spammed with BrawlVault PMs.]


kjpls, the squished dimensions on the CSPs and the CSS icon. <_>

Also if you go to Options -> Settings -> General in the model editor and check "per pixel lighting", the specular highlights won't look like pentagons.
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 09:47:21 PM
Yup. The feature's in BB v0.76, although it does seem to be a bit buggy sometimes. Luckily it worked fine for this in particular. If you open the mod in v0.76 and look at the bone index for ThrowN, it's lower than BreastN, which is earlier in the hierarchy.

Remapping bone indices has been speculated about since before the model importer was even added, and I just recently figured out how to program a feature to do it. It was actually simpler than I thought :T

With it you can add and rig as many extra bones as you want without having to edit the PSA at all and without worrying about wifi desync, as long as you don't change the hierarchy of any of the bones I mentioned above.

Basically MAGIC.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 09:24:39 PM
Yep, it's fully wifi safe. The only bones that will desync wifi if animated any differently are any bone that influences hitbox/hurtbox collisions or moves the character in world space (like TransN).

If you only animate BreastN, BreastR1 or BreastL1, you're good to go!

That would do it. I&#039;m still using v0.71 XD. Thanks, didn&#039;t mean to break the magic.


No prob, I did use quite a lot of newer tricks to get it all working.
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 08:31:38 PM
Did you make sure you edited in v0.76? And not a lower version? As that will mess up the bone magic.

OH! That will mess up the eyes too, because lower versions can't handle what I did for those either!

There you go. That's gotta be the problem.
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 08:22:27 PM
Edit: You can probably ignore most of this post. Your problem is most likely that you didn't use BB v0.76 to edit the character file.



I tested it on Dolphin and on the Wii with Riivo. I didn't test it on the Wii with Gecko though, so it must be a Gecko-related problem.

Gecko has been known for its unforgiving file size limits and lack of support for RSAR among other things, and it seems that this mod is cutting close to the file size limits.

I ask what other mods you have installed because any other mod like a stage, character, or especially global mods (things like BrawlEX or other REL/common edits) could affect this one if they're loaded simultaneously.

Try using the P:M version instead and ignore the motionetc and common_en.pac, just as a test. The character pac filesize is a bit lower.

I did modify the scale of some of the bones on the model itself. Is that okay or should scale only be modified in the animation set?

That should be fine, unless you edited bones that are animated. The breast bones aren't animated by a default motionetc so any scale edits to them on the model should work.

Now that I think about it, I used an file size optimization on the final smash eyes and a workaround to make ThrowN keep the same bone index, and the bone at the index ThrowN should be at is scaled with the shield.

That might be the problem, but unfortunately I can't remove those edits.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 07:40:23 PM
Alright, the download has been updated with a pm version along with the vbrawl version.

The triforce of well endowed Brawl girls is complete!

EDIT: Is the optional common_en.pac mandatory or something? She&#039;s got no eyes and funny stuff goes on when she shields.

It's not mandatory. What are you playing on, Dolphin or Wii? Gecko or Riivo? Vanilla Brawl or P:M? Other mods or no other mods?
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 02:43:05 PM
Is that all that needs to be changed for it to work in PM? Do the animations work in PM as well? I can just make a quick edit to the download so it's compatible by default.
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 10:45:37 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209061

There it is

this is the day kc-mm explodes

finally

I need to learn some of your magic and apply them to my own hacks... :d

you heard what shia said.

YESTERDAY, YOU SAID TOMORROW.
so JUST
DO IT
45  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: July 12, 2015, 09:05:33 PM
I thought I've seen a lot of people post problems with BrawlBox here, though, and this is a BrawlBox-related problem. Undecided

Any brawl modding problem could be brawlbox related. Im srs here

People posting here with problems do so because a specific bug is causing it, not because they forget to link a shader or whatever.

And there are many reasons that I want to use Blender. The main one being that Blender is 100% free for non-students as well, and has no trial limit. Other reasons include the following, but there are other ones as well:


Rare texture glitches(This Toon Link one is the only one I've run into so far)
No glitched Normals
No glitched UVs
Easy weighting
No size glitches(If you use the proper import)


Make a proper tutorial and people might start listening to you. probablynotthough
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