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301  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 20, 2013, 12:03:39 AM

That is the best rig I have ever seen in my life
302  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 16, 2013, 08:20:38 PM
They follow the camera... but I don't want to add SHP0 animations to every single animation... too much time.

It looks fine how it is.

You could try adding an SRT0 directly in the same BRRES as the main model.
I don't know if it would work (probably won't) but it's worth a shot.
303  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 05:02:45 PM
What now?

We do nothing
304  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 03:03:38 PM
Wrong. It is fact, and the evidence is plain to see for anyone who cares to be observant.

You thinking it's a fact is just your opinion.
305  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development Discontinued on: December 11, 2013, 05:25:52 PM
So BJ, what all is actually left in terms of the Tristripper? I am looking over your last commit. Cheesy


I've got good news and bad news.

Bad news: Everything is left to do in that commit.
Good news: I am working on it right now!
306  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:26:49 PM
Considering I very recently quit modding Brawl entirely, I am definitely not the person you want to request things from. I never accepted requests to begin with.

In other words, ask someone else.
307  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:20:43 PM
I've only been here for 2 and a half years now. Also, could you do the rest of that model I sent you and submit it to me please?

Okay then, this explains everything.

Also, no. I won't import your alien peggy sue thingy for you just because you said so.
308  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:13:33 PM
Just a curious question, how many years have you been alive?
309  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 05:09:49 PM
Ok, that would be an emergency while BlackJax96 discontinued the development. We need another developer to make changes to this program such as preview shaders thing and others. We still need those done in that program.

You do it then

Had to go through seven pages of well-wishes, memories and lols to find your original post, BJ. Thanks for everything brawl-related. Guys like you and PhantomWings are the only reason we can have any of this.
Also. I'm glad you're taking your game as seriously as you've taken Brawlbox over the years, because now I know you'll not only finish it, but it will be awesome when it's done.
I'll be waiting to see it when it's finished. Smiley

Thanks man. I'm grateful for all the support.
310  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 09:13:59 PM
And by "model importer they use," I presume they mean the default BrawlBox importer, which does not support tristripping or whatever. They mentioned they were working on a fix, so hopefully one of the P:M members will pick up where BJ left off and add tristripping to the BBox importer, or at least something along those lines.

About that...
Things are definitely... happening, right now.
311  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: December 09, 2013, 06:31:52 PM
Well treat people how they want to be treated, I guess

o snap
312  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development Discontinued on: December 09, 2013, 12:15:15 PM
Tough luck, man. I said all that before I decided to quit completely.
313  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development Discontinued on: December 08, 2013, 04:01:14 PM
Okay thanks, I thought KJP was just being annoying just to be annoying, but thanks, cant seem to view any model in Ikarus, but I'll try figuring it out a little more later.

File->Open->Open Root

Then you choose the ISO partition root, aka the folder that holds the fighter, module, system etc folders.

It will load up any files it finds, then you gotta go to the dropdown on the top that says "Mario" and change it to a character that you know is in the fighter folder and want to edit.
314  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 08, 2013, 03:46:15 PM
7zip master race. :I



[censored] , I came for the Lol. but it's over. /:

Also, tcll as annoying as ever.


And what's funny is it was broken by something that was just as dumb as what started the chain in the first place.
315  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 08, 2013, 03:14:26 PM
I updated the Google Code SVN with the latest sources for Brawlbox and Ikarus, and also added a rar version download to the OP in case you don't know how to download an svn.

And if you don't have winrar and want a zip version, what is wrong with you. Get winrar.

And with that, I am officially disconnected from all Brawl modding. Absolutely nothing more for Brawl from me guys. Now you gotta hope that in approximately 5 months, another prodigy shows up out of nowhere and keeps it going.
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