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3871  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: DAE Perfectly Imported >:D Working On Export/Save Now! on: April 15, 2011, 06:03:26 PM
*does a couple of flips in the air*

May I please beta test it when you've got it to save everything properly? I mean, I have worked with the MDL0 format before and made a couple of custom ones, so I'd like to see how it'd work out with my experiments.


Sure, of course Cheesy

@Everyone:
Here's what I need to fix...
and the string/mdl0 offsets
3872  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: DAE Perfectly Imported >:D Working On Export/Save Now! on: April 14, 2011, 10:16:40 PM
Oh well then yes, you would have a flawless port I guess O_o
3873  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: DAE Perfectly Imported >:D Working On Export/Save Now! on: April 14, 2011, 09:45:50 PM
ALLOW ME TO SAY THIS

WTFBOOOOOOOOOM!

That is all XD

Dude, does this mean I will be able to take a mdlo from another character and rig it for a different character?

IE Take ZSS's model and rig it to work on say ike?

Yeah but what's the point, you'll have to edit the bone structure to fit the other model and then you'll just wind up with basically the same bone structure as before...
3874  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Random Thread of Modz N Stuff on: April 14, 2011, 09:44:06 PM
Awesome! I hope she can work. ^_^ Good luck Mr. Awesomeness! And Nel is awesome btw, I tried her and so far she's fun.

Thanks X)
3875  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: April 14, 2011, 09:07:55 PM
Fixed the transforms. I swear this is not the original mdl0; it was completely rebuilt by Brawlbox.

Now please excuse me while I put how awesome I think this progress is in the spoiler below.
HOLY SH*T THIS IS SO CLOSE TO DONE, YOU HAVE NO FREAKIN IDEA!!!!! AAAAAAHHHHH!!!!!!!!!1

I'm gonna rig a non-mdl0 this weekend and test that.
3876  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Random Thread of Modz N Stuff on: April 14, 2011, 07:06:55 PM
Less than two years? :O You're a miracle Colonel BlackJax! I'll follow you forever! T^T *FMA moment lol*

lol I think I'll try to get Konata's hair patched and attempt to rig Yoko to a brawl bone structure this weekend
3877  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: April 13, 2011, 09:35:01 PM
Are you guys forgetting that you can just add/move bones to/in a brawl skeleton and then rig it to your model...

You just have to animate those parts you added once it's converted.

Okay, what about this.
I take a model from a game.
Remove the current bone rigging from it.
Apply a NEW bone rigging via 3DS max
Fix the weights to fit the new rig.
Rename the new bones brawl-style.(Hip N, Trans N, etc)
Get it to work in brawlbox
get it to work in game

Yes.
3878  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Random Thread of Modz N Stuff on: April 13, 2011, 08:50:48 PM
Grr I want Yoko O_O I'ma give her two years before I attack. Two. Years.

At the rate I'm editing Brawlbox, that should be possible pretty soon >: D
3879  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: April 13, 2011, 06:33:22 PM
Anybody want to try to manually fix this brres? (I got the above example to export, with the messed up values)

http://www.mediafire.com/?h3ki0cl5d8b91x7
3880  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Random Thread of Modz N Stuff on: April 13, 2011, 06:01:43 PM
I have no idea when I'll release Konata... :/
You'll just look at the Brawlvault one random day and she'll be there lol
I've been pretty busy with other stuff lately.
3881  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: April 13, 2011, 05:00:58 PM
Little progress update:



Nel converted to dae with AiS 1.3; imported, fixed and exported from 3ds max; and re-imported using Brawlbox.

The obvious problem is apparently the transforms.

The weights and bones work perfectly though so that's great news Cheesy
3882  Help & Tutorials / Help / Re: MotionEtc.pac doesn't work on: April 12, 2011, 05:39:11 PM
Yeah, that should work...
3883  Help & Tutorials / Help / Re: MotionEtc.pac doesn't work on: April 12, 2011, 05:07:21 PM
Add a reference to Common_en.pac in your Riivolution xml.
Ex:

<file external="/brawlmods/custom1/system/common.pac" disc="/system/common_en.pac" />
3884  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Python] All-in-one import hexer. DONE! Get the complete version! on: April 12, 2011, 05:03:53 PM
And, of course, anyone's free to use the code in their own projects.
If they can read the uncommented hellscape that my coding is XD

I may try to translate it to C#... (So I can add it to Brawlbox Cheesy)
3885  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Python] All-in-one import hexer. DONE! Get the complete version! on: April 12, 2011, 04:49:34 PM
This will save so much time Im srs here
Freakin AWESOME job; will use.
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