mine handles multiple conversions for almost any file type...
I need to redo a few functions though DX<
Who said I wasn't going to add import/export for other model types when I was done X) I'll know most of the model parsing code like the back of my hand by then
Wait, are you saying the model headder thing is the only thing stoping you??
I'm pretty sure, but it's not as easy to fix as you might think. I can't just open a hex editor and change some values around. I have to MAKE and set the values from scratch using a system Kryal has set up that I don't fully understand yet...
Let me know how it goes. Especially if it fails in some humorous way XD
Well it won't be enough to fix everything, I'll tell you that >_< It'll just be a few extra values set correctly. I think the problem is because I'm rebuilding the entire model and not each group inside the model seperately. I'll try that
Hmm... as a fix, try running it through the auto-header fixer for imports (Probably terrible advise, but the worst thing it can to is not work)? Or can it not be saved at all in any form?
Hey everyone quick update, I figured out how to create the correct headers for each node in the model but they're returning the wrong values, like 824327534 for the brres offset. I now know how to create instances of folders though so I just need to figure out this header issue (which will still probably take a while since I don't fully understand it yet) and that will automatically correct everything in the mdl0 so it can be saved/exported.
If you didn't understand anything I just said, it's ok lol
Is it already possible to import simple stuff like blocks and spheres and the such from outside? And about bone adding, is it possible to import bones added in 3DSMax/Blender as well?
1. Yes and no. Export/Save isn't possible with an imported model because too many values are null (I need to set them)
2. Yes. It builds the bone structure perfectly and you can even view it in the viewer, but I haven't rigged a model yet to test it with a mesh so I don't know if weights work yet, but they should.
I practically died when I saw that mmd model of Yoko it was so awesome, XD Yoko will probably be on someone like, i dunno... ROB probably. And Flandre will be over whoever Roo chooses to put her over. I think I'm going to port the Konata model over Lucas and make a psa.
Don't worry guyz I'm working on the Brawlbox importer like a madman! (But I'm not insane ...yet)
So, how close are we to a full release. Let me guess.... impossible to say?
I could give a guess, but I don't want anyone to rely on that date and be disappointed if I don't meet it. I'm still studying Kryal's code too, it'll probably be a while before I can create a whole new mdl0 correctly.
I hope that, when this is finished, someone can rig the Naruto import model with Ike's boneset.
about that (bones and rigging)
can you take a short break to work on a bone adder / placement editor that would kinda be more useful than a dae importer right now :/ (kinda doing what TSG's BTE was supposed to do)
@ds22: You can start rigging the model now, so you can import it asap. (I've already started ripping and rigging models I'll be importing)