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3931  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 22, 2011, 05:21:25 PM
I hope that, when this is finished, someone can rig the Naruto import model with Ike's boneset.

about that (bones and rigging)

can you take a short break to work on a bone adder / placement editor
that would kinda be more useful than a dae importer right now :/
(kinda doing what TSG's BTE was supposed to do)

@ds22: You can start rigging the model now, so you can import it asap. (I've already started ripping and rigging models I'll be importing)

@tcll: I'll work on it, like I said.
3932  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 21, 2011, 06:51:31 PM
It's been a while since i last looked at this thread and i have to say AMAZING job on getting this close to having it finished i applaud you for that *applause*
BTW about how close percentage wise is the importer to being finished?

Though it seems like it's nearly done, I'm not exactly sure how long it'll take to finish. A lot of values required for export aren't set and I'm not sure how to set them or if I'll need to count the size of everything to get offsets. I'm just studying Kryal's code at the moment, testing things out. I'll post when I get stuff to work.
3933  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Various Mod Projects: Konata, Nel, a Chao, and... the PPGZ!? on: March 20, 2011, 02:03:04 PM
Well I've actually been working on kryal's model importer a lot, I have a model of Konata that looks a lot better than the one I vertexed, plus the model is already rigged and ready to go.

I would've had to completely re-do the head on my vertex to get it imported anyways, because they eye objects became seperate from my vertex while I was trying to shorten the hair to make it patch-able.
3934  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 15, 2011, 09:16:43 PM
lol

If you do that then yeah
Also we need obj format support for the converter too Cheesy

Kryal already has that set up to export, it's not done yet and I don't have time to fix it atm
3935  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 15, 2011, 07:12:35 PM
Update on the brawlbox mod:
I'm going to edit the parser to support 1.4.1 dae models, which are the most common collada version, after I fix everything else. It might take a while but it'll be much more convenient because I literally cannot get a good collada 1.4.0 exporter and the ones I have now won't export correctly or import correctly. I have no idea why Kryal decided to set up the parser for 1.4.0...

You guys will have a really hard time getting the models in the right format if I don't do this, and that practically defeats the purpose.
3936  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 14, 2011, 08:54:54 PM
Cut the furry crap. You're all creepin' me out Im srs here
3937  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 14, 2011, 05:52:35 PM
I need to find a Collada 1.4.0 exporter for 3ds Max. It needs to be 1.4.0 though, not 1.4.1 I see what you did there ...
I'll have to add 1.4.1 support to the parser later...
3938  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 14, 2011, 05:22:46 PM
WHAWHAWHAWHAAAA?!?!?!?! ARE WE SERIOUSLY THIS CLOSE?!?!

yeh...
I'm expecting alot of incompatability and poor conversion of the formats... :/

Shun the nonbeliever!!
SHUUUUUUUUUN!  Awesome Face

Charlie! Charlie! I have the amulet! XD
3939  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 13, 2011, 09:56:05 PM
Okay, I got the texture references to work properly. For some reason though, on this model, the materials for the body and the ribbon didn't have texture references when they imported. I'll look into it, but for now: MOAR PROGRESS!







Done:
-Import mesh
-Add Texture References
-Build Bone Structure (still not viewable though)

To do:
-Fix all the "object reference not set to a instance of an object" errors Im srs here seriously. That's it.

Some notes on importing:
-The model must be triangulated. It looks screwed up if it's in quads.
-Don't convert your model into one single mesh if it has multiple textures. Each texture/material has to be assigned to its own object.

I'm so close, I can smell it. The smell is a very SMELLY smell, that smells very...     smelly. Im srs here /Mr. Krabs
3940  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: MESH IMPORTED!!! Check OP on: March 13, 2011, 02:22:23 PM
So... how close are we to a full converter?


Can't answer that question.

But check this out, the bone structure of Tcll's cube is built:

I haven't gotten it to preview just yet, and I'm still having some problems with other rigged models.
3941  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: MESH IMPORTED!!! Check OP on: March 13, 2011, 01:01:15 PM
sry bout last night...
heh...

I ment to post the dae sooner, but got caught up in my viewer...
(checking out the RGB5A3 format)

well...
I'm on my wii right now (got company on my comp)

I'll post the link to the test dae here when I get on Wink

anyways... still nice progress Smiley

hopefully you'll get the bones imported.

also warning:
be carful of VGroups when scaling :|

lol no problem, I got your dae. I'm having some problems with the bones "not being set to an instance of an object" Im srs here
3942  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: MESH IMPORTED!!! Check OP on: March 12, 2011, 11:57:59 PM
Hey can someone pm me any dae model with bones, I don't have any and I need one for testing. And it can't be one made by AiS or Brawlbox either.
3943  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: MESH IMPORTED!!! Check OP on: March 12, 2011, 09:31:45 PM
Too bad it's too big though...

That can be fixed easily with 3ds max. You'd just have to scale it down and lay it on its back.
3944  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: MESH IMPORTED!!! Check OP on: March 12, 2011, 08:42:32 PM
Bump. Check title ^_^
3945  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BlackJax96's Various Mod Projects: Konata, Nel, a Chao, and... the PPGZ!? on: March 09, 2011, 04:41:18 PM
asap, which should be soon...
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