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4096  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree EditorV2 on: December 05, 2010, 01:30:30 AM
oh I see how to use the save function now, that helps a lot but you really need to make that undo/redo button lol.
4097  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree EditorV2 on: December 04, 2010, 06:37:49 PM
Well the explanations for each choice doesn't exactly match up to what it does. It would be great if there was a preview tree and an undo/redo button somewhere so that you didn't have to close the program, check output.mdl0 and then restart.

I have to make a change and if it works, rename the old input to input1 as a backup and rename output to input. Then by the time I'm done rearranging the whole top of the tree (which I'm doing), I have around 20 or more mdl0s as progress backups. It takes a long time this way Undecided
4098  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree EditorV2 on: December 04, 2010, 05:01:14 PM
V1 was confusing, but it still worked for me (after lots of trial and error)
BUT V2? Awesome!
4099  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project City Escape (Stage from Sonic Adventure 2) on: December 04, 2010, 04:28:56 PM
.obj importing is a female dog >_>

I keep getting "model is too complex" when I try to import the first model.
4100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project City Escape (Stage from Sonic Adventure 2) on: December 04, 2010, 01:19:08 PM
Does this help? I'm trying it right now Smiley

http://www.smashboards.com/showthread.php?p=10658520
4101  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nel Tu Model Import - I guess this is a one man job huh >_> on: December 04, 2010, 11:53:14 AM
K cool lol.

I'm working on the down charging right now and as soon as I get that to work, methinks a Nel v0.5 can be released!
4102  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Better model previewer on: November 26, 2010, 12:55:07 PM
This also lets you preview animations with only rotations!  Smiley
Thx for the upload
4103  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nel Tu Model Import - needs animators and PSA editors! on: November 22, 2010, 10:37:04 PM
OP updated!
4104  Help & Tutorials / Help / Re: HELP on: November 21, 2010, 11:41:01 AM
no problem
4105  Help & Tutorials / Help / Re: Brawl Vault won't let me submit anything!!!!! on: November 21, 2010, 11:12:35 AM
http://forums.kc-mm.com/index.php?topic=16557.0
4106  Help & Tutorials / Help / Re: HELP on: November 21, 2010, 11:10:51 AM
Download Winrar, google it. Install Winrar. Open the RAR file with Winrar. Press "Extract" at the top-left corner. Choose the correct directory on your SD card. Press Extract. Instant win.  Wink
4107  Help & Tutorials / Help / Re: Polygons explode during animations on: November 20, 2010, 01:13:27 PM
Yeah, it's completely normal.
4108  Help & Tutorials / Help / Polygons explode during animations on: November 19, 2010, 04:54:07 PM
Edit: I don't want to bump an old topic, but I fixed it.

For future reference:
The problem was event 18000100 in PSA, set to a value of 6. I removed it completely and the polygons don't explode anymore Smiley
4109  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nel Tu Model Import - needs animators and PSA editors! on: November 15, 2010, 07:15:43 PM
I think I'll use Ike's side B with a little twist of my own Wink
4110  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 3.3.5? is here! Draggable bones, among other things on: November 14, 2010, 11:44:00 AM
Looks like you gotta update the OP and title

It lags pretty bad in the model editor for me... Sad I'll just use v0.63d for now
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