Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6 7 ... 276
46  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: July 12, 2015, 07:48:20 PM
This isn't a help thread.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 11, 2015, 06:58:03 PM
O P P A I

They can bounce!

They can change in size!

They can shine under specular light!

You can make your own asymmetrical high resolution breast texture!

You can use the morph set to make smaller sizes and the breast bones to make larger sizes.

The breasts are textured separately from the rest of the object, so you can use the default recolor texture and then use your own high resolution breast texture overlayed on top of the breasts. I already made a default breast texture to make it look nice, and I'll provide a 1024x1024 transparent UV texture you can use as a guide for texturing.

I tried to make the default size clip as little as possible, but it still seems to clip more during animations the smaller you make them with the morph set. Not much I can do about that. Of course, if you don't apply any breast animations, it won't clip at all at any morphed size unless you scale the breast bones to some absurdly big or small size.

Also, you can make a breast morph size permanent by opening the SHP0 editor, scaling the morph, and then clicking "Set", although the current version of BrawlBox won't show or permanently set morphed normals; it only works for vertices. I'll just release a minor BrawlBox edit here that you can use, I simply programmed in support for morphing normals because lol2easy

btw the breasts have to be animated manually, we don't know enough about the physics file to make custom physics yet. I'm not going to include any animations in the download other than the Win1 animation I've been showing as a demonstration.

release coming SOON
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 08, 2015, 12:46:29 AM
Lurkers coming out of the shadows to publicly commend my work is the ultimate compliment, I am honored. lmao

I'll release Zelders as soon as I make a flat-chest SHP0 morph (so you can make all breast sizes in between) and can get the cleavage rigged well enough that it looks good in any non-extreme position. This isn't exactly on the top of my to-do list though so I don't know when that'll be.

Unfortunately things like this still happen:

Even though it looks fine in other positions:

Pretty challenging to rig well tbh.
49  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 21, 2015, 04:33:13 PM
I'm not really sure why it wouldn't work at all for larger models.

The entire model rendering architecture needs to be updated for better modeling support, really. The current way it does it is actually a workaround and only works for editing vertices because each vertex only has one representation, whereas the others can have multiple of the same value on different vertices, which means they would be overwritten in the value array unless it was regenerated and each facepoint in every linked object were updated with the new indices for each value.

If that was done, we could be editing normals, colors and UVs in the editor as well. We could probably even make models from scratch with a bit more work. Basically, if I kept programming BrawlBox, it would've turned into a pretty decent model editor :T
50  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 21, 2015, 12:54:19 AM
Speaking of that, since I won't be making any more BrawlBox versions I figured I'd release the latest version with some compatibility optimizations dealing with the compiler.

I removed the updater so the program could be downgraded back to NET 4.0. That means it should be able to run on Windows XP again.

I've compiled 3 versions targeted towards specific OS bitsets as well, try out a different version if one doesn't work for you.

32-bit (should still work on 64-bit)
64-bit (shouldn't work on 32-bit)
Any CPU (should work on any bitset)

I also fixed bugs adding new material texture references and replacing a material or material texture reference while having at least one unused texture reference, just because I was trying to do those things and it kept crashing on me :L

Those minor bugfixes aren't in the main release because I'd have to roll out a whole new update and all that.
51  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 04, 2015, 07:38:18 PM
*Scaling the bones works in Blender, so I'd think it'd work for Brawl. I was only testing vertexing the actual model to see if collision changes, which it doesn't, and if there would be any glitches, which there were.*


Scaling bones isn't the same thing as scaling vertices. If you'd ever made a PSA (or just been aware that using the model itself for any collision in any game is extremely inefficient), you'd know that collision is dictated by collision bubbles in the PSA, not by the vertex positions. And ironically, your model "exploding" like that wasn't a glitch, it was just the proper display of how you edited the model. lmao

I thought you could one-slot resize, though.


Search around a bit.
http://forums.kc-mm.com/index.php?topic=54733.0
https://www.youtube.com/watch?v=5BYCI0ooEj4
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU All-Star Rest Area Released.. SmashU Pit soon... 05/20 on: May 29, 2015, 07:11:54 PM
i'd ask BJ if he could, but he'll just blow me off, or either ask for money..

neither, I'd just tell you I wouldn't do it lmao
53  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 29, 2015, 11:47:56 AM
It renders every brawl character model's eyes properly though. Copy the settings.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: May 27, 2015, 10:58:58 PM
This man has his priorities straight.

Yes as evidenced by the image above the titties are adjustable
55  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 27, 2015, 06:40:48 PM
-> $88

Just go full-on modern if you're gonna get a new card bruh
http://www.amazon.com/EVGA-GTX-GDDR5-Graphics-Card/dp/B00NT9UT3M/ref=sr_1_1?s=electronics&ie=UTF8&qid=1432773309&sr=1-1&keywords=nvidia+geforce+gtx+980

The weirdest thing happened. I can't see K. Rool's eyes, I wonder if it has to do with their materials...

If your model isn't showing up right at this point, it just means you don't have the materials and shaders set up properly. I tested the renderer pretty thoroughly with factory models.

Make sure you're passing the right alpha value to the OutputAlpha register in the eye's shader.
56  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 27, 2015, 05:58:50 PM
Good to hear it works now, I decided I'd just fix the most prominent issues. Wasn't anything too hard to fix. Cool

57  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: May 26, 2015, 11:07:59 PM

*scared*
58  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 26, 2015, 04:36:50 PM
That was an issue that should've been fixed in v0.76, I can't remember if I put that in the changelog or not.

Which computer driver is best to render shaders properly?

I have an NVidia desktop gpu, windows 8.1 and an english locale, for reference.
59  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 25, 2015, 07:18:34 PM
You don't, it'd just prevent him from messaging again in the future.
The vault reports will have to be handled here or through reports of reports reporting the existence of pms you should report
60  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 25, 2015, 06:34:20 PM
Did you block him? I've got a pretty solid block list myself :L
Pages:  1 2 3 [4] 5 6 7 ... 276