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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ More Woolly Stuff on: April 21, 2017, 02:38:26 PM
Been quite a while since my last post and i have to admit, i get sidetracked way, way too easily. But while digging through Yoshi's Woolly World, I found a model I really want to import. It's a small project that's quickly going to get finished over this weekend. I already fixed the texture issues and rearranged some objects to make it more suited for Smash Bros.

I'll probably add a plattform at the left, like the SSB64 how to play stage has. Probably also some cloud/fog at the bottom, so it won't look too empty.

Also what's the general consensus on walk-off stages? If there's interest, I'll import this, too. I personally dislike them, so I'm in no rush to import this model when there's no interest, if at all.
2  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 09, 2016, 11:52:27 PM
Heh, good eye, they indeed seem to be used for the "x joins the battle" screen after beating them. Looking at this video and comparing it with the chrn_41 from above, the letters appear to be identical. Especially with the large "O" sticking out like that.

Also, yes, only the above mentioned 8 and all the DLC characters have those files, so I guess that's solved at least, thanks.
3  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 09, 2016, 09:25:31 AM
I managed to make a new slot for Mario earlier, complete with working cosmetics, so... yay for not having to replace costumes, I guess. Didn't try to make custom stuff, so I just copy + pasted the cosmetics from another costume. After all, I was only testing if i could get it to work. But while browsing through the CCS files and trying to compile a list of what file and folder does what, I found some I just can't find the use for.

Does anyone know what the chrn files in data(eu_en) -> ui -> replace -> chr files are used for, namely 12, 40 and 41? These are obviously names that are used somewhere, but I can't find where.
chr_11 This one's the name used on the CSS
chr_12
chr_40
chr_41
I replaced all the files with others, but couldn't see any difference, besides obviously the chr_11 one. It's also kinda weird how only a handful characters actually have chr_41 files (the clone trio, Mr. G&W, DHD, Falco, ROB and Wario).
4  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 02:03:21 PM
Oh... I kinda had a brainfart there, my apologies. I thought you were talking about the RAR packed files, not the ones that are actually called "packed".

Well, Sm4shExplorer calls them a, to quote "forbidden extension", so I don't think you'll have much luck there. AS of right now, it seems there's no way to edit already packed files, so you best bet would be to contact him for the actual, unpacked files, if you have the means of doing that, at least.

Ohh, so you're only trying to take bits and pieces from his and put it in your own?

Go ahead and make a backup of the vanilla patch folder from your dump. Then, take TS4M's pack, and replace it in the patch folder that Sm4shEditor reads and overwrite and files that is wants to. Now when you open Sm4shEditor, it wlll think that TS4M's patch folder is vanilla. You can then extrat whatever you want. Then, put the vanilla patch folder (the one you backed up) back in the place that Sm4shEditor reads from (replacing the TS4M patch files). Then add the files you extracted back into the vanilla patch. Then pack it all up and put it on your SD.

I think that will work. It does in my head. I've never tried it.
Nope, I actually just tried that myself. Sm4shEsplorer doesn't care about the "export" folder, it loads the files from the "workspace" folder and everything else from the actual ripped game. The "export" folder doesn't get touched at all.
5  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 01:04:55 PM
IDK where else to ask this, and GBATemp isn't helping me that much. To those who have experience already with Smash mods...

1. How would I add on to a patch? I want to use TS4M's mod pack alongside a song titles file I edited, but IDK how to do that. I tried dragging and dropping the packed files from his RAR over the open directories in Sm4shExplorer, but Sm4shExplorer doesn't like that. I feel so limited.
I had trouble with that too at first. Basically, don't replace the file, but the entire folder. Let's say, for example, you wanna replace
palutena -> model -> model.nut & model.nud
you don't drag n' drop the nut/nud files over the ones in the explorer, but you take the "model" folder from the pack you downloaded and drop it into the character (in this case palutena) folder. That will overwrite any files found in there.

In short, replace entire folders, not single files one by one (god, I'm terrible at explaining). Also sorry, can't help you with your second question, didn't do anything with the CSP yet and I don't use Photoshop either.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2015, 02:32:43 PM
Seeing as this thread is way more alive, it doesn't hurt to post my progress here, too.  If I can without getting bombarded with server errors this time, that is.



Adjusted the UVs and also changed the shape of the head somewhat. I think it's looking better than my previous attempt... just ignore my pathetic try at making a mouth, I'm having way too much trouble with that at the moment. Depending on how the SSB4 Inkling costumes are gonna look, I might replace some of the stuff seen here with the DLC later. Well, as long as the poly count is reasonable.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2015, 02:22:43 AM
That's the same Inkling model I found and decided to change around a bit. Still think the head looks incredible ugly.

Wouldn't it be better to wait a few days and then grab the Inkling DLC costume files for Smash 4? That's what I decided to do at least while continue working on the head.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 06, 2015, 03:33:06 PM
Doing a few Splatoon weapons to go along with that Inkling model. Guess they would work as item replacements, but I never care much about those.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Squid... or kid? on: June 06, 2015, 03:30:14 PM
Considering it even says it's custom in the source... that's not difficult to figure out.

Anyway:

Edit:
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Squid... or kid? on: June 06, 2015, 08:37:22 AM

Found an Inkling model and decided to make some changes to it to make it more Brawl friendly (and also because there were parts I disliked of the original). All that's left now is texture work and then look for someone who would be interested in rigging it. I might or might not make some weapons as well.

For reference, here's what it originally looked like.

Old:
Finally the main plattform is less barren. I also fixed the collision. I still need to add a plattform, don't really want to release a flat stage.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 13, 2015, 11:49:12 AM
I actually completely forgot about background enemies, so thanks for reminding me. And s for the present, sure, why not? After all, it's not like the box grows any legs that need to be rigged to walk around, so that's very easy to do.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 12, 2015, 03:26:56 PM
Finally the main plattform is less barren. I also fixed the collision. I still need to add a plattform, don't really want to release a flat stage.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 08, 2015, 02:57:26 PM
He needs a Joseph Joestar recolor.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Magicant soon on: May 06, 2015, 02:59:33 PM
Figured it doesn't hurt to post this here, too.

Still have to think of some decoration for the fighting plattform.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 06, 2015, 02:54:09 PM
Some more progress:

The main plattform still looks pretty empty...
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