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196  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 20, 2013, 08:40:53 PM
lol I do know that reference,
but me and my stupid memory isn't making any links to it... GRRRR >_<
The fishmen in Wind Waker say it, game's 10/11 years old so impressive you recognized it.
Anywho, was there anything useful in the max script?
197  Help & Tutorials / Help / Re: A bunch of codes not working on: April 18, 2013, 04:19:27 PM
I don't think Phantom Wings' codes were for anywhere but NTSC-U...
What does this do?
Wrong, it was ported for other regions. Phantom wings didnt make the pause camera code ethier. The text file releases the number of lines of code cap in gecko os, and it looks like that also may be the issue. Ill cross check the codes with the regions.
Wiis have region codes so all codes have regions including the FPC.
198  Help & Tutorials / Help / Re: A bunch of codes not working on: April 18, 2013, 12:35:04 PM
Make sure that its the right region id when using codes. NTSC-U and PAL along with NTSC-J  can only use codes with the corresponding id. North America uses NTSC-U while Europe uses PAL.
199  Help & Tutorials / Help / Re: Adding Textures / Stages with ISO/WBFS Backup on HDD on: April 18, 2013, 12:29:33 PM
Unless im remembering wrong swaping files in the iso was the only way hacks worked. That was before brawlbox and the file patch code though. Get WiiScrubber and open the iso, then right click the file you want to replace and click replace/load. Select your file and repeat with others. When done click Scrub and and save. Load the iso like normal and play. I strongly suggest using riivolution or gecko os though, it can take up to ten minutes to scrub the iso depending on your computer.
200  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 18, 2013, 12:09:00 PM
No problem, sorry about the late reply. I guess you wont belive I was seducing girls and fighting evil. Grin Anywho the DL is in a .rar file because its actually multipul scipts that run by using a macro in the shortcut bar of max. I think that out of all of them one decodes the file format. Hopefully its a obvious name, otherwise its following the calls. When ii get to my computer ill search to see if it exists.
Now i cant fight evil on an empty stomach you know. (Ill applude if you get the reference)

p.s did you say she's kind of no help!? If so does she mod brawl also? If thats the case will you set me up?  Laugh
201  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 15, 2013, 03:49:32 PM
Sorry it took a while but here. I looked at the plugin and it called a lot of side scripts so I uploaded the original download.
Quote
I do have a BMD, or BMD0 if you prefer, viewer...
it comes with NSBTX Extractor
Never heard of NSBTX Extractor, is it a tool for a game like the early brawl tools. (ASH, STASH) or a general extractor?
202  Help & Tutorials / Help / Re: Project Smash Attack problem... on: April 15, 2013, 03:10:45 PM
It should be noted that any PSAs made using BrawlBox cannot be opened up in Smash Attacks.
True, though I don't see a need.
203  Help & Tutorials / Help / Re: Project Smash Attack problem... on: April 15, 2013, 02:46:04 PM
PSA only reads character .PAC files. BrawlBox is able to read all .pac files as well as edit them like PSA. Think of BrawlBox as one-stop highway shop, it provides almost everything you need. Only it's cleaner, safer, does what it says, family friendly, and drug/pedo/bum free.
204  Help & Tutorials / Help / Re: article freezing game on: April 15, 2013, 02:13:14 PM
In psa there is a command that deals with articles (can't remember it) within that command there's value data for space values (size, rotation, etc).
205  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 11, 2013, 01:09:59 PM
It's been a while since I last check on this, and I must say the progress is amazing. I'm glad more people have noticed your awesomeness, I'm behind you 100+%. If you need I can beta test and send over some code I found. (Don''t know if it's a language you know)
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this is definatly something worth selling...
but I have a reputation to uphold, and I'm not letting it go even if it kills me :3
Lolz, good to know.
BTW I'm using a script I found for bmd and bdl file importing for 3ds max 2010. I think it reads the file structure from the BMDView2 program though, but it may reveal something about bmd and bdl's. I can send it your way if you want.
206  Help & Tutorials / Help / Re: article freezing game on: April 09, 2013, 08:52:54 PM
Then it's your MotionEtc.pac. Make sure none if the model names got changed and the order of the articles are correct. Sometimes everything is correct and it won't save right. I made a cool stage once and got it to play in game, made one edit and it froze. Undid it and it still froze, so it got saved wrong I guess.
207  Help & Tutorials / Help / Re: How do I animate the CSS Background? on: April 09, 2013, 04:06:07 PM
Did you remove the "_en" at the end of the file name?
208  Help & Tutorials / Help / Re: article freezing game on: April 09, 2013, 03:54:46 PM
So it must be the MotionEtc.pac, or are there more files.
*Face Palm* I forgot to ask when it freezes, that can be important.
209  Help & Tutorials / Help / Re: Need help with .rel datas :) on: April 09, 2013, 02:48:21 PM
Well without getting into porting restrictions lets say you have a Marth.rel from a NTSC iso and an Ike.rel from a PAL iso. When porting the .rel you follow the same steps with both files; but if you edit Ike's with Marth's data it won't work because of the region difference. If both the .rel's were PAL then you could edit them without a freeze.
N = NTSC
P = PAL
------------
N -> N works
P -> P works
N -> P doesn't work
P -> N doesn't work
But porting fighter .rel's isn't the same as stage .rel's just for the heads up.
I think there's also a tutorial somewhere in the tutorial section called "Porting Character REL's" or something that can explain more if you didn't see it.

THX for your answer BTW
No problem, that's why I'm here. Wink
210  Help & Tutorials / Help / Re: article freezing game on: April 09, 2013, 02:31:03 PM
I'm guessing you didn't call for the right article value in the psa, that made it freeze. I don't see the need for a psa when all you did was swap a model. Run the game with only the edited FitLinkMotionEtc.pac or just with out the edited FitLink.pac. If it works just remove any changes to the FitLink.pac that calls the article.
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