I don't think Phantom Wings' codes were for anywhere but NTSC-U... What does this do?
Wrong, it was ported for other regions. Phantom wings didnt make the pause camera code ethier. The text file releases the number of lines of code cap in gecko os, and it looks like that also may be the issue. Ill cross check the codes with the regions. Wiis have region codes so all codes have regions including the FPC.
Make sure that its the right region id when using codes. NTSC-U and PAL along with NTSC-J can only use codes with the corresponding id. North America uses NTSC-U while Europe uses PAL.
Unless im remembering wrong swaping files in the iso was the only way hacks worked. That was before brawlbox and the file patch code though. Get WiiScrubber and open the iso, then right click the file you want to replace and click replace/load. Select your file and repeat with others. When done click Scrub and and save. Load the iso like normal and play. I strongly suggest using riivolution or gecko os though, it can take up to ten minutes to scrub the iso depending on your computer.
No problem, sorry about the late reply. I guess you wont belive I was seducing girls and fighting evil. Anywho the DL is in a .rar file because its actually multipul scipts that run by using a macro in the shortcut bar of max. I think that out of all of them one decodes the file format. Hopefully its a obvious name, otherwise its following the calls. When ii get to my computer ill search to see if it exists. Now i cant fight evil on an empty stomach you know. (Ill applude if you get the reference)
p.s did you say she's kind of no help!? If so does she mod brawl also? If thats the case will you set me up?
PSA only reads character .PAC files. BrawlBox is able to read all .pac files as well as edit them like PSA. Think of BrawlBox as one-stop highway shop, it provides almost everything you need. Only it's cleaner, safer, does what it says, family friendly, and drug/pedo/bum free.
It's been a while since I last check on this, and I must say the progress is amazing. I'm glad more people have noticed your awesomeness, I'm behind you 100+%. If you need I can beta test and send over some code I found. (Don''t know if it's a language you know)
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this is definatly something worth selling... but I have a reputation to uphold, and I'm not letting it go even if it kills me :3
Lolz, good to know. BTW I'm using a script I found for bmd and bdl file importing for 3ds max 2010. I think it reads the file structure from the BMDView2 program though, but it may reveal something about bmd and bdl's. I can send it your way if you want.
Then it's your MotionEtc.pac. Make sure none if the model names got changed and the order of the articles are correct. Sometimes everything is correct and it won't save right. I made a cool stage once and got it to play in game, made one edit and it froze. Undid it and it still froze, so it got saved wrong I guess.
Well without getting into porting restrictions lets say you have a Marth.rel from a NTSC iso and an Ike.rel from a PAL iso. When porting the .rel you follow the same steps with both files; but if you edit Ike's with Marth's data it won't work because of the region difference. If both the .rel's were PAL then you could edit them without a freeze.
N = NTSC P = PAL ------------ N -> N works P -> P works N -> P doesn't work P -> N doesn't work But porting fighter .rel's isn't the same as stage .rel's just for the heads up.
I think there's also a tutorial somewhere in the tutorial section called "Porting Character REL's" or something that can explain more if you didn't see it.
I'm guessing you didn't call for the right article value in the psa, that made it freeze. I don't see the need for a psa when all you did was swap a model. Run the game with only the edited FitLinkMotionEtc.pac or just with out the edited FitLink.pac. If it works just remove any changes to the FitLink.pac that calls the article.