<If anyone knows how to preserve the existing rig, or has a Zelda rigged up to her normal skeleton already> If you export her as a .dae she is exported with her skeleton. Just rig the model to that. If you don't know how to rig a model check my thread, http://forums.kc-mm.com/index.php?topic=45344.0
Editing files are PAL files is exactly the same as NTSC-U or NTSC-J. The only difference is that they can't be swapped around. So there really isn't a need to change the .rel to a different region.
Wow, I haven't posted in 3 weeks! That's to long without an update yet alone a tutorial. I will finish up the stage series and move on the other things hopefully within 2-3 weeks. Well the hacking scene is slowly fading if not gone in most places. So I'll cover as much as possible before the next Smash Bros. Now on to business, I'm planning on a tutorial on special effects (lighting, fog, camera angle, etc) as well as on movable stage parts. So stay tuned for tutorial updates. p.s. Is 17 to young for collage?
First things first, I was told that it couldn't be done so if it already can well...... ignore this I guess. I'll make a written tutorial on this in the tutorial section along with a video soon so look there. Now I want to get this out there if what I stated above is true. One problem... How? I'd like you to tell people or give me ideas on how to get the word out. So, Yeah. If I was misinformed
looked around the thread and couldn't find an answer to this, but 3ds max won't let me delete the polygons during the preparation steps, I press the key and nothing happens.
Make sure the polygons didn't get frozen. Right click and select unfreeze all and try again.
With Dolphin I'm assuming you have an iso of SSBB already. So all you need to do is inject the files in the download into the iso, to do this you need WiiScruber. Open the iso with it, then right click the file in the iso and select load. Find the corresponding file and open it. Repeat with the others.
Thanks for the explanation! Is there a reason why the vertices separate when blending even though it's a single object? That shouldn't be happening.
It can happen, it's making the object equally weighed on the bones. If it means leaving an empty space it will still happen. It's happened to me, when rigging arms especially.
That makes a lot of sense, actually. What do you mean by "cloning" the object? I know nothing regarding that, so once I rig it, I'll let someone do the detached objects for me since I don't trust myself to do it.
In 3ds max you can select an object(s) and right click and select clone. Make sure copy is the selected button in the popup window. Highlight everything you want to separate, then right click and hit detach. When cloning make sure the skin modifier is off, then turn it back on after it's cloned.
Thanks for the catch. The "MDL0" is so condensed in there that I couldn't see the separation, and Gray-on-Gray + bad eyes isn't a good combination. Fixed!
No problem, good to see a tutorial that also uses brawl wall. I don't think they're any out there.
When will you show how to make a actual stage. You showed how to make it different so essentially a custom one. But when will you show how to make a background and a fighting floor like the Super Mario Bros melee stage by Mewtwo2000?
You bring up a good point. True I have showed you how alter stages to your liking but haven't showed how to put your own background and foreground (The fighting area). As for the stage you mentioned, that has moving parts and interactive parts. I will save the interactive parts for after showing how to add the foreground and background. I guess I should hold off on the stage effects till after the stuff you mentioned.