Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 14 15 16 [17] 18 19 20 ... 30
241  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: October 10, 2012, 01:14:38 PM
Does the update fix the problem with mdl0's? It would be nice to be able to convert them to .obj with out going through 3ds max. Don't want to pressure you though since what you want to do with it is up to you.
Edit2: Removed edit 1
242  Help & Tutorials / Help / Re: Where da stage shape pack at on: October 02, 2012, 12:59:52 PM
Wrong place. Needs to be moved.
243  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: September 13, 2012, 11:24:37 AM
Yep you were right it was deformed
I have more ideas for implamentations,
But I don`t want to spoil all of them :3
Im srs here
244  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: September 12, 2012, 12:45:18 PM
I tried to view capt falcon with it and this showed up.
Has this been a problem before?
Edit: It was his brawl mdl0 to be more clear.
245  Help & Tutorials / General Tutorials / Re: Video Tutorials **Effect Files Tutorial Up** on: September 12, 2012, 11:21:25 AM
Hmmmm, I haven't put the poll back up so I guess I can do that.
246  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: September 12, 2012, 11:19:22 AM
thanx. Smiley
could've sworn I copied the correct link >_>

try this one:
http://www.mediafire.com/download.php?rmracrdcku362ak

if that doesn't work, I'm deleting it and re-uploading

Post Merge: September 11, 2012, 03:22:11 PM
heh heh...
Looks like it worked Smiley

If anyone has any unexpected bugs, please let me know Wink

UMC`s error handler currently skips the import if an error is detected...

Advanced users:
You can check the `session-info.log` for info reguarding file conversion up to the point of error.

I`ll try to make Dev4 log the error to the best of what I can...
But there`s alot of change that will take place starting with the file system.
(yes I`m changing it again)
Link works perfectly, thanks for the fix.
247  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: September 11, 2012, 11:17:08 AM
This looks great!!! I feel bad for not commenting about your progress, but know that I really appreciate everyone that makes things that make our lives easier. As for the model viewing do what seems most effective and good looking. Thanks again for this. And I might look at scripting, it looks hard though. Undecided
Edit: Uhhhh the download isn't there.
248  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: September 11, 2012, 11:05:23 AM
I'm still somewhat new to programming and looking at code, but I want to help as to make a contribution to the community. Is there anything I can do to help?
249  Help & Tutorials / General Tutorials / Re: How to Port Characters the .rel way on: August 13, 2012, 11:49:17 AM
Wait a minute, what if you want to make the edited .rel? I mean you said one that was already ported, so that means that you need to port a ported character? If so how can you make the first port? Does that make sense?
250  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 12, 2012, 08:15:49 PM
So if I make sure I have the newer version of bb, then I don't need one of the 3d max plugins?
No, you'll still need a way to import .dae files. Max 2010 has the right .dae importer already. When you extract the mdl0 from the .pac file bb will default save it as .mdl0, so change the dropdown box under the file name changer to .dae.
251  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: August 08, 2012, 02:52:43 PM
Yes it's me from the WiiRd forum. dcx2 almost retired from the hacking scene... However, I'd like to help you guys with the ASM, I'll try my best.
That would be great, thanks.
252  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: August 08, 2012, 09:56:26 AM
Actually... Yeah I know ASM.. wrote many of C2 codes. Maybe I can help a little bit?
That you Deathwolf? I mean from wiiRD forums.
Edit: I contacted dcx2 and he hasn't replied yet, but he may be be able to do it. If Deathwolf is who I think he is he can be useful also.
253  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: August 07, 2012, 09:10:48 PM
He used to help me make codes using the USB Gecko, some codes required altering some assembly(ASM) and he showed me how to do it. He may or may not be still active haven't been to the wiiRD forums in a while
254  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: August 07, 2012, 03:59:10 PM
that's correct, we knows it's struckture but we dont know how to rebuild asm
I know someone who might be able to do that.
255  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - The First Own Module Created from Scratch on: August 07, 2012, 01:12:49 PM
Alright my head just started spinning, we now know how a lot of the .rel file works right? But we don't have enough to make stage effects, like as stated a rolling rock? Or am I WAY off.
Pages:  1 ... 14 15 16 [17] 18 19 20 ... 30