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256  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 07, 2012, 12:50:49 PM
What version of BB are you using. The newer ones have the option to export as .dae "I really hate to ask this but I'm a total noob"everyone has questions so don't hesitate to ask, no one will judge you. Everyone starts somewhere.
257  Help & Tutorials / General Tutorials / Re: How to Port Characters the .rel way on: August 07, 2012, 12:46:14 PM
Of course Goku can't be ported. Way to many Articles used for him
So characters with articles on them can't be ported either?
258  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 02, 2012, 10:47:39 AM
Hey guys,

I've been following your guide, but I just can't get the .DAE to import correctly. I've tried different plugins, even the ones you linked to. I'm using 3DS Max 2010. Whenever I import my Ganondorf looks like this:

http://imgur.com/a/IFx4L

I've tried both Ganondorf and Wolf (Wolf looks even WORSE! Tongue) I tried the .DAE creating progress with both Brawlbox 0.65 and 0.67. I really don't know what I am doing wrong. I downloaded a .DAE model from a different game and it imports just fine.

It would be great if I could get some help so I could get started! Sad
A few post up says the answer. You need to reset the scene for importing brawl models.
259  Help & Tutorials / Model Tutorials / Re: Vertexing with DAE Importing on: July 30, 2012, 08:44:03 PM
Nice looking, I only skimmed it but it looks nice. Good job!!
260  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module FĂ­les (.rel) and parche it - One Step Closer on: July 25, 2012, 08:38:10 PM
Just reminding you that when PW arrives, he usually immediately dissappears after making a post D:
Lol, so true.
261  Help & Tutorials / Model Tutorials / Re: Modeling Legend on: July 25, 2012, 08:27:37 PM
The most epic thing I have ever read. Thank you Jesus.
262  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: July 21, 2012, 02:23:13 PM
Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses.

Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa.

Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version.
I'll probably release it today.
Alrighty, thanks for all you've done.
263  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: July 21, 2012, 12:43:35 PM
Do you mind if I make a vid tut for this? I found that some people understand better with vids.
264  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: July 16, 2012, 10:46:36 AM
For the filesize reducing step, how do you know which objects have which textures? I know the names of the textures being used, but I can't find them anywhere in 3DS Max.

Another question: On the model I'm importing, the highest-index object is a sort of blocky outline that covers the entire model. If I leave it in when exporting, the model gives a "given key was not present in the directory" error when imported into BrawlBox. If I delete it the model imports fine. What is it and should I be worried about it?

EDIT: Whoa, is that the shadow? If so, that's really convenient. I can just make a model out of it and rig it to FitSzerosuitShd...

Also, the screenshot of export settings shows Inches for units, but that screws the model up (makes the objects lie on the floor as the wrong size, while the skeleton is unaffected). It should be centimeters.

The name of the texture should be in the objects name.
Ex. Object name = head
Texture name = head+ some numbers
It's usually something like that.
265  Help & Tutorials / General Tutorials / Re: How to Port Characters the .rel way on: July 15, 2012, 01:56:30 PM
so far only with marth jiggs ike and mk, but if you use a marth .rel u can port otehr characters but thy have glitches
So a ness over peach wouldn't work? If not this is a very limited thing.
266  Help & Tutorials / General Tutorials / Re: Video Tutorials **THP Making Next** on: July 12, 2012, 03:46:44 PM
yup...

just note that it's vegas pro 9 and up that renders the video as jpegs
Alrighty I'll just make some templates and shoot the tut with Vegas this weekend. I'll also include Super for people you don't have or acquired Vegas.
267  Help & Tutorials / Help / Re: Pokemom hacking question on: July 12, 2012, 11:01:07 AM
You have to manually replace the models in the pokemon you want to replace. Renaming doesn't work, idk why. Maybe file structure.
268  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: July 12, 2012, 10:57:06 AM
Its already in Brawl. I just want to attach a polygon to a different bone.
There's a tutorial on how to do that somewhere on the forums.
269  Help & Tutorials / Model Tutorials / Re: [Video]Reduce Rigging time(shout out to Naruto200Man) on: July 12, 2012, 09:36:56 AM
Its a really good tutorial. I also could not understand naruzeldamaster's tutorial. And about that youtube stuff. It's only one person who comented about it. That would be me. Sorry if it sounded mean, I was just wondering why you coughed and sounded weirdly. I was thinking you may have a respiratory dissease (cough or whatever it is called) at that moment or a weird mic problem. 
I was not trying to offend you, if I did, I'm sorry. I actually came here cause I was using this method and remembered I did not thank you for the video Tongue

Thank you for the tutorial, and sorry bout the comment on youtube. That was just me being curious.
That's alright, I was more referring to the people that had the nerve to PM me about that. But I did find out that I was out of shape at camp so I've been exercising. I am making a new tut this weekend because I have been gone a while because of vacation and camp. So I'll be back and more energetic then ever.
270  Help & Tutorials / General Tutorials / Re: Video Tutorials **THP Making Next** on: July 12, 2012, 09:31:30 AM
i will vote... mind checking my video/thp tutorial too (maybe we can merge)  and that I offer a THP GUI-end tool for THP encoding

dont see a poll but go with your video tutorial


best of luck to your poll
I took down the poll for the time being due to a long break filled with camps and beach trips. I get back from camp friday afternoon so then the tut airs that weekend. Checked my email for the first time in a while and was surprised with a lot of questions. Wasn't it you that found the Sony Vegas Method? If so do you mind if I use that way instead of Super?
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