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271  Help & Tutorials / Model Tutorials / Re: [Video]Reduce Rigging time(shout out to Naruto200Man) on: June 23, 2012, 02:18:14 PM
Thanks man, good to hear good feedback.... people on YouTube don't like people going through puberty. Keep saying my voice sounds weird, oh well guess you don't want to hear me rant. Thanks again.
272  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: June 11, 2012, 09:57:45 PM
Dude if you can get yuri in your converter.... I'll thank you a ton. Man that game was fun
273  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 11, 2012, 09:53:31 PM
I just want to say that you are incredibly smart. I appreciate what you do. So here's a cyber thanks.(take that how you want)
274  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: June 03, 2012, 11:19:34 AM
MAN, that was a real PITA to deal with, but, at least I have managed to make my first hack!
Congratulations!!!! You now have bragging rights!!!
275  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: June 02, 2012, 04:33:01 AM
no... its for converting other models into OBJ's i believe.. such as models from Melee which r in .dat format.. and other games aswell.. not sure wat other games tho, i'd really like to see this support DS models since i have alot ripped Tongue
Ahhh makes sense now, thanks.
276  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: June 02, 2012, 03:24:29 AM
Excuse me if this a stupid question but what would the converter be needed for? We can already use 3ds max for importing into brawlbox. Will this just remove the need for 3ds max?
277  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: June 01, 2012, 07:03:42 PM
Haven't had a chance yet, will report back ASAP (middle of getting dinner ready).


Edit 9:04 - Ah, bollocks!  It STILL isn't working!  Crap on a cracker!
Got your hack looks good in brawlbox.
278  Help & Tutorials / General Tutorials / Video Tutorials **Starting Up Again (Again)** on: June 01, 2012, 10:02:40 AM
I hope that this will catch on so there will be a one stop Video Tutorial place. The tutorials I deem more important you can watch here, the others will be in link form under the "Other Tutorials" spoiler. Enjoy!

YOUTUBE CHANNEL HERE
STAGE MAKING TUTORIAL THREAD HERE
_________________________________________________ ________________________
NEXT TUTORIAL
  | | | | | | | | | | |
  v v v v v v v v v
 Clone Engine Series
_________________________________________________ ________________________

Tutorials *New Stuff
------------------------

WARNING!!!! SOME TUTORIALS ARE OUT OF DATE!!!
They Still Work But I Need To Update Them
Stage Making Series
Intro To Stages
<a href="http://youtu.be/AH9eOfgUKz4" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/AH9eOfgUKz4</a>
Placing and Animating Objects
<a href="http://youtu.be/y85ERJTb9a4" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/y85ERJTb9a4</a>
Making a Custom Stage**
<a href="http://youtu.be/N9eLGKz4iJQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/N9eLGKz4iJQ</a>

**Note; This only covers the bare bones of the process, stage creation can get very complicated**
Custom Collisions
<a href="http://youtu.be/Oyplbuyg_cw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/Oyplbuyg_cw</a>
Importing Custom Models into Stages
<a href="http://youtu.be/PLNrLsiNapM" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/PLNrLsiNapM</a>
Movable Stage Collisions
<a href="http://youtu.be/2u7mOheOvWI" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/2u7mOheOvWI</a>
----------------------------------
BrawlEx/Clone Engine Tutorials
The Very Beginning
<a href="http://youtu.be/_RRGzeMpFzM" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/_RRGzeMpFzM</a>
TBA
TBA
TBA
----------------------------------
Brawl Model Rigging Part 1 and 2
<a href="http://youtu.be/qBhMXvR79_o" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/qBhMXvR79_o</a>

<a href="http://youtu.be/4cBCsYXTRyw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/4cBCsYXTRyw</a>
Updated Model Rigging *New
<a href="http://youtu.be/wAKWfpN38Cg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/wAKWfpN38Cg</a>
Twilight Princess models (or any) into Super Smash Bros Brawl Part 1 and 2
<a href="http://youtu.be/UBPick5oRyE" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/UBPick5oRyE</a>

<a href="http://youtu.be/-Hmzrie_VMw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/-Hmzrie_VMw</a>
Other Tutorials

*Important Notice
So I forgot to update this thread as well as post the tutorials, I explain more in different post
279  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 06:12:13 PM
No it wasn't checked, as I thought this guide said for importers NOT use "remap materials" since it allegedly caused problems  I would also know if the bones weren't weighted properly, since every time they weren't, BrawlBox would crash after I import it, but after I weighted the bones/vertices, it worked fine.   I'm not sure how TokoyamiTheDark imported the textures for his Esper over Sheik hack, I tried asking him but I haven't gotten a response yet.  Will try keeping that check box and give a report.
Any progress?
280  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 12:30:19 PM
The Palette shows up just fine (both the .png and palette share the same names) in Brawl Box, but not in Brawl.  Does it have to do with how I exported the .dae from 3DS Studio Max?
If you could see the textures in max and exported the way that was shown it should work. I'll take a closer look.
Edit: I can't open the max file. What version did you use?
Edit2: I also can't export the model from brawlbox with out brawlbox crashing. Let me check some things.
Edit3: What I can determine is that you didn't include all the bones in the skin modifier. That and/or the vertices weren't weighted right. Was remap materials checked when you imported? That's really important.
281  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 10:16:41 AM
When you imported the textures did you change the format. Because occationally the texture may have a pallet  and if you change the format the pallet will dissapear
282  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 09:17:20 AM
D'oh!  Didn't know that, what's the size limit?  Once I import the two files, what do I do with the previous textures (that were use for Peach's old model)?
Don't know the size limit but with only two textures and one model no need to worry
283  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 09:02:05 AM
Yikes, I didn't realize that the hair wasn't quite rigged all the way on the model, will fix right away! Still have one problem, I just realized, is that one png contains the body textures, and the other contains the hair textures, and since I can only import one file at a time for the .brres, it kind of poses as an issue.

Edit: Here's a .dae file with less rigging corruption http://www.mediafire.com/?w00w9da95oq79t9
You can import textures as many times as you want as long as it's in the size limit.
284  Help & Tutorials / Model Tutorials / [Video]Reduce Rigging time(shout out to Naruto200Man) on: May 31, 2012, 08:54:50 AM
I made a tutorial based on Naruto200Man's reducing rigging time method. It's altered a bit but it still works
Video:
<a href="http://youtu.be/--AJGdieqPg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/--AJGdieqPg</a>
285  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 31, 2012, 08:50:26 AM
Simple answer for simple question. In the .pac file (and maybe .pcs) you added the textures in max so brawlbox recognized they're there, but you need to include them in the the texture node. So in FitPeach05.pac and .pcs go to TextureData[0] right click the .brres(the red node) and click in the pop up menu inport texture. I'm assuming you know how to import models because you got your model in the file. Also you might want to look at that line coming out of the chest.
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