However, I believe the textures from the model I replaced (in this case, Peach's) are still intact, which makes the import look bizarre (weird colors). What I'm trying to do is get the jpeg files (the ones used for the model I rigged in 3DS Studio Max 2011) to replace all of FitPeach05's previous texture files. The thing is, I don't know crap about placing textures over old ones. I know about exporting/replacing them, but as for the eyes, face, body, leg, etc textures, I'm completely lost, and there are only two jpeg files, which came with the model.
Here are the .pac and .pcs files. Keep in mind that previously, this was some random texture hack someone made over Peach, but the extracted .dae shows up normally in 3DS.
Use LarmJ and RarmJ instead of the jb bones. I'm not sure if it makes a difference, but I noticed this is what most importers do. What I was saying though was that you should rotate each of those bones I mentioned, and you should be able to see the problem areas.
If you're still having a difficult time with this, I'll take a look.
Yeah it was the jb bones. I took a look at it. It seemed like the jb bones wouldn't move with the rest of the bones. So I re-weighted them just enough as to give a challenge and not do it all. Also some hair was attached to places that it shouldn't be. The hair is long and is really close to the arms and legs. It's an easy mistake to attach them on accident.
Rig the model one part at a time. So rig a part export and use brawl box to see how it looks animated. If it doesnt look right edit in max then export again. If you go slow it should be ok. Also make a keyframe in max and see how it looks when you move the slider forward. Only weighting it doesn't make it move fluidly.
No problem it should be up soon. Edit: Just finished. I'm editing and converting now Edit2: Hey BJ if you like it can you put it in the main tutorial. That would be great. Post Merge: May 29, 2012, 11:29:36 AMAlright Part 1 is uploaded. Please don't merge this post with the last. Part one:
I'll be showing you how to put Twilight Princess Models into brawl. For some it may be basic and easy but to people just learning and have ideas with Twilight Princess models this is for you. Vids:
Thanks to all the people that helped me with some of the basic importing stuff. Look at some of my USB Gecko Tutorials as well so you can also make codes for brawl. Happy Hacking
Alright I have been assigning the material by clicking the assign material to selection button. Do I have to drag it onto the model. Also when I open the material editor it has the textures imported with the model in one slot under sub-materials. Oh and I used a bmd importer. Edit: for some reason when I have the files on my desktop it works. When it's in certain folders it doesn't. I'll try to see if this is a fix.
well you could always just drag the textures onto the object
That's not working ethier Edit: Fixed it. It was an install error Post Merge: May 23, 2012, 08:59:57 AMUmmm brawlbox merged all my textures into one. I assigned each texture to a material in 3ds max but BB merges them into one texture called programs. What can I do to fix it.
New problem. I finished rigging and now I exported and the mdl0 had all my textures into one big texture. So I went back and found that the materials were assigned in one slot. I deleted this slot and started adding the correct texture to each object, but the put material to scene button was grayed out. I tried it again, same thing. I created a new object and tried to assign one of the included textures, it was STILL grayed out. What's the matter? Google isn't helping.