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16  Help & Tutorials / Help / Bone Flags on: August 17, 2011, 12:34:30 PM
I was looking at the bone structure and noticed that on the left of brawlbox where it displays information there is something called flags. Is that like the psa flags where it's different effects?
17  Help & Tutorials / Help / Making a 3d stage on: August 16, 2011, 11:52:42 AM
I've made slight edits to stages before and they work and look nice. So I lookeed some stages from the vault to see how the experts made them. They removed or replaced the origanal stage. Replacing is easy but I tried removing it by making the main platform a empty mdl0 like they did but didn't work. I copyed mewtwo2000's actions but can't figure out how he managed to do it. I'm looking at his Mushroom Kingdom 64 stage.(I'm starting of easier then that but that's a referance) help is apperciated.
18  Help & Tutorials / Help / Imported model not showing on stage on: August 14, 2011, 04:03:38 PM
So I imported a bike from MKWii and I could see it in Brawl Box and the collision editor but not in the game.
Here's the file http://www.mediafire.com/?afonq8q8on553do
Please help
19  Help & Tutorials / Help / Putting a polygon on a model on: July 01, 2011, 08:38:06 PM
So if I have polygon and want to replace it with a different polygon or add a totally new polygon on how would I do this?
20  Help & Tutorials / Help / Replacing one part of a model on: May 22, 2011, 02:14:35 AM
While one of my topics is being answered I'll ask another. I have been courious about model swapping. When would you need to add bones or resize a model? What is a one slot swap(or someing along those lines)? Stage hacking is getting frustrating with out guideince. So this seems a little different. So how?
21  Help & Tutorials / Help / Meta Ridely in FD on: May 17, 2011, 03:47:00 PM
Ok I want to put meta ridely in FD. What I did was export the model and textures. went to final.pac and right clicked modeldata[101] and imported the model. Then I imported the textures by right clicking textures and hitting import texture. I renamed everything correctly, then set the position to Z -70. Checked it out in the collision editor and it looked fine. Saved it put it in the right file location on the SD card.(I know because I double checked) Opened it up in game and BEEEEEEP. What did I do wrong? This worked with every other model I imported just not this one. Oh and while I'm at it so times after importing models the frame rate slows down and the characters disappear. Why?
22  Help & Tutorials / Help / Adding animation to a imported stage model. on: April 24, 2011, 05:55:26 PM
I can import a model but when I try to add an animation the stage crashes. I follow WackaAlpaca's tutorials for importing elements of other stages. But when you make a new .brres file import the animation and change the type to AnimationData set the fileld to -1 even then it crashes what I'm I doing wrong?
23  Help & Tutorials / Help / Replacing other stages with custom made ones on: April 23, 2011, 09:08:10 PM
Ok I made a custom stage to go over skyworld. I did two things.
1. Made the stage on the stages .pac
2. Made the stage on FD edited the .rel so the stage would work on skyworld.
But niether worked. I read that FD is able to have stages put over it, so why isn't the .rel trick working?
24  Help & Tutorials / Help / How to make 3d Stages? on: April 23, 2011, 01:12:11 PM
While I'm waiting on one topic can someone tell me or show me tutorial on making 3d stages.
25  Help & Tutorials / Help / Switching one graphic with another characters on: April 22, 2011, 11:43:24 AM
I read a tutorial one how to replace graphics and remove them. But you have to swap all the graphicsbto replace one. How would you go about switching one graphic?
26  Help & Tutorials / Help / How to make automatic final smashes on: April 18, 2011, 06:30:02 PM
So I want to make toonlinks taunt activate a final smash. I can already code it, but how to make it in PSA. How would you go about doing this for all characters? And sorry if this is the wrong place to post it.
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