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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 12, 2017, 09:05:21 PM
ficion: Are you on Windows?

Yes, Windows 10 to be precise.
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 11, 2017, 01:14:00 PM
Hi, I just tried version 0.78 and I had a few issues. First, the audio playback seems to have gone worse, or something, because I keep hearing clicks and artifacts. I have only played BRSTM files, although it also happens in the BRSTM loop editor after importing a WAV file. I did try the same file on vgmstream and it plays fine.

The other issue is that I keep getting the same crash error when playing audio in the background. Apparently I can't seem to be able to send the crash report to Github, so I will post it here.

Code:
Insufficient memory to continue the execution of the program.
   at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
   at System.Audio.alAudioBuffer.Lock(Int32 offset, Int32 length)
   at System.Audio.AudioBuffer.Fill(IAudioStream source, Int32 samples, Boolean loop)
   at System.Audio.AudioBuffer.Fill()
   at System.Windows.Forms.AudioPlaybackPanel.tmrUpdate_Tick(Object sender, EventArgs e)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Again, I have only played BRSTM files. The music keeps playing until I forcefully close the program, though.
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