1:20 Seconds, Spiderman (me) does an Up-Smash, then jumps into the air and attacks with the Up-B (Snake/Master Chief) It connected... and it was a lvl9 computer with over 100 HP. I know its a bit hard to see (Bad camera at the time) but you can still make out what I said.
I'll give you an example of it working then since you don't believe me...
So I guess we play differently.
Metaknight got banned for more reasons then just being able to Air-Combo his up a air move with his jumps...
And His side be is a good kill move, but that doesn't mean you're going to always kill your opponent with it. Which is why I gave the example of running after their flying body and attempting to do something else to them... yanno... to continue the match instead of waiting for them to hit the ground or come back to the stage. Thats what I call chasing.
And maybe we're not understanding each other on what we think a combo is. What I think a combo is is when you string together attacks in succession. Or possible succession. It wont always work pending the attack, but to be able to pursue your opponent was what I was trying to get across.
After Fox does his up smash... what do you do? Wait for them to hit the ground before you keep going? I would rather go up in the air and try my luck hitting them before they hit the ground... but maybe thats just me.
And in Falco's case, he can DACUS and after that its natural to follow into an Air assault of attacks to continue hitting your opponent. Thing about Scizor's headbut... the end lag makes that almost impossible at lower levels and its not easier when the percentages get up there either.
The up-tilt I found good for juggling. But thats not what I'm talking about.
But hey... Opinions are opinions... and suggestions are suggestions. KJPs gonna do what he's gonna do and I'm keep on usin the moveset cause I like this one more then Falcos.
And as far as the multi-jumps go... Kirby, and DDD can't fly... again, the multi jumps was mainly for the Up-A Air... but currently, the first jump with the up-a air can hit an opponent 2-3 times (if done correctly) if they are directly above you so its fine as is too. But the multi jumps would make it slightly easier and change the dynamic a bit. SHORT jumps... btw... in case I wasn't clear... I was suggesting 3-4 short jumps that would average out to the height of what he does now... if not lower.








That meteor combination is pretty cool...