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2566  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 10:47:14 AM
<a href="http://www.youtube.com/watch?v=G0K0EeL0q4Y&list=UUKpBleZ-rxxtsFayC6StR5w&index=1&feature=plcp" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=G0K0EeL0q4Y&list=UUKpBleZ-rxxtsFayC6StR5w&index=1&feature=plcp</a>


1:20 Seconds, Spiderman (me) does an Up-Smash, then jumps into the air and attacks with the Up-B (Snake/Master Chief) It connected... and it was a lvl9 computer with over 100 HP. I know its a bit hard to see (Bad camera at the time) but you can still make out what I said.

I'll give you an example of it working then since you don't believe me...

So I guess we play differently.

Metaknight got banned for more reasons then just being able to Air-Combo his up a air move with his jumps...

And His side be is a good kill move, but that doesn't mean you're going to always kill your opponent with it. Which is why I gave the example of running after their flying body and attempting to do something else to them... yanno... to continue the match instead of waiting for them to hit the ground or come back to the stage. Thats what I call chasing.

And maybe we're not understanding each other on what we think a combo is. What I think a combo is is when you string together attacks in succession. Or possible succession. It wont always work pending the attack, but to be able to pursue your opponent was what I was trying to get across.

After Fox does his up smash... what do you do? Wait for them to hit the ground before you keep going? I would rather go up in the air and try my luck hitting them before they hit the ground... but maybe thats just me.

And in Falco's case, he can DACUS and after that its natural to follow into an Air assault of attacks to continue hitting your opponent. Thing about Scizor's headbut... the end lag makes that almost impossible at lower levels and its not easier when the percentages get up there either.

The up-tilt I found good for juggling. But thats not what I'm talking about.

But hey... Opinions are opinions... and suggestions are suggestions. KJPs gonna do what he's gonna do and I'm keep on usin the moveset cause I like this one more then Falcos.

And as far as the multi-jumps go... Kirby, and DDD can't fly... again, the multi jumps was mainly for the Up-A Air... but currently, the first jump with the up-a air can hit an opponent 2-3 times (if done correctly) if they are directly above you so its fine as is too. But the multi jumps would make it slightly easier and change the dynamic a bit. SHORT jumps... btw... in case I wasn't clear... I was suggesting 3-4 short jumps that would average out to the height of what he does now... if not lower.
2567  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 09:16:24 AM
By that logic kjp should take out the gliding thing...

The multi jump suggestion was more for the Up-A air move. Think about Metaknight.

And I didn't say it worked 100% of the time. I specifically said it didn't have to work 100% of the time. The point is to be able to pursue... chasing... Scizor is a fast pokemon. Chasing should be part of his... being.

What do you do after you connect with Side-B? You run after their flying body and attempt an air move right? Thats called chasing. 
2568  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 08:33:15 AM
Bowser: Upsmash, jump, up-A air...

I've done it... thats why I'm saying its possible.

Fox: Upsmash, jump, [insert pretty much anything fox can do in the air]

Wolf: Upsmash, jump, Up-A air

Etc...

It doesn't have to work 100% of the time. But being able to at least peruse at low percentages is a natural thing with pretty much every character. I don't know what Brawl you're playing, but I've known this since the game came out.

Look at that video. 1:05 seconds in KJP starts using Headbut... now, if it didn't have so much end lag, he could have chased Pikachu in the air and kept the pressure on. But as the move is now, the opponent can regain their composure in the air and plan their dodge to your next attack.

And again about the F-A Air, I get that it kills off stage... but... a lot of things kill off stage. Take Final for example... a LOT of things will kill you off stage because of how close 'off stage' is to the 'end' of the stage. The fact of the matter is if its to hard to land, then it fails as a kill move. Even C.Falcon's Knee is easier to land then that move. Its not a bad move, and KJP did well with it. But again... Its pretty much the jumps that make it difficult to land. The start lag is fine, and I was only talking about the landing lag with the move. The move itself is fine.


Me and you seem to differ in opinion when it comes how characters play... Scizor does indeed seem like a fast character. Pokemon wise, he's one of the fastest steel types in the game. Built to hit hard and fast with moderate defense, while still having a huge weakness to certain things.
2569  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 07:17:49 AM
Fox's Upsmash is a Kill move too and you can combo with it. I believe Wolf's is too.

As a matter of fact, a lot of characters have Up smashes as Kill Moves and they can be combo'd with. Your reason for it not being able to be combo'd with is a bad one. It shouldn't only be useful to use at high percentages. At the very least if they happen to not die from it, you should be able to follow up still. Even Bowser can follow up his up-smash with a combo if it doesn't kill his opponent. At this point, the best way to use Scizor's is to Dash into it to make up for the lack of vertical range. But even thats not the issue... the issue is that it should still be useful at low levels too, and the amount of end lag it has makes it blah until you can kill with it.

And why would he not want a Down B air (or down A air)? Did I miss something? Its a move like any other... It wouldn't hurt for it to be... yanno... an another move.

And for the Forward A Air... I get that its a kill move. But that doesn't excuse it for being insanely hard to hit with. I understand making it hard to hit yes, and I'm not even so much complaining about the move, but how hard it is to land because of how the jumps are. Another reason why I suggested 4 smaller jumps instead of 1 long jump and 1 short jump. Its just to hard to connect for it to be a kill move.

About the charge...

Lucario can cancel his Aura Sphere
Squirtle can cancel his Water Gun
R.O.B can cancel his disc thingy
Samus can cancel her Charge Shot

So I don't see how being able to cancel out of charging Razor Wind is so out of the question... Its a long charge move. If you're in a serious fight, chances are you're not going to have the time to charge it anyway so that just makes it semi-useless because you'll never have the opportunity to charge it fully. Best case scenario, you start charging the moment you send the opponent flying and hope they take long enough for you to finish it. Not including multi man fights. Its totally not getting used during those fights. >_>

But I will agree with you that Rest can go. I don't dislike taunt-moves like you do Data_Drain but its not exactly needed and if its glitch, it can go.

The forward smash already looks like X-Scissor imo...  And I like the Down Smash. Its not a kill move, and its good for combos. And I do agree with you that custom animations for the Nutral Air and back air would be cool but its up to KJP about that one. They work fine IMO.
2570  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :( on: January 31, 2012, 03:32:00 AM
Have you looked at that animation I did for you? Actually, you haven't even given an opinion on how you feel about the animation yourself... So I don't mean to be rude when I or Carnage were discussing the move.
2571  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Released! on: January 31, 2012, 01:13:04 AM
I just had to be asleep >_>

*downloads*

Edit:

My first impressions are what I expected. Its fun to play with but could use a few tweaks.

Headbut (Up Smash): Its not only hard to hit with this move, but its impossible to combo after it. There is to much ending lag. Otherwise the limits you set on its hitbox are fine, but the endlag is just to much.

His Down-B Air and Down-A Air are the same o.o Do you need an idea for one of them?

His Forward-A Air has a lot of landing lag... and a lot of start up lag. The start up lag is manageable, but the landing lag makes it harder to have any short hop combos with the move.

I see you liked my suggestion about the Up-A air move and being able to use it multiple times in the air, but its really not that useful unless its coupled with multiple jumps.

Aside from all that, the base of the moveset is as I predicted, which was good. I like it and Falco isn't coming back for a while. But it would be cool if you experimented with my ideas for some of his moves.

A note on Razor Wind: did you make it to where you couldn't cancel out of the charge? I'm not sure if it was because of that, or because I was canceling wrong, but it'd be nice to be able to leave the charge because it leaves you open for a while.

The down taunt I'm guessing is supposed to be substitute? If thats the case, then I'd make it last a bit longer. The duration it lasts now makes it almost useless since you have him animated to slip and fall first and then the substitute lasts for no time at all. The trip part is ok, but make the substitute last just a bit longer to make it useful.

I'm unaware of what the other taunt does (besides rest) (hasn't watched the video yet) if anything but they look nice. Also... the fire fits the substitute well in my opinion.

His wait animation looks strange. But I love his running animation. Very nice. Back A air and Neutral A air are the same, so they are ok. I have ideas for those if you're interested in hearing them.

Also... I had the thought when using the Side-B and Up-B... Since it makes a metal sound, wouldn't it be cool if when doing the move, you animated him to be coated in metal for the duration of the move?

Also, is it possible to have that happen to him when he gets the smash ball? Like... call it Metal Coat or something. That might even be a good Final Smash to have. Call it Iron Defense and give him hella super armor and stronger/faster attacks. *Shrugs* just a suggestion.

Overall, I'm gonna enjoy this PSA.

*goes back to playing.*


edit2: I don't know what it is about that F-A Air... but Its so hard to hit with but I keep trying. It seems like it does a lot of damage and has good KO potential. But its god hard to hit with. The way his first jump is... makes it even more difficult. And I notice you made the second jump significantly smaller then the first... I'm still getting used to that.
2572  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Progress Video! on: January 30, 2012, 03:10:27 PM
That could possibly be a cool thing >_>

But I know how artists are...
2573  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :( on: January 30, 2012, 01:32:41 PM
Found a cool sprite sheets for Goku. Might be helpful for MarioDK when he goes back to it.

That meteor combination is pretty cool...

But yeah, guess I'll do that instant transmision animation and see how he likes it. Its his hack afterall.


Edit:

Did the Animation...

I'm still new at this so I made sure to make sure there was the same amount of frames in mine as it was in the original. It was a bit hard to do since the model didn't have a head...  But hopefully it looks ok.

If anyone can paste a video or pic of what it looks like... feel free.

Link to File
2574  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :( on: January 30, 2012, 12:17:29 PM
I can do that much...

But thats about all xD just the animation. The PSA part is out of my skillset.
2575  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :( on: January 30, 2012, 12:04:59 PM
Maybe the animation for Instant Transmission will do? As in the one from the game/show where he stands straight up with his fingers on his head.
2576  Help & Tutorials / Help / Re: PictoChat wont work on: January 30, 2012, 11:04:09 AM
Bawlin

thanks.
2577  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Scizor v2 Progress Video! on: January 30, 2012, 10:07:28 AM
*Just noticed he has a medal* Woot

I had a friend of mine inform me that instead of 'Ey' at the end of their sentences Canadians often say 'dah'. I thought I'd ask since I personally haven't been to Canada and my friend has. o.O

Anywho~

You teasin muh soul KJP  ;_;
A brotha wanna play wit deh Scizor... xD I nicknamed mine Athena and its on of my more often used pokemon when I battle others.

Jokes aside... do what you gotta do man. Everything looks good and your reputation precedes you.
2578  Help & Tutorials / Help / Re: PictoChat wont work on: January 30, 2012, 09:58:41 AM
Nope.

But thanks for trying. I just took Pictochat off of the random stage select. Really wish I understood how to do the stage expansion code... I'd like those extra 10 or so stage slots >_>
2579  Help & Tutorials / Help / Re: PictoChat wont work on: January 30, 2012, 09:15:17 AM
I had that problem at one point with that stage too...

but then I got it to work for some reason... and now I have Radical Highway there.
2580  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :( on: January 30, 2012, 09:14:18 AM
I understand its not 100% done. I'm just saying some of the moves look stiff. Nothing wrong with that since its not 100% done.
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