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2626  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346 on: October 04, 2011, 12:19:39 AM
[.quote author=SiLeNtDo0m link=topic=15324.msg699400#msg699400 date=1317619850]
@Kagemaru

Both the Side B problems have been fixed.  As for the Up B I literally have no idea why that happens.  All I did was remove the ability to turn, give it a hitbox, give it graphics and change the animations.  I did nothing to how it's structured.  Also, it's meant to feel a bit stiff because it only goes straight.  It feels about as stiff as Fox's Up B.

Thank you for that awesome wall of feedback.  The purpose of playtesters was so that I could find the common problems affecting the balance of the PSA.

@ Velen
 
He does.....Although you can tell from the picture at all.  You can't tell from the vid either because Youtube runs at 30 FPS rather than 60
[/quote]

I'd say out feels more like wolf's then fox's.
 
 Btw I dont have access to a wii for the time being or decent internet for that matter so this is my last bit of f eedback I can give on the subject as I am limited to only my phones internet.

Kid Buu felt like kid buu. I was happy to see it turn out  the way it did. It took some getting used to, but just like spider man it is one of my favorites. I like the neutral air a but it feels a bit short, stiff lacking... Something. I recognize it from the game but in tenkaichi it was a midle combo move. This version seems like more of a single hit deal. I think it would do well to replace a couple of his jabs with that. aesthetically it would suit Buu as well.  Although it does make a nice psudo meteor move its range in that regard is a  bit low in my opinion. Similar to fox's but lacking a bit of range.

The air kicks, I liked. Fox is my number 2 so I found myself using the back one   more then the front for knock back even though I believe the front one is better. Buu is fast like I expect, which is good, he is similar to fox in many ways which for me its also a plus because lucario is originally mid speed.

I LOVE his forward a tap. Wonderful for comboing. The reach sure to his small size is fair and its pull isnt overpowered so good job there.

Aside from the above, everything else was stated in my first post. I didn't read anything after this quote because I'm my phone. Sorry if I missed anything important.

Side questions for sdoom :  are you going to tune up spider man anytime soon? His counter is a bit slow and his time effect lasts to long. I believe the last time it was talked about, you said something about limiting it to only its dodge  an putting in the option to dodge back or forward. Besides that the only other complaints is that the forward and down smashes seem a bit choopy. No actual system complaints besides the time thing.   Spidy is still perma replacing sheik who is my number 1 main. I'm just curious.

oh, and I was wondering if you were gonna do a cloud update. The current one is fine... Don't get me wrong.  but some time has passed and I bet you could make a better one. Still keeping him over ike regardless.

V.joe is perma on my roster. It's pretty perfect as far as psa and animations go. no complaints there.


feel free to reply our answer my questions comments and concerns here but could you please pm them to me as well because this thread makes new pages every day an its hard to keep up with on my phone.




In light of the replies since I started typing this... I like the their ideas. And whats a kid buu  without planet burst?

His damage is fine to me... He did well in 4 player
Matches as well. Hopefully I'll have my own wii soon so I can get back to playing.
2627  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346 on: October 02, 2011, 07:44:50 PM
The first thing I noticed after playing for a while was that if he is still having upward momentum from being attacked, he actually goes REALLY high when doing the down B. I discovered this on accident because I had meant to go diagonally downard with the attack, but my new controller kinda sucks so it went diagonally upward and he was upthere for quite a while.

Second thing worth noting is that if you happen to do your UP-B on the ground and not actually LEAVE the ground, you can't do it again until you do leave the ground. (Jump, be thrown, etc) Not an actual problem, jjust a bit of a small glitch I suppose?

Third thing I figured I should note is that while the combo system is good, it lacks importance as the opponents health gets higher. They begin to get knocked to far back for his short reach to do much about it.

One problem in particular I had was with his Mystic Combination. It reach (while I understand its supposed to be short for balancing reasons) is a bit TOO short. You almost literally have to be standing on top of them for it to connect and while yes, the smashes link to the specials, the down smash is the best one for the combo, however, due to the nature of the down smash (similar to Sonic's) its about a 30% chance you'll find yourself close enough to your opponent to land it.

Later I found out that you can continually spam Mystic Combination in the air... this is too good of a stall as he doesn't drop. Perhaps limiting it to one use in the air. (Don't put him in the fall state please because the range on the Mystic Combination is not anything I'd use for recovery any time soon.)

His forward smash, good for an end of a combo, however, because it CAN cancel into other moves, I'd think it would be better if it could cancel in between both hits. The reason I say this is because the second kick gives to much knockback for it to effectively combo into much of anything. Whats worse is that because at the moment, because Smashes only combo into specials, his forward smash is a horrible lead into his Side-B (Mystical Combination) comboing into his down b is more often then not uselss because it doesn't deal damage and the combo potential is mostly reliant on low HP levels.

His Up-B move feels a tad bit stiff. The start up is not to bad but it feels really stiff.

No offense, but I notice that his AAA is a bit similar to Shadow's.

As far as weight is concerned, he feels heavy. He falls pretty fast and its not what I pictured when I think of Kid Buu, but thats my opinion, as far as it works systematically, he falls to fast for his moves to effectively combo into it. IMO.

Overall, I'd say this was ready for release. Orginizing playtesters (While I do thank you for the opprotunity) feels unneeded in my opinion. What I listed above are minor problems that don't effect gameplay that much and can be gotten around. The only REAL problem I see are the short distance for his mistic combination and the problem with his up b not being able to be used again on the ground unless you leave the ground another way as well as the mystic conbination spam in the air for stalling. Thoes are the only problems really and only the mystic combination spam is actually important.

Overall I say a wonderful job well done and Lucario has officially been replaced.


---------------------------

I was at an anime/game convention all weekend and the last time I looked at this thread was 5 pages ago. Needless to say, I didn't read all of that and just skipped here.

I only just read that I was supposed to mainly give feedback on aesthetics but I think my critique still holds weight.


Edit: another couple of things I forgot to mention, he keeps his forward momentum when throwing his pink ball when doing it from the air. As in if you were moving in the air, while using the B move, and before he throws it, he hits the ground, you can make his body move in a direction.


Edit 2: One more thing... I notice the dl came with a FitLucarioFinal. But the final is no different from Lucario's. Mistake perhaps?
2628  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon on: September 29, 2011, 04:37:11 PM
Local Anime/Game convention this weekend for me in Georgia. If the playtest demo is out, hopefully I can get some guys to see it at one of the after parties. Might generate a bunch of hype for the actual release.

xD
2629  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex on: September 27, 2011, 08:10:01 PM
T_T I wish this was over Lucas...

I like Scott >_>; and yall makin me choose T_____T

But anyway, thanks for the answers. I'm really only good for playtesting and feedback until I get into a stable environment to begin my journey of vertexing and moveset hacking. So until then I've just got educated guesses at my disposal xD

2630  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex on: September 27, 2011, 02:28:00 AM
Can't wait for it. There seem to be a lot of good DBZ hacks coming out. I'm relieved that the MVC thing is dying down because it looked like everyone was doing one of those. Hopefully, Brawl gets a handful of GOOD DBZ hacks and not a bunch of overhyped hacks.


Edit: Also, the Naruto hack has Naruto doing a few Shadow Clone techniques. From what I can tell, it doesn't seem to be that difficult to do. (at least from my logical thinking standpoint) Wouldn't the Ghost attack be something similarly done? In which you take the pre-existing vertex, and smooth/lengthen some polygons or w/e to make the 'ghost'?

Or couldn't you import an image of a Ghost? (This on I believe is unlikely)

Or...

Vertex the Boo trophy (This might actually be hard I think)

I have little to no vertexing knowledge, so these are just minor suggestions that I'm asking more because I want to know if its possible and less because I think they would work.
2631  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon on: September 27, 2011, 02:24:57 AM
Sweet I'm a playtester!

And just when I was about to make a list of complex reasons why I should be one. xD

I'll be waitin on the PM then. And I'll be sure to get you feedback for both Brawl- and VBrawl
2632  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon on: September 25, 2011, 10:12:15 PM
My jigglypuff is perma messed up because somewhere in my code thing I put a code that was supposed to help Shadow over Jigglypuff (due to the extra jumps) and now I'm stuck with a puffball that still has multiple jumps but the second jump almost literally goes nowhere.

I'd use a default code thingy but then I'd have to go in and re put all the codes I have in there currently. So Jiggs gets the short end of the stick in my situation for the time being.

The Brawl- Jigglypuff still owns though surprisingly enough. >_>;



Oh, and if Playtesters are still needed, I've got ample time to do it. But I'm just a random kitten so I doubt I'll get too till the beta is out to the public. xD
2633  Help & Tutorials / Help / Ike's Sword Help on: September 17, 2011, 02:22:49 PM
I'm starting my way on hacking and I'm having a bit of problems with Ike's sword.

The full situation is this:

I have two PSAs for Ike. Tsuna by lwvi and Takahisa by @-nu. Tsuna's A attacks seem blocky and Takahisa's seem smoother. Tsuna's B moves however I like more then Takahisa's. So I thought that for my beginning journey to hacking, I'd start with something simple like moveset swapping.

There inlies the problem.

I'm using Takahisa's pac file as a base and in smashattacks, I've changed his SpecialLw and SpecialLwHit to Tsuna's.

The problem is that in game, the sword still glows when he does the move.


How do I get the sword to stop glowing? I have brawlbox and everything I need to do this, I just don't know what to do to make the sword not glow when he does the attack.

The attack in question is (for Tsuna) his Zero Point Breaker. Which is just Ike's counter but it turns the foe into Ice. I've got the ice part down. I've got the movement down. But the sword glows still. Any help?


Edit: I plan to ask both of the PSA creators for permission and give them credit upon completion of this. If anyone was worried about that.
2634  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kid buu's Side B Poll on: September 13, 2011, 05:45:34 AM
Whats Buu Rocket?

I prefer the Buu version of Gum Gum Pistol...
2635  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mew beta 3 is out (FS and Mew has his bubble now xD) on: August 13, 2011, 05:57:22 PM
I haven't tested Mew yet, so I'll go back to Darkrai...

You said you wanted some ideas for his side-b

Well... you could give him QuickAttack/Agility... something similar to Fox/Falco's side-b. Something fast since he's generally a slow character from what I can see.

Also, his dark void is very spmmable already (Unless you've changed it since the last time I've played him) He stays in the air and given the chance, someone could simply camp under the stage or high above the stage out of reach. Which is why I suggested letting him fall with it. I'm pretty sure landing would cancel the move, but thats a small price to pay for getting rid of campers.


and just for fun... dark effect. Dark effect everywhere Cheesy

That last parts just a joke though... unless you want to. It would be cool regardless.


I'd test out Mew and see what I though, but my roommates here like Ness so thats a no go. Unless there is a port I'm unaware of.
2636  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta 2 is Out (now with FS) on: August 07, 2011, 08:06:53 PM
His B move is a tad slow. Its nice to be able to charge it, but its pretty slow in execution.

His Side-B (already stated) is Gannon's... you think about changing it to something more unique? No offense of course.

His Down-B is spamable in the air. I can stay up there forever. It would be nice if he could move while doing it instead of staying still. That would give it more applicable uses. Because sleep doesn't last that long anyway so being able to combo-short hopping with it and it have some air momentum so that you could land close to your opponent would be nice.

Its not even like works on airborn ppl so I don't see it as to spamable a move.

His run look strange... I don't know what to say about it other then that.

His Final Smash has almost zero killing potential. Its crazy easy to dodge. Why don't you do something based around sleeping?

Would it be possible to port Peach's Final smash to him? Her sleep lasts a REALLY long time. And perhaps you could combine that with slow motion so you could do your Up-B (Dream Eater right?) on your sleeping opponents.

Overall: Good psa/animations. I like the thing total. I never liked Ganon really so Darkrai is a nice replacment. (Diablos is nice, but I don't like him cause I was never THAT into Final Fantasy)

Darkrai is one of my favorite pokemon, so I'm very enthused that there is a PSA for him.
2637  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD on: August 06, 2011, 04:37:43 PM
Alrighty... Welcome Back SDoom.

So I fixed the problem I was having. Thanks to the ppl who gave me instructions. (Names escape me at the time of this post)

But I'd like to ask if anyone knows the the difference in the momentum thing between vBrawl and Brawl-

Because in vBrawl, spiderman stops his momentum completely when he swings + attacks.

In Brawl- He actually keeps going (when going up he goes VERY high as well)

Does anyone know the code for that because I actually like that part about spider-man.

I only switched to Riivo because of sound packs but its quickly becoming not very worth it.
2638  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days on: August 04, 2011, 12:50:23 AM
Maybe I can help. I've had that problem too. Did you download the common.pac from the link in the Spiderman descrption?

I don't remember at this point, but I'll download it now and check.

I don't know why it would have anything to do with him t-posing though.
2639  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days on: August 02, 2011, 05:50:28 PM
No one has a solution to my problem?
2640  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D on: July 30, 2011, 12:49:59 PM
Much appreciated


Edit:

Problems:

Now he 'T' stances when I use the N-B and the NAir-B  The DAir-B also T poses him.


What did I do wrong?
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