Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL
I can understand, I can't really think of anything, too. XD
But there is one thing:
I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.
I could try that but, I'm thinking of adding returning hit-boxes, and an jump cancel to it so it wont leave Falco so unguarded
Actually, thats a perfect idea. Just think of all the badass combos we could do with the reflector then. XD
Also, there's something that could be done for Link.
You could try and do something to Link so that he isn't so unguarded, either.
If you played as a character that's speedy, Link will get his arse handed right to him, so maybe something could be done to his PSA so that he could evade fast and on-coming attacks?
lol sorry xD But yea, for ideas... you guys think you can make the fire ball jutsu bigger and travel on its own ? like keep the animation but somehow resize marios fire ball and port that over to marth and make it shoot out ? and like .Fades Naruto psa could you make the up smash like that psas side b ? only a Lightning lions barrage ? (like ultimate ninja storm 2 sasukes grab) it could be when you press up b he does the kick sendin the character upwards while sasuke teleports above them and if you press A during the move you will do the kicks (or some sword attack) which could also lead to another combo like a chidori downwards the final smash animation looks great, maybe bigbadbooya could take his gokario final smash and use that as the kirin lightning dragon part of the attack but with your animation The down b should be chidori nagashi/chidori stream but not to much range for balance reasons the chidori should be able to travel greater distance and the effect should come in only when he makes contact with his opponent Give him a good mix of sword and taijutsu based attacks for his AAA, Lighting Kunai ? (dnt know if its possible) but like .fades PSA hold A for a kunai throw but only lightning around it his dash attack could be while running and pressing A he teleports behind the opponent with a slash effect behind him hitting his enemy and i also think while running and if you press B you could be able to chidori instantly instead of a charge but only its weaker Sryy if all of this sounds kinda impossible, like i said im a noob when it comes to psa so i wouldnt know the difficulties of all of this... I just want an epic sasuke psa, i have the CSP CSS's BP's Texture's and everything, all im missing is the kick ass PSA
That was a mouthful. O-o
But I personally like the moveset based on the video in the OP.
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL
I can understand, I can't really think of anything, too. XD
But there is one thing:
I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.
It's not just Wii game models that can be imported, some can't, the only games we can import models from are games that use .mdl0 format.
Other games from other consoles don't use .mdl0 obviously but a converter has been slowly progressing here: http://forums.kc-mm.com/index.php?topic=17547.0 . I really don't see the point of this thread. >_>
A Team Fortress 2 hat has literally been imported into Brawl. Although, The import is not hi-poly anymore after the import, they turn low-poly.
Oh yes, I have a glitch fix problem for you guys. Whenever Zero switches Wait animations, ((e.g: Going from Wait 1 to wait 2)) a texture glitch shows up for one second, with stretched EXTREMELY stretched polygons.
To fix this, you have to change Zero's texture 'Types.'
I'm not sure what the type of texture it SHOULD be, but first try Link's texture type on Zero's textures types, and lets see what happens.
I didn't say because i have finish on my work (Texture), i can't change the Boomerang (F*ck 3ds Max can't export this) but i wait MarioKart64DS finish the animation and FirenFL2 the PSA.
@Memories
Do you have a screen of the face of Zelda Melee please?
So, the screen Doc (yes, i have do this now) :
*pic*
So, now it's time to say "Good Night".
K, well, good luck with that. Great work on YL and Doctor Mario.
@ugoo Interesting ideas. I'll bring em up when we come to it. @Soul Actually, thats the plan. We are also gonna add sheathing animation at the end of his sworded ones. @drsusredfish LOL, my fail XD I added it to the opening post, thanks for reminding me
I actually tried to make a custom sheathing animation, but his sword translations are weird.
Well, keep going, this project is Win. Can't wait for its official release!
Go into BrawlBox. Preview the Mdl0 in BrawlBox. Open the old FitMotionEtc.pac. There should be 4 arrow boxes on each side of the preview of the mdl0. Click the right arrow box. Right click and Export wait1, wait2, wait3, and run animations. They should be saved as .chr0 files.
Open the NEW fitmotionetc.pac After that, click the left arrow box, again. Right click and replace the animations that you have exported.
If you don't get anything, just send both of the files to me, and I'll do it for you.