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301  Help & Tutorials / Help / Re: Pokepark mdl0's on: September 18, 2010, 10:28:16 PM
...One-slot?
Wuzzat?
If you mean like, just one texture like that then yeah...

ONE-SLOT TUTORIAL:
http://forums.kc-mm.com/index.php?topic=9248.0
Make sure you hexed the mdl0 before you put it into the game. (unless it already is)

ALL SLOTS:
http://forums.kc-mm.com/index.php?topic=8045.0

for all slots, you'll need a character's original fitmotionetc.pac file and do all the animations over again.
one-slot is much harder, i suppose.

PLEASE NOTE:
This is going into REALLY REALLY advanced hacking. >_>
You might want to practice all the steps at least 3 times so you don't screw anything up.
Especially IF you just started hacking. X-P
302  Help & Tutorials / Help / Re: Pokepark mdl0's on: September 18, 2010, 10:18:00 PM
Grrrrrr....... I can't do anything right!  Embarrassed The moment I think I can hack for myself and you filthy pirates out there, my game freezes as a result of my failure.   Could someone, PLEASE, FOR THE LOVE OF GOD OR WHATEVER YOUR HIGHER DEITY OF CHOICE IS, TELL ME HOW TO PUT A POKEMON OVER A CHARACTER!!!!
Sorry for yelling...  Im srs here
I've got every file I need, but I don't know how to make it so that I can play as my choice of pokemon. Exactly, I am trying to make Captain Falcon into a blaziken... heh heh... yeah, soooooooooooo............. little help here? Grin

We need direct questions.

Are you trying to make the Pokemon one-slot?
303  Help & Tutorials / Help / 4.3 Brawl+ Freezing on: September 18, 2010, 07:57:15 PM
 Mario Facepalm

With a completely hackable game, there comes retarded problems like this.

I recently updated to 4.3u and re-installed Homebrew.
Awesome, it didn't brick during the process!
But crap, the update changed the way the game plays now...

I have Brawl+ installed.
When I load up the game, everything works perfect, until the Stage Selection Screen pops-up.
After moving the cursor over a few stage icons, the game makes a loud freeze.

Everything has worked perfectly with Brawl+ until I updated to 4.3.

Should I turn some codes off or something, or codes that are not really needed?
Do you guys think that might work?

Or should I try something else?
304  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BEN on: September 18, 2010, 08:03:33 AM
Please do that. I find this story is interesting as the next guy but Pik's thread isn't really the place to discuss it.

It would be nice if someone could gather all the information and likely theories people have found so far. I would highly appreciate that since I have plans to make a machinima based on this story.
The people have no theories. o.o
But I can give you all the information you'll need, and direct quotes from the guy who's been "haunted".
305  Help & Tutorials / Help / Re: Problem with common5.pac on: September 16, 2010, 04:16:47 PM
Hold on.
The Common5.pac can have a lot of editing.
But not TOO much.

It's either that your Common5.pac has gone "bad" I have had experiences with bad ones.

http://www.mediafire.com/?mdtddxcmaly
This one works for SURE.
306  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: TheTruth.txt on: September 15, 2010, 05:58:39 PM
O.o

Don't tell me.
Is the title to draw in attention from the BEN thing from that "haunted" cartridge of MM?
>_> That's literally brilliant. /no sarcasm I'm Im srs here
307  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 15, 2010, 03:16:37 PM
good to see u got a new thread, looks really nice. u shud send me what u have so i can work on this. (im learning SFX so maybe i will be able to make Zero's SFXs.) btw i will actually be "back" when i get 3ds max back, which shud be after i get everything off my pc that i want to keep.

Good to hear you're still here. Tongue
We're currently only working on the Zero animations,
I'm sure we could use a little bit of help with SFX.

Just wondering:
Can you animation hack?
^_^ because if you could I could add you to the OP if you want to help some more.
308  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 14, 2010, 04:17:13 PM
We're attaching the Saber as an article, not an item, remember... I think...

HaveN's are fold holding things like Capsules and stuff... and you don't want that, you want it to be stuck there like Link's sword or something.

And to hold items in his hands, just make the BoneRef reference his hand...


Well, I have already changed the Bone Ref for the RHaveN to Zero's appropriate bone in Tabuu.

Eternal Yoshi mentioned rebuilding the .pac, what did he mean by that, exactly?

EDIT:Attack11 is done, going to work on Attack12 when I have time.
Okay, checking back, have you guys attached the Z-Saber yet, or have you run into a problem? >_>

if you want to know why I'm back, I'm prescribed with meds.
They said I have to keep day-dreaming and it will go away within a week. :/

But oh well.
309  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 07:13:40 PM
Hmm... maybe...

Look at a regular Brawl model and move the ThrowN around. The ThrowN moves, but no part of the model moves. That's what you want.

And by index, I mean what number it is.

Okay, I'll try and do that asap.

TO ALL PEOPLE WHO ARE HELPING/WORKING ON THIS PROJECT:
I will only be on briefly every couple days, and see what's going on probably post when I NEED to.

The reason for this is I'm suffering from depersonalization.

So this project will not move much until I get back to the forums to make updates.

PLEASE NOTE: I will be PM'ing Velen from time to time.
If updates aren't made, check the progress bar every weekly.

So bye, guys, I hope to see you soon. ^^
310  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 01:36:27 PM
TRANSN = nw4r_root
HIPN = hip
HAVEN =
Right Hand = R_hand
Left Hand = L_hand

Oh yeah, and choose the hip for the shielding

Those are the names, not the indexes...

And if you make the ThrowN reference the hip bone, the shield will not be attached to the hip. The hip will grow big and small like the shield, which is not what you want. Is there maybe a bone that when you move it, it moves nothing?

it grows? T_T
if we choose a bone that doesn't move, couldn't that end up being in a glitch since we don't know where it is?
No vertices show up when we check a lots of bones in BrawlBox.

Seriously, I kind of know what you mean by "indexed"
but now I'm confused.
311  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 01:10:01 PM
Choose one... and tell me the index, not the name.

TRANSN = nw4r_root
HIPN = hip
HAVEN =
Right Hand = R_hand
Left Hand = L_hand

Oh yeah, and choose the hip for the shielding
312  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 01:05:20 PM
I don't really mean those names, I mean their closest equivalents.

TransN is the bone that when moved, moves the whole model.

HipN is... the hip >_>

HaveN is pretty much just the hands.

You'll also want to choose a ThrowN, or the bone that the shield is attached to.

That raises a question for the TransN thing.

We have Bones named:
X
Y
Z

Which moves the whole model on the axis.
So I have to give you those names right, (cuz I did. Awesome Face )
313  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 12:58:35 PM
I'll do it for you.

Tell me Zero's TransN index, HipN index, HaveN indexes, etc.

@HackZero: Tabuu fixes bone references, not article stuff.

And we ARE hexing the article... just separately.

Actually, I'll hex the bone the article is attached to, too. But if it's not aligned right, you'll have to fix it.

Okay, yeah.

I'm not the one who knows ALL about the model,
(even I'm the one who taught them how to re-animate Zero >_>) But,
from what I know, Velen knows his way around the model very well.

wait, does he even have indexes for TransN index, HipN index, and HaveN indexes, since he doesn't have any of those bones. >.>
314  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 12, 2010, 12:49:34 PM
Screw Tabuu, it doesn't want to open any files at all.

Somebody needs to hex the article.
315  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: [NEW] Project Zero on: September 11, 2010, 09:38:57 AM
Note:
I can only do 1/3 of attack animations due to a busy schedule.
I will only be on briefly for now.
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