for all slots, you'll need a character's original fitmotionetc.pac file and do all the animations over again. one-slot is much harder, i suppose.
PLEASE NOTE: This is going into REALLY REALLY advanced hacking. >_> You might want to practice all the steps at least 3 times so you don't screw anything up. Especially IF you just started hacking. X-P
Grrrrrr....... I can't do anything right! The moment I think I can hack for myself and you filthy pirates out there, my game freezes as a result of my failure. Could someone, PLEASE, FOR THE LOVE OF GOD OR WHATEVER YOUR HIGHER DEITY OF CHOICE IS, TELL ME HOW TO PUT A POKEMON OVER A CHARACTER!!!! Sorry for yelling... I've got every file I need, but I don't know how to make it so that I can play as my choice of pokemon. Exactly, I am trying to make Captain Falcon into a blaziken... heh heh... yeah, soooooooooooo............. little help here?
With a completely hackable game, there comes retarded problems like this.
I recently updated to 4.3u and re-installed Homebrew. Awesome, it didn't brick during the process! But crap, the update changed the way the game plays now...
I have Brawl+ installed. When I load up the game, everything works perfect, until the Stage Selection Screen pops-up. After moving the cursor over a few stage icons, the game makes a loud freeze.
Everything has worked perfectly with Brawl+ until I updated to 4.3.
Should I turn some codes off or something, or codes that are not really needed? Do you guys think that might work?
Please do that. I find this story is interesting as the next guy but Pik's thread isn't really the place to discuss it.
It would be nice if someone could gather all the information and likely theories people have found so far. I would highly appreciate that since I have plans to make a machinima based on this story.
The people have no theories. o.o But I can give you all the information you'll need, and direct quotes from the guy who's been "haunted".
Don't tell me. Is the title to draw in attention from the BEN thing from that "haunted" cartridge of MM? >_> That's literally brilliant. /no sarcasm I'm
good to see u got a new thread, looks really nice. u shud send me what u have so i can work on this. (im learning SFX so maybe i will be able to make Zero's SFXs.) btw i will actually be "back" when i get 3ds max back, which shud be after i get everything off my pc that i want to keep.
Good to hear you're still here. We're currently only working on the Zero animations, I'm sure we could use a little bit of help with SFX.
Just wondering: Can you animation hack? ^_^ because if you could I could add you to the OP if you want to help some more.
Look at a regular Brawl model and move the ThrowN around. The ThrowN moves, but no part of the model moves. That's what you want.
And by index, I mean what number it is.
Okay, I'll try and do that asap.
TO ALL PEOPLE WHO ARE HELPING/WORKING ON THIS PROJECT: I will only be on briefly every couple days, and see what's going on probably post when I NEED to.
The reason for this is I'm suffering from depersonalization.
So this project will not move much until I get back to the forums to make updates.
PLEASE NOTE: I will be PM'ing Velen from time to time. If updates aren't made, check the progress bar every weekly.
TRANSN = nw4r_root HIPN = hip HAVEN = Right Hand = R_hand Left Hand = L_hand
Oh yeah, and choose the hip for the shielding
Those are the names, not the indexes...
And if you make the ThrowN reference the hip bone, the shield will not be attached to the hip. The hip will grow big and small like the shield, which is not what you want. Is there maybe a bone that when you move it, it moves nothing?
it grows? T_T if we choose a bone that doesn't move, couldn't that end up being in a glitch since we don't know where it is? No vertices show up when we check a lots of bones in BrawlBox.
Seriously, I kind of know what you mean by "indexed" but now I'm confused.
Tell me Zero's TransN index, HipN index, HaveN indexes, etc.
@HackZero: Tabuu fixes bone references, not article stuff.
And we ARE hexing the article... just separately.
Actually, I'll hex the bone the article is attached to, too. But if it's not aligned right, you'll have to fix it.
Okay, yeah.
I'm not the one who knows ALL about the model, (even I'm the one who taught them how to re-animate Zero >_>) But, from what I know, Velen knows his way around the model very well.
wait, does he even have indexes for TransN index, HipN index, and HaveN indexes, since he doesn't have any of those bones. >.>