Thanks dude. Oh yeah I must edit the OP again... But I have one question, is the Z-Saber Hilt (handle) moveable by any chance?
No, it's not. The Z-Saber's hilt polygon is attached to his "breast" bone and it cannot be moved. That is why the Z-Saber has to be summoned into his hand as an article and have the hilt polygon become invisible via PSA when he attacks. TvC does the same thing with Zero while playing as him.
After I get home today, I am going Brawl a bit, work on the Peach texture a little, then try to at least finish Zero's first two (or maybe even complete) his jabs. If I somehow can do that, we can test Zero's jabs after setting them up in PSA (though I still need to re-setup the HBC on my Wii before I can do that). We'll debug him if any bad glitches occur during the testing, and then continue.
After that, I can attempt to repaint Zero's textures by hand in Photoshop to make it look more like Brawl's visual style (which will take some studying from other Brawl textures).
After going clothes shopping... Dem these setbacks. >: (
Okay, so we start the animation, but we don't use the Z-Saber, we make his hand LOOK LIKE he is using the saber, right?
Then we just add the Z-Saber in? Alright, tomorrow, me's a gonna startz teh animations.
People who are not team members may not help. We have a certain txt file which you'll need, which information cannot be given out on this site.
Since you're new, I don't know if I can trust you or not.
Zero, they can join if they can prove they have the skill.
-and yes Ninka, it will, because the Z-Saber is a separate article in TvC. Therefore it is going to be a separate article in Brawl.
Also, Hack, you mentioned testing out the Z-Saber, did you put it in Zero's FitLink.pac?
Show me some screenshots here, I want to see what your are talking about.
I tested it as an ITEM, to test the textures. The textures are dark, once again. But it does function right, except when the chars hold it, it looks like the handle is jabbed through their hand.
Show me a screenshot. That is all I ask.
How is the Z-Saber oriented compared to the original Beam Sword?
I have 3 screenshots, I'll upload them in a few mins, okay?
But I was wondering... are you going to make all of your animations from scratch or try to make the model compatible with Brawl animations?
Completely scratch. This model is not compatible for porting animations. There's a slight chance we will make a one-slot Zero, but that's a very slim chance. ----- Well I can't find the third photo in my SD, but here are the only 2 I found.
As you can see, we need to be more concerned with the texture on the handle. it's very dark. >_>
People who are not team members may not help. We have a certain txt file which you'll need, which information cannot be given out on this site.
Since you're new, I don't know if I can trust you or not.
Zero, they can join if they can prove they have the skill.
-and yes Ninka, it will, because the Z-Saber is a separate article in TvC. Therefore it is going to be a separate article in Brawl.
Also, Hack, you mentioned testing out the Z-Saber, did you put it in Zero's FitLink.pac?
Show me some screenshots here, I want to see what your are talking about.
I tested it as an ITEM, to test the textures. The textures are dark, once again. But it does function right, except when the chars hold it, it looks like the handle is jabbed through their hand.
Oh and also, don't start any animations yet, until Velen finishes the waits and releases the motionetc.pac file. and don't rush him. >_>
Yeah, sorry about that. I'll release the Fitmotionfile tomorrow. Note that I am doing Zero's Jabs, but I'll give you his two Wait animations. The first animation is the one we use for most of Zero's attacks.
I am also going to go back and redo Zero's textures again sometime during the project. So for now just stick with HackZero's edited model (which I assume has had it's W and S textures replaced with Tex1 and 2).
The Z-Saber model? if it's that, then I still have to do it, I didn't have enough time yesterday.
I mean Zero's model.
The Z-Saber will have to be given custom animations of it's own for the attacks since it is going to be used as a separate article. Kinda like how some character articles have animations for them that are specific to that article.
Yeah, okay. I have to go somewhere, though. I'll be back in an hour.
Oh and also, don't start any animations yet, until Velen finishes the waits and releases the motionetc.pac file. and don't rush him. >_>
Yeah, sorry about that. I'll release the Fitmotionfile tomorrow. Note that I am doing Zero's Jabs, but I'll give you his two Wait animations. The first animation is the one we use for most of Zero's attacks.
I am also going to go back and redo Zero's textures again sometime during the project. So for now just stick with HackZero's edited model (which I assume has had it's W and S textures replaced with Tex1 and 2).
The Z-Saber model? if it's that, then I still have to do it, I didn't have enough time yesterday.
This is the NEW Project Zero thread. ShadowSnake gave us permission to make a new one.
プロジェクトゼロ (PROJECT ZERO)
Moveset ideas are agreed upon:
Jab: Zero performs his famous Triple Slash combo.
F-Tilt: Zero performs a two-hit attack consisting of a slash and a thrust. (From MMX:CM)
D-Tilt: Zero kicks his leg out (TvC Down-Light attack).
U-Tilt: Zero does a element-less half moon slash.
Nair: Zero performs his Aerial Slash from X6.
Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out.
Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault.
Bair: Zero does an flying Roundhouse kick behind him.
Uair: Zero thrusts his saber upwards.
Down Smash: Zero takes his Saber and spins in place, doing a stationary Shippuuga attack.
F-Smash: Zero takes his fists and performs a one-two punch attack.
Final Smash: The Triple Giga Attack. (Massenkou -> Rakuhouha -> Shin Massenkou).
FThrow: Zero gutbusters the opponent with his Buster before discharging it.
DThrow: Zero shoves the opponent to the ground and performs his Skull-Splitter attack on the opponent, putting them in a downed state with no KB. (from MMX:CM),
BThrow: Zero dashes behind the opponent and fires a charged shot into the opponent's back with moderate KB (imagine something similar to Sonic's Dthrow, except it makes them airborne).
(MOVESET BY VELEN ZAIGA)
THE TEAM s o u l z e r o Velen Zaiga ShadowSnake
NOW HIRING! ANIMATORS NEEDED.
PROGRESS ||||| 5.7%
What is Project Zero, exactly? Project Zero is a project where a whole group of texture/animation/PSA hackers are gathered and devoted to put Zero in Brawl.
The team, is currently working with the Zero Import by -BigSharkZ-, and the model resized by s o u l z e r o, a.k.a wafflehack.
This project has been started by ShadowSnake, but has currently left for the moment and will come back soon.
The second person ever in KC-MM, to know how to re-animate the Zero Model, was s o u l z e r o.
We have tried to work with BeyondYou's Zero model over Link, but since the import is now working, we decide to REALLY put Zero in Brawl.
The team is in need of Animation hacking help, because the team is only developed by 2, because SS is currently gone.
Thread by: soulzero and シャドースネーク
NOTE TO PROJECT ZERO DEVELOPERS Haven't made this clear, but, if you are going to release a file to the team, do not post it here, PM the link to the team members.
*NEW* WHAT'S DONE Textures on armor (soulzero) (Brawlified textures are being created by Velen Zaiga) Resizing (soulzero) Wait animations (Based off Megaman games) (Damage wait is also included) (Velen Zaiga)
WHAT NEEDS TO BE DONE Attack Animations Entrance Winning poses Taunts Falling Animations (almost finished) PSA Material editing 1 more Wait animation and more to list...
NOTE: TO PEOPLE WHO DO PSA AND WANT TO WORK ON THIS We are currently not hiring any PSA'ers until all animations, or MOST animations are done. Please wait, and check back every 1-3 weeks to see our progress.
We are working out questions with the model, but until then, PSA'ers must wait.
TEAMS' TO DO LIST
Velen Zaiga's To Do's: Finish General Animations: (Wait1 - Rebound) Finish Attack animations: (I'll do Attack11-13 and the Up Special) Finish Throwing animations. Finish Thrown animations. Finish Miscellaneous animations (anything that is not any of the above.)
s o u l z e r o's to do: Falling animations 1/3 of the attack animations