Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 11 12 13 [14] 15 16 17 ... 61
196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash Bros 64 Link Entry on: March 01, 2011, 10:58:47 PM
Stop dilly dallying, just spawn the article in PSA and finish the animation. This should have been done ages ago.
197  Help & Tutorials / Help / Re: Another one of my super secret "test my file" threads :P on: March 01, 2011, 10:53:37 PM
Anyone online right at this second? I need someone to test ASAP.
198  Help & Tutorials / Help / Another one of my super secret "test my file" threads :P on: March 01, 2011, 03:54:02 AM
Need someone to test a file.
199  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sound Effect replacement in Gecko theory on: February 28, 2011, 07:11:50 PM
It's assembly code, there is no lack of tutorials, it is a lack of USB Gecko's.
200  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Yo KC. Some [censored]'s going down ITT on: February 28, 2011, 06:33:36 PM
I can get on writing a program to export normals into the MDL0, same principle as vertices.
201  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sound Effect replacement in Gecko theory on: February 28, 2011, 06:05:16 PM
This is why PW doesn't make a new code, coz he doesn't want to.

He said he isn't going to update FPC 4.0 so it is not gonna happen guys (unless someone else does it, but I doubt it).
202  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Yo KC. Some [censored]'s going down ITT on: February 27, 2011, 11:14:28 PM
Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  Im srs here

If more people here knew C#, or where willing to learn it, Brawl hacks could be flawless. Random C# developers don't care about Brawl hacks, but we do. The problem is that most of us don't know C# (I do though). Brawlbox already has the mdl0 file separated into editable variables, but it takes time to write and edit code to modify them without errors. C# really isn't a hard language. Take the modset group for example. They're modifying Brawlbox's code, but not for character hacks. We need more developers to focus on editing mdl0 models and not other nodes (like SRT0 and AI).

I'm not a random C# dev >.>
203  Help & Tutorials / Help / Re: Texture Mapping / UV points on: February 26, 2011, 05:31:27 PM
Look at the ID's.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Official KC:MM Project Zero. (New Thread Manager & STILL HIRING!) on: February 26, 2011, 05:09:17 AM
I'm still interested in animating for this project. There is a sample in my BrawlVault (keep in mind they where rough and quick).
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!) on: February 25, 2011, 03:34:54 AM
I'm keen to do a few animations here and there.
206  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Materials Collab Thread on: February 24, 2011, 05:40:35 PM
Anybody know how to make pikachu's tail a solid object? I know it has to do with materials, correct?

Pikachu's tail is already a solid object and no, it has nothing to do with materials...
207  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: February 24, 2011, 05:39:46 PM
So basically that means the following once you get this thing up and running?

No more Trans N glitches
No more tiny shield glitches
No more thrown N/being thrown glitches
No more have n glitches?

^ for any model from any character? =3

If so, that would be amazing!
Also, what bone ID's would I use if I ported a character over to a diff character with this tool?

It means a lot more than that...
208  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: February 24, 2011, 04:03:31 AM
Have you guys talked to RandomTalkingBush about it? I'm sure he knows a fair bit, because he's manually imported 3 TF2 models by going through a DAE file with a hex editor.

That is all common knowledge what he did, what isn't commonly known (or not known at all) are materials and shader definitions (and a few other things that aren't particularly vital to get a working model).

Well I haven't talked to Tcll in a while, I've been working on my converter every once and a while, Vile's been off messing around with his vertex injector and I think Mariokart's looking into the format on his own. It's all kinda unorganized right now, everyone's doing their own thing...

I think I'm done with the MDL0 format (or at least taking a break from it), I've been making a few tools to edit the internal data of retail PKG files.
209  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: VILE's Vertex Stuff *New Poll* on: February 20, 2011, 01:20:07 AM
First, the good news.



Now the bad news, I forgot to change the settings for the screen recorder, so only the last 10 or so minutes got recorded (I was just touching up the hair). Idk if you guys would want that.

EDIT: I fixed her breasts, in the pic here they are weird looking. Also, about the time lapse, I might be able to give the next best thing, I will edit her face and give a time lapse of that.


Don't double post man. Your Rei vertex is fine. It just needs more details. Use the original Zero Suit Samus textures for the shading, then removes the Chozo crest on her left boob.


That isn't the texture... those where just color materials to post a pic of the vertex itself. I have begun work on a texture from scratch, I'm working on a program to redo the UV coordinates so I can put a flatten map on and get accurate straight lines.
210  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: VILE's Vertex Stuff *New Poll* on: February 20, 2011, 01:14:01 AM
I thought my Rei vertex turned out way better than my quick Ryu test but apparently no one else thinks that way >.>
Pages:  1 ... 11 12 13 [14] 15 16 17 ... 61