Now the bad news, I forgot to change the settings for the screen recorder, so only the last 10 or so minutes got recorded (I was just touching up the hair). Idk if you guys would want that.
EDIT: I fixed her breasts, in the pic here they are weird looking. Also, about the time lapse, I might be able to give the next best thing, I will edit her face and give a time lapse of that.
I made a quick Yoko Littner vertex hack, but half of the time lapse video is screwed (I changed a setting for the worst before i started recording). It is screwed up while I'm making the shoes, butt and boobs.
I just realized I screwed up the vertex order at the start of that model >.> I won't be able to import it. Say goodbye to Jill (I know I said guess, but it was obvious).
I thought it was Noel from Blazblue xD But it sucks to hear that, i was pretty curious on further screenshots.
Fail to me then, I thought it would be more obvious that it was Jill
I just realized I screwed up the vertex order at the start of that model >.> I won't be able to import it. Say goodbye to Jill (I know I said guess, but it was obvious).
Nobody wants to make this, nobody would actually use it, and it would be a pointless waste of time for both the person making it and the person trying to use it. Really? a MLD0 viewer? take a picture if you want to show people so bad. Even if you could edit animations with it, that'd be ridiculous to do on such a small screen. Nobody is going to make this for you, but if you'd like to try, go right ahead.
^This, exactly this. And by the time this'd happen, SSB4 will be out. lol
Does anyone know if SSB4 rly IS going to come out?
Well seeing the success of SSBB there is no point in not making it.
Sakurai said himself he wouldn't make another. Yeah, they'll be another, but it won't be the same without him
If this double patches within seconds maybe we can do the vertex on 3DS Max then double patch on this program.
Yeh, that's what you do. You get your .dae you're going to edit, open it in 3ds max, export it as an obj, edit the vertex however you want, save you're edited obj, get the mdl0 file you are editing, the 2 obj and run the program. To double patch you get the .dae of the mdl0 the program spat out, save it as an obj and run the program.
I think instead about talking about the new method we better talk at that awesome Ryu who is it over Over Snake?
Originally it was going to be over Snake, but he is a prime example of AiS not doing his job. Snake with AiS is missing 2 objects, meaning he can't be put to use with my program.