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61  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Undo and Redo anyone? (Post 1426) on: June 17, 2011, 06:47:33 AM
add the bone matrix to the verts... that's it
I said this in the chat ages ago...

I said transforms are mostly bone matricies.
62  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~ on: June 16, 2011, 08:34:58 AM
hey Vile...
that's in Python right??

why not merge it with Tkinter and give yourself a dialog box to open the MDL0 and obj files :/

I'm thinking you just set a button to click for the open dialogs
(one for MDL0, the other for OBJ)

instead of having to name the files independently Wink


from Tkinter import *

mdl0 = askopenfilename(filetypes=[('Brawl MDL0', "*.mdl0")])
obj = askopenfilename(filetypes=[('Wavefront', "*.obj")])

Its in C#, I thought you knew I didn't know Python. Embarrassing as it is to admit, I don't know how to create a basic GUI (this includes open dialogs), I've been meaning to look into it, but I have been a bit lazy.
63  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project SoulCaliBrawl: Yes or No? on: June 15, 2011, 09:22:13 PM
Just let brawl have its own style, that's why brawl is brawl and not street fighter.
64  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Pokedex 3D curiosity... on: June 15, 2011, 07:50:06 PM
http://www.mediafire.com/

Drag the file onto that green square and hit upload. No account needed.
65  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Pokedex 3D curiosity... on: June 15, 2011, 07:35:16 PM
Ah, so I take it importing these models will be impossible?

Not if I write an extractor. Apparently no one wants to send me the file though >.>
66  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~ on: June 15, 2011, 06:37:08 PM
That's like waaayyy off what I'd asked. I know that AiS converts BRRES, thanks. Since I wrote a tutorial for a DAE-based method, I should know by now.
I was talking about VILE's program working quirky with an MDL0.

Anyways, let's try it again with v 0.2 ...

Edit : What a surprise. I get the exact same error.

So yeah, clarifications on that step please ?
I mean, it's not like it's the third time I asked, and that both Jack and I asked the same thing in the Admin section ...

Either that step is really porrly explained, or we'll need a few clarifications on what exactly do we need for settings to export the OBJ files. I really don't think the issue could be coming from anywhere else considering how short that mathod is.

Sorry, yeh that step is poorly written (I never noticed it before).

This is what you need in the VVBox folder:
- The original MDL0 file (straight from a fresh pac file) and name it "original.MDL0".
- The OBJ you created from the dae file AiS gave you, name it "original.obj".
- The edited OBJ, name it "new.obj".

I will rewrite the readme with the next release.
67  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Pokedex 3D curiosity... on: June 15, 2011, 06:29:24 PM
yeah we kno that already Velen Tongue

anyways, i just went through the file in HxD... i saw no trace of any MDL0. There was however a weird model format, which i've never seen b4... but maybe u can ask VILE.

Send us the format, I might write and extractor if I get bored. I'll at least document the file.
68  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~ on: June 15, 2011, 08:01:01 AM
curse me if I'm late on explaining this, but AIS runs brres files...

EDIT: above comment prbly was not needed...
sry I don't use your program vile Tongue

No problem, AiS does run off brres/pac files.
69  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Pokedex 3D curiosity... on: June 15, 2011, 05:38:15 AM
Send me the file you want to get checked out. I might work on the model format.
70  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: June 15, 2011, 03:29:49 AM
*Looks at this thread*

*Thinks*

Maybe.
71  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* on: June 14, 2011, 09:35:26 PM
Vegeta. D:

I have a lot more planned for Vegeta, but I don't really want to steal Beyonds spotlight with my own version, so I might fix it and release it while I work on my own.
72  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* on: June 14, 2011, 09:27:23 PM
Ok I saw a tonne of people couldn't get this to work (purely because it didn't support many characters). Initially I planned this release with many more features, but because I probably won't work on this too much in the near future, I just released a version that has complete character support.
73  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Back to the hacks. on: June 11, 2011, 06:46:21 PM
It might through a lot of effort

It actually won't.
74  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: project: S (S is for stamina) on: June 11, 2011, 07:13:56 AM
This should be renamed to "Project: N (N for never get done)".

For this to be decent, you will need LOTS of good moveset hackers, most of the ones who made decent movesets are either not active anymore or work on their own thing.
75  Help & Tutorials / Help / Re: Vertex Swap? on: June 10, 2011, 07:48:08 AM
Don't be gay, keep the tits Cheesy
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