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76  Help & Tutorials / Help / Re: Create a DAE with Model TvC on: June 10, 2011, 07:43:42 AM
TvC models commonly (if not always) store the face data in triphans.

Because AiS only supports tristrips face primitives, anything that uses a format to store faces other than tristrips will cause a crash.

Wait for TCLL's model exporter, it should support all the known face formats.
77  Help & Tutorials / Help / Re: Model Import- Help please, at my wits end on: June 08, 2011, 02:24:52 AM
Did you just edit the existing vertices on samus? Or did you add/remove some?
78  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: nintendo vs capcom, new brawl gameplay idea... on: June 07, 2011, 06:07:37 AM
I've thought of this before, would be interesting, but a serious amount of work would have to be put in this for it to be good (professional level).

Cool idea, but with the amount of people with skills high enough to pull this off makes it near impossible (to be a decent hack, not just completion).
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou on: June 06, 2011, 11:32:45 PM
just a question... who would R2-D2 be over?
Ike, everyone is always over him.
80  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 04, 2011, 01:06:41 AM
Well, make it where it's sorta has "basic" translations.

there are programs done in basic. maybe making it seem more basic, and making actions slightly more understandable. and having advanced options for a more advanced PSA as well.

but this is much harder that it actually is.


Another Suggestion would be actual tips and suggestions. or giving example codes on how an advanced move might work. example:

Making Marth's down-b make him spin around. show what you change inside the specials/sub actions tabs in a convenient text document. i work by example.

I'm afraid logic is as simple as it can get. Most actions are explained pretty clearly. I like the example idea, maybe set up a wiki with examples?
81  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: June 03, 2011, 05:53:42 AM
I think people still don't understand this whole model importer thing.

The reason brawl skeletons are being used is solely for the purpose that animations created for that character are compatible. Removal of bones will mess it up. You can make a completely new skeleton as long as you make animations compatible for that bone structure.
82  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou on: June 03, 2011, 02:05:25 AM
Sorry for not fixing Vegeta guys, I have been doing other stuff lately.

I may have some free time tomorrow and the day after, I will try and do it then.
83  Help & Tutorials / Help / Re: How do you access the contents of a .vld file? on: June 02, 2011, 12:14:52 AM
They are just lz77 compressed BTEX files.

Although if you run that VLD straight through something like lz77ex, it only outputs the first file, you will have to split them yourself.
84  Help & Tutorials / Help / Re: How do you access the contents of a .vld file? on: June 01, 2011, 06:37:45 AM
I'm just going to shed a little light on posting help threads and file format threads.

Generally you don't post non brawl related threads in the "Help" section (It doesn't bother me, but other members will give you trouble for it) and when posting a thread about a file format, keep in mind the extension is not universal (meaning that not all .vld files are the same). If you want to increase the likelihood of being assisted, upload a file of the nature that you want help with and link it in the opening post.

Also, this probably isn't the best place for this type of help (majority of the members are young and/or have little knowledge and experience with reverse engineering work), shuffle over to the XeNTaX forums and post a thread in the "Game Archive Research" section, generally a member will write you a custom QuickBMS script to extract files from the file format you are having trouble with.

Again though, post a link to the file you want to extract and you might get some help from this forum (will most likely be from me).
85  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Will take some simple program requests on: May 31, 2011, 09:26:04 PM
Look into C# and help out with BrawlBox.

To me it is easier than Python.
86  Help & Tutorials / Help / Re: Removal of Polygons equals Brawl having lagging issues? on: May 31, 2011, 05:03:10 AM
I've never used "SSBB Polygon Deleter", but if it actually modifies the object block, I can almost guarantee that they aren't removing the objects properly. The best solution would be to go to the vertex groups and null out the vertex positions.
87  Help & Tutorials / Help / Re: Adding animations and subactions on: May 31, 2011, 04:59:25 AM
I while back I had a talk with PW and asked him why adding sub actions results in a freeze, apparently it is calculated by the module files. We cannot modify the sub action count until we both have a program to edit modules and a program to add new sub actions (isn't too hard).
88  Help & Tutorials / Help / Re: Giving AC Cloud FF7 Cloud's Ultima Wp. How? on: May 30, 2011, 09:28:15 PM
If people didn't give you an answer before, saying "Anyone?" probably won't get a reply now.

If no one knows, no one knows. You will have to figure it out yourself, sorry.
89  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 30, 2011, 06:46:03 PM
it's just illegal.

and i don't like depriving a company of what little funds they can get. i'll just wait till i get the money (which will be 10 to 12 months) and then buy the program for 1 model... kinda sad actually...

Quick BMS is free...
90  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 30, 2011, 06:59:05 AM
I have no idea on how to use this, it's just code, how do i use the code is what i'm asking... or make it usable, i really want this inuyasha model, i have the .DFF and the already extracted .TXD parts, so i have the textures, i just need the models themselves.

Like I said, it's looks like a quick BMS script. Google it and you will find some answers.
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