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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 22, 2010, 08:51:21 AM
Ruin is basically a magic attack that explodes when it contacts an enemy but the catch is that it does physically damage instead of magic
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 21, 2010, 12:24:01 PM
i would suggest somethings but this originally started as a request...
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 02:53:49 PM
alrighty then i guess i will wait until something needs further testing
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 01:52:08 PM
hey no reason to apoligize just helping you out btw the one with cure and aero will be mixed with this one rite? And i cant even find the one with those moves anyway
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 12:22:38 PM
oh ok i understand that, but when you have the opponent in just the right amount of distance between you 2, u can't reach them because they are too far horizontally
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 12:08:48 PM

[/quote]

The Wait animation is theshyguy's, and yeah, it's really good! Smiley

Got it, I'll speed up the little gap there.

I'll just change the down smash's animation so that the sword doesn't stick through Ike's head.

I'm not sure what you mean by "closer" here, but the distance the opponent travels will change with how much damage they have... it might seem like too much at lower percentages, but not enough at higher percentages. Do you think I should lower it or make it higher?

Thanks for the input!
[/quote]

No prob!
Im talking about the automatic jump. It seems not close enough to chain a combo. btw "B" freezes
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 11:37:56 AM
ok i just tested the one above and:

Wait Animation: looks really good, it just looks like the legs need to be closer a little bit.
AAA: there's a slight pause between in the animation from the second A and last A
Down A: That is a really good Blitz!
Smash dwn A: Can you switch this animation with down A's? This animation has the sword going inside her head XD
Up A: Great job on launch, but is there anyways you could have her get closer the enemy when she leaps maybe?
Side Smash: I like it!

Im not sure if these things are what he wants but these are just little suggestions  i thought would help out hopefully
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 15, 2010, 10:09:01 AM
on the first page the link for the new pac doesn't work
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 14, 2010, 08:52:50 PM
hey ethanrogers i wanted to help out since the beginning but i couldn't. Now i can. I'm a really big FFXIII fan and i know the game very well. Things that need testing I can help out with so you can get it like the way she is.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: July 26, 2010, 11:18:20 AM
the down smash was completly the same when  i tried it
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS! on: July 19, 2010, 06:55:09 AM
u said u need testers? I can help out with that
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning! - FFXIII - WORKING ON PSA! on: July 14, 2010, 08:43:58 AM
so this mod will be over ike... that means he will have  to become more agile right?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning! - FFXIII on: July 01, 2010, 04:39:05 PM
thats great news! Yea Samus is more agile than zelda, but for her up smash i think should be something else than army of one...i just dont know what to replace it with tho
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning! - FFXIII on: June 29, 2010, 08:23:51 AM
here:
http://forums.kc-mm.com/index.php?topic=9549.0
I have no idea how this person did it though, but i know what you mean the scythe was ridiculous lol
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning! - FFXIII on: June 29, 2010, 06:37:53 AM
I just know the basics, so ur going to need more help than just me (i'm new). Try to find somebody who has a lot of experience with PSA and Brawlbox. As for the sword, there was a texture having a knife as a weapon for Zero Suit Samus. The cape though i think can't be done.
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