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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] on: May 22, 2019, 11:18:12 AM
Since this got bumped, do you know where Lilith put all of Mario's Ultimate animations? Aside from the new taunts?

You have to download the KitsuBrawl Ex build they made. (It has all sorts of cool things in it. And Lillith recently added new Ultimate animations to Doctor Mario as well, so I'll be sure to work on him soon too! ^u^ )
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] on: May 18, 2019, 05:37:45 PM
so you're using Brawlex but replace existing characters and not adding anymore slots?

Yeah, I can't figure out how to get new slots to work because I don't know how to get the coding right. I just used Brawl Minus as a base, so in doesn't have codes to support any of the fancy newer CSS.bx files and such. Which is unfortunate, but it's what I've got to work with.
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: add more characters? on: April 23, 2019, 05:34:34 PM
There's this thing called BrawlEx, it allows you to somewhere around a total of a hundred or so (maybe more), I don't know how to use it very well, and I certainly do not know how to set it up. It require some slightly complicated coding that I don't understand, but they have tutorials and things about it here on the forum.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] on: April 22, 2019, 08:27:42 AM
Thank you so much for the update to Mafia Mario. Didn't even know they had gotten more animations from Ultimate ported, and his down-air feels much better now.

I only had two things to suggest again. First being the hitboxes on his Ultimate animation F-Air. I think they're still the hitboxes to Mario's normal F-Air which makes it very hard to actually hit with..

The second being that when Mario jumps off Cappy after hitting a foe with it, he goes flying very far very fast. Could that be toned down a bit, or kept like the original version of the Cap Throw? Wonderful work so far though.

Yeah, his forward air is a bit awkward, I'll try to fix it, but so far I haven't been to good with making good hitboxes. I can slow down the Cappy jump though.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Is My Character Idea Possible? (Rotom) on: March 30, 2019, 11:04:51 PM
Judging by which moves you want as his specials, I'd say mario would be the best choice, he has FLUDD, the cape, and the fireball, all of which gives you a lot to work with.
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Is My Character Idea Possible? (Rotom) on: March 30, 2019, 03:24:17 PM
You could totally have Pokedex Rotom as one of his taunts. Tongue

Post Merge: March 30, 2019, 03:25:35 PM
Also, there is a similar moveset, Kecleon:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217442

It's not Rotom, but its the same idea sort of.
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] on: March 27, 2019, 04:02:24 PM
If I could throw out a little feedback, specifically for "Mafia Mario", his down-air change, where he is able to stall briefly by holding A doesn't work very well. If anything, could I suggest the spin to be his netural-air, while his down-air could be Dr.'s Ultimate stomp? There is a PSA for it.

Really loved Luigi in Minus, can't wait for him.

I've been working on improving his down aerial, and I can't really replace his down air because I'm going to give that to Doctor Mario, who I main as in Ultimate, so I want him to keep his original attacks to himself.

I've had more ideas for all the characters, and I should really update this list.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Help Wanted] on: March 18, 2019, 08:26:47 AM
heres a better ruby rose modelhttps://www.deviantart.com/whimsicottsh/art/MMD-RUBY-ROSE-DL-OLD-446724016 but however its a mmd model 

I unfortunately haven't quite figured out how to rig models... I can do small things, like rigging one object to a single bone, but all my efforts have been pretty much fruitless.
9  Super Smash Bros. Brawl Hacking / Project Concepts / New Special Brawl Mode: Bomb Blitz (concept) on: March 12, 2019, 11:07:28 AM
I just had a crazy idea. A new special brawl mode, Bomb Blitz.

Basically it works like this. The only items that spawn are bombs. If your attack lands, it summons a bob-omb, leading to maximum chaos and maximum epic fight scenes.

But I don't know how to program, so I can't really do it myself. It's just a crazy idea I just had.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Currently Rigging Smash Ultimate Dark Samus on: February 20, 2019, 02:21:56 PM
Maybe someone will make an Ultimate moveset for dark samus, it's possible right??? If not, then I guess just use the most downloaded moveset.
11  Help & Tutorials / Help / Re: Brawl Mods Regarding New Character's from Smash 4 and Ultimate? on: February 14, 2019, 05:01:06 PM
There have been a few, mostly of Echo fighters, but a few non-echo ones too.
Mostly from Smash 4, no Ultimate ones yet.

Here's what I could find:
(Most of them made by Lillith.

Mario (with Ultimate taunts): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217296

Chrom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217269

Lucina: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217268

Corrin (crashes on default vBrawl, which sucks because I use vBrawl) : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217068

Robin (dispite being "reported" it still works fine) : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216970

Roy: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215135

Dark Pit: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214726

Cloud: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213612

Megaman (this ones not made by the same person, and is less good: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34975

Hope this helps!
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. CLRS (RWBY Mod) Official Thread [Work In Progress] on: January 14, 2019, 11:51:37 AM
Because of the hitstun I'm adding on all the attacks, you can combo way easier, especially in Turbo mode.
13  Help & Tutorials / A/A Tutorials / Re: [Intermediate] Effect.pac Expansion Usage Tutorial on: January 14, 2019, 08:39:59 AM
Wait...... what do I put in for the Trace ID then????
14  Help & Tutorials / A/A Tutorials / Re: [Intermediate] Effect.pac Expansion Usage Tutorial on: January 12, 2019, 03:14:36 PM
Oh... so, If I wanted to keep Mario's ef_mario gfx, but add sword trails... would I have to rename the texture TexCustom00Trace00?
15  Help & Tutorials / A/A Tutorials / Re: [Intermediate] Effect.pac Expansion Usage Tutorial on: January 11, 2019, 02:20:00 PM
Cool. So... how exactly do I know what trace id to use??? I've got it all set up, but I don't know how to get the sword trail to work right. Sad
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