Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 8 9 10 [11] 12 13 14 ... 21
151  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 29, 2011, 07:33:58 PM
Does anyone know what I have to do to get my "work" to go in game? I took Knuckles' model from STGGREENHILL.PAC. I added a punch of bones to it to give it a similar bone structure to Sonic. I tested Sonic's Animations on him in Brawlbox. They all looked nice, and fit perfectly. I put him on my SD card as FITSONIC01.PAC and FITSONIC01.PCS. I tried to load it, and I get the freezing loud beep of death. Any suggestions? Anything I'm missing? Does this have to do with the added bones, or does this have to do with the whole "putting a model over top of a playable character" thing, and I'm just missing vital a step or something. If someone else wants to work on it, I can upload my work so far to you.
152  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Tekkaman Blade Release Soon, Ammy exporting started on: August 02, 2011, 02:34:06 AM
Hey, I noticed it says that one of your current projects coming up is Melee Young Link over Toon Link. I would die for this, so, I ask, do you have a Melee Young Link Model to base this off of? I can get one for you if you'd like, like I did for Roy.

(If you've said anything previously pertaining to anything in my post, I apologize for not reading it properly.)
153  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Who do YOU want imported? (Not a request thread) on: April 22, 2011, 09:17:27 PM
Master Chief (ripped straight from Halo 3)
I would think that'd be MUCH too high poly. Any thoughts?
154  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Who do YOU want imported? (Not a request thread) on: April 21, 2011, 08:24:48 PM
All of the Melee stages that aren't in Brawl. What? Is this a character only thread?

Also: Young Link with Toon Link's bone structure, Melee Pichu with Pikachu's bone structure, Mewtwo with Lucatio's bone structure (minus the tail, that can be edited a little) and Melee Dr. Mario with Mario's Bone structure. No real need for Roy, unless I'm missing something. BeyondYou's Roy is perfect as far as I am concerned.
155  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: April 16, 2011, 07:17:02 PM
Im'ma make a list of characters who may possibly have a generic .rel (like marth) that have and don't have articles.


No Article (May be generic characters):
Marth
Ganondorf
Bowser
Jiggs
DK (Excluding FS)
Pikachu
Cpt. Falcon (excluding FS)
Sonic (Excluding FS)
Lucario
Metaknight

Up to my knowledge, those are who I think are generic.
And please, correct me if I am wrong or add any who are missing
You are so wrong it hurts. How did you find out if they have an article or not? Did you just take a guess?
156  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: April 13, 2011, 05:37:53 PM
Sure, Mr. Diedhammer98! I'll take it!
157  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: April 07, 2011, 05:34:21 PM
Dant would hate this thread too.
Sad


I want to make a T-Shirt with the Captain America Shield on the front that has the text above it "Dant was Right."

If you don't get this, I understand. If you DO get this, I feel bad for you. lol
158  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kid Buu Wins Poll! Roy RELEASED! on: April 06, 2011, 07:32:19 PM
Now that, would be epic, Osohe Castle Boy.

At least revamping the MKart64n's Mewtwo.

Might as well throw Shinobu on there ;o

I understand the joke. I even find it funny, but I have to know...

Castle? lol

i dont see why everyone wants revamps of mariokarts work, mariokart had 5 years experience in 3ds max and his work was pretty much perfect already and i doubt Beyond could do better. (no offence Beyond)  Undecided

I don't understand why people like you DON'T want a revamp. Look at the tail! It's bent, when in T-Stance (Which is a big no-no). This doesn't allow him to properly use most of his tail based moves. Whenever he puts his arms in certain positions (like, you know, in his waiting animation) his shoulder's spike up. His ear...horn... things still looks like Lucario's ears (which has more to do with the normals/shader's, really. I think I might be able fix that, because I've done some research into shaders)

These are all problems caused by using polygon wrapping, instead of just eyeballing it, and using the human touch.

Yes, if you catch the model in game at JUST THE RIGHT ANGLE and in JUST THE RIGHT POSE it looks perfect, but have you ever tried playing with it? No offense to MarioKart, but it doesn't look good.

BUT THIS HAS NOTHING TO DO WITH BEYONDYOU. I ORIGINALLY SAID IT AS A JOKE. PLEASE DO NOT RESPOND TO THIS POST. IT'S COMPLETELY OFF TOPIC
159  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kid Buu Wins Poll! Roy RELEASED! on: April 06, 2011, 06:47:26 PM
MAKE WHATEVER YOU WANT, AS LONG AS WHAT YOU WANT IS A NEW MELEE-STYLE MEWTWO OVER LUCARIO VERTEX.

=P

I love you!
160  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 06, 2011, 04:52:40 PM
Heeeeello? PLEASE someone tell me What Im doing wrong
Just following the instructions I gave, the normal Marth .REL doesn't work over Wolf, Jigglypuff, Fox, Diddy Kong, nor Game & Watch. There are most likely more characters that won't work, but they've yet to be tested.

It DOES work on Marth (duh), Ike, Yoshi, Ness, Rob, and possibly more, but untested, characters.
161  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 06, 2011, 04:10:01 PM
http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules#MARTH
See those addresses?
Pretty much the same as the ones Oshtoby posted.
Wiki page was created on September 28th 2010 and last edited October 4th 2010.
Oshtoby posted his findings April 4th 2011.
It has been around 7 months before one of you even figured out how to patch Marth's module, yet it was available all that time already.

Well, in my defense, I knew you COULD do it, I just never did it since I hadn't been motivated. The only reason I made the Marth .REL over Ike when I did was because a perfect Melee-type Roy model came out, and I wanted to use it. This is why I said that I really didn't do anything. I just used Dantarion's notes (exactly the ones you posted).

If nothing else, this experience has left me feeling a little different about the Project M team. I do not think you're snoody anymore. I posted one simple thing, and it cause a whole slew of "I DIDN'T READ ANYTHING YOU WROTE, BUT I HAVE QUESTIONS ABOUT IT" comments. I fully understand you guys not posting every detail about your discoveries, and how to replicate them.
162  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 10:00:28 PM
As Dantarion would say

I HATE THIS THREAD

And it's all your fault


I'm sorry, BeyondBoobies. I feel this is my fault. I hate this thread, too.
163  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 08:37:41 PM
To everyone complaining that Marth can't go over whatever character:

Okay, I'm going to type this out as thorough as I can. This goes for almost ANY character.

Take my Marth-over-Ike pack
Use it.
Now leave my pack alone, the rest of these instructions have nothing to do with my pack.
Take Ike's generic .REL, which can be attained in the OP of this thread.
Make the hex changes in it to put it over a [censored]y character (in this case, Jigglypuff)
Put that .REL in your "modules" folder, replacing the sucky character with Ike.
Take all of Ike's Files off of the disc.
Rename them from FitIke.PAC and the like to Fit[INSERT CHARACTER YOU'RE REPLACING HERE].PAC (FitPurin.PAC in this case)
Put them in that respective character's folder on your SD card

Now, select Marth to play as Marth.
Select Ike to play as Roy.
Select the [censored]ty character (like Jigglypuff in this case) to play as Ike.

Now, the [censored]ty character (Jigglypuff in this case) is out, and NOT able to be played as.
Ike is STILL able to be played as
Roy is able to be played as
Marth is able to be played as

Simple little bandage on the situation.
164  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 07:43:21 PM
Ok, I just tested it in-game. It freezes when I exit the match. Sad

When it said "3, 2, 1 Go!" I immediately did the "No Contest" button exit thing. Then it froze. I can see Roy in the match though.
Jigglypuff confirmed for not working, then.
165  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 07:24:53 PM
Wait, wouldn't I have to have the codes:
"Jigglypuff has Ike's IC Constant"s instead of "Ike has Marth IC Constants"?
Same for "Ike uses Marth's Sound Bank"
You're replacing Jiggs? The soundbank won't matter, he just won't make sound. To test it WITHOUT the codes, don't jump and don't punch. Just end the match immediately (by pressing start and exiting the match) and see if the game doesn't freeze. If it doesn't freeze, congrats, it SHOULD work perfectly with the codes.
Pages:  1 ... 8 9 10 [11] 12 13 14 ... 21