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166  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 07:05:54 PM
So I followed your directions, Oshtoby.
Here's what should be the Marth(Roy) over Ike which is modified to be like PW's ft_ike.rel(which is saying this .rel can go over anyone) changed to be over Jigglypuff

ft_purin.rel: http://www.mediafire.com/?71axwbbi86s376o

And have you tested it?
167  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 06:39:56 PM
I have to say, this is quite a accomplishment. I can see how similar the offsets are to Dantarion's notes, though I must ask, how did you know to go to 16F when the notes say 16C?
Patterns with the other .REL's, and their values that are also in Dantarion's notes.
168  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 06:13:36 PM
Yeah, isn't that 16F?
He wanted 16E. (00)
No no no, I messed up. It's 16F. 16F is correct. Sorry.
169  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 06:05:33 PM
OsoheCastle boy, you should port it over a character that's unwanted, not Ike.

Jigglypuff, ROB, Mr. Game & Watch.
I put it over Ike, with the intent of putting IKE over someone else. Ike is easy to port of anyone else. Marth is not.
170  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 05:50:40 PM
I was about to, when I realized I gave you the wrong first address! Sorry, I feel like an ass now. It's not 0x16E, it's 0x16F. Sorry. I'll show you exactly what to do to find addresses in a moment, using a picture.

EDIT:


You want to find 0x16F? You go to the 00000160 row, and look in the 0F column, to get 16F.

All hex is is a numbering system that goes from 0-15 instead of 0-9, with 10-15 being represented by A-F. This was developed in computers as a shorter way to write bytes, which are written by ON/OFFs, also known as binary. Binary is ALSO a numbering system, ranging from 0-1. 01 binary equals 1. 10 binary equals 2. 11 binary equals 3. 100 equals 4. 101 equals 5. 110 equals 6. 111 equals 7. 1000 comes next, and it equals 8. That goes all the way up to 255, as far as a computer is concerned, because a byte is eight slots. 11111111 binary is 255 in decimal (which is the 0-9 numbering system). Now, take this into account: FF in hex is ALSO 255 in decimal. FF is much easier to write than 11111111 is it not?

Hex is basically computer talk (binary) short-hand. What you're looking for is a specific byte (the character ID) in a sea of bytes. Each byte in that file, which composes that file, has an address. Most hex editors are formatted to be able to find bytes at a given address easier. Not all, but most.

And I hope that's helped someone out there. guarantee it hasn't. These are the rantings of a mad man.
171  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 05:01:13 PM
If someone ELSE wants to try patching the Marth .REL, here's how to do it.

At the Address 0x16F, put the character Id of the character you're going over
At the Address 0x237, put the character Id of the character you're going over
At the Address 0x18AF, put the character Id of the character you're going over
At the Address 0xA507, put the character Id of the character you're going over
At the Address 0xA56F, put the character Id of the character you're going over
At the Address 0xA5CB, put the character Id of the character you're going over

Go for it. Make sure to post your results here.

IDs are located here:
http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules

Since you're looking for Jigglypuff, that would be under Purin on that page, and the ID would be 25
172  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 04:40:01 PM
Well, you know how KTH uploaded Roy over ft_Ike.rel? Well, can you edit that ft_Ike.rel for that ft_ike.rel to go over Jigglypuff? Thank you if you do.

Good luck with your things/notes on this. Wink
You do it. I've given out the instructions, with the exact hex addresses and what you have to change several times in here. Give a man a fish, he eats for a day. Teach a man to fish, and it might inspire him to be the next PhantomWings.
173  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 05, 2011, 04:35:16 PM
Marth is picky about who he goes over. I do not think this is fixable for now. Only two confirmed ones that he can go over is Ike and Yoshi. If someone would like to just go through all the characters, and just test Marth's .REL over top of them all, it'd be appreciated.

When I get home tonight, I am going to sit there with Ike's real .REL in one hex editor window, and Ike's generic .REL in the other, and just makes notes of comparing the two. I want to know what the heck he did in order to make Ike work.
I'M AIMING FOR YOU, NEXT, MEWTWO.
Or, if you're reading this, PhantomWings, you could PM me, and let me be your apprentice =D
174  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [28/03] Ness released, Next : Marth on: April 05, 2011, 03:28:38 PM
plz note, my answer has nothing to do with the melee project.

answer: cuz it may be useless...
It may be useless, but what separates us from animals? Our ability to create and to manipulate. If we do not use this as often as possible, we're just vegetables.

Even an otter can find a rock and use it. Only a man would find out what he doesn't like about that rock, and bend it to his will.
175  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [28/03] Ness released, Next : Marth on: April 04, 2011, 03:37:00 PM
Just out of curiosity, what is the importance of changing brawl into melee? I mean just go play melee?
You are obviously not a programmer, nor a scientist. If you have the POWER to do something... why wouldn't you?
176  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 04, 2011, 03:24:07 PM
I knew Oshtoby was a great-coder in the making, but i wouldve NEVER expected this. Congrats, and many thanks, man!

But...
In HxD? I is confused here, can someone take a picture of there screen highlighting one of these offsets?
I'm not trying to be modest here, but all I did was follow some notes that Dantarion had on his Wiki. The .REL that I made is just a normal Marth .REL with the character IDs swapped. The only difference between me and the average user is that I understand what most of Dantarion's notes mean. It's not all just gobble-de-gook. Thank you for the appreciation, though.

I plan on getting a USBGecko, soon. We'll see what I can come up with then.
177  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 04, 2011, 01:49:40 PM
Actually, with Marth and Jiggz it is way easier.
You only need these to get it working:
Code:
At the Address 0x16E, put the character Id of the character you're going over
At the Address 0x237, put the character Id of the character you're going over
At the Address 0x18AF, put the character Id of the character you're going over
At the Address 0xA507, put the character Id of the character you're going over
At the Address 0xA56F, put the character Id of the character you're going over
At the Address 0xA5CB, put the character Id of the character you're going over
ID are located here:
http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules

Meh, I thought so, but I did the .REL ID just for good measure. Good to have a person with more knowledge than me on the topic confirm that.
178  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 04, 2011, 01:41:46 PM
Or you could just skip the whole port over Ike part.
Well, I don't know if that'd work, purely because I'm too lazy to try it out. Marth is very picky about who he goes over. If someone ELSE wants to try patching the Marth .REL, here's how to do it.

At the Address 0x3, put the .REL Id of the character you're going over
At the Address 0x14E8B, put the .REL Id of the character you're going over
At the Address 0x16F, put the character Id of the character you're going over
At the Address 0x237, put the character Id of the character you're going over
At the Address 0x18AF, put the character Id of the character you're going over
At the Address 0xA507, put the character Id of the character you're going over
At the Address 0xA56F, put the character Id of the character you're going over
At the Address 0xA5CB, put the character Id of the character you're going over

Go for it. Make sure to post your results here.

so u managed to clone marth using ike's rel?
anyway, so u managed to properly cone marth??????

if so, sephiroth, prepare to return to brawl... :grin:
No, that's not what I did at all. Reread my post. I ported Marth over top of Ike. That's all.
179  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 04, 2011, 01:24:16 PM
I want this to work over Jigglypuff.
Port this over Ike, and then port Ike over Jigglypuff.

That's the whole point of this thing.
180  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 04, 2011, 01:09:53 AM
PROBLEM: Marth can't go over just anyone.
FACT: Marth can go over Ike with no problems.
FACT: Ike can go over almost anyone using the generic .REL file.
SOLUTION: Port Marth over Ike, port Ike over [censored]ty character using the generic .REL file.

I have a working Marth-soon-to-be-Roy over top of Ike right now. No glitches so far. Will post more soon.

Get hyped.

Edit: When I loaded up the newest Roy moveset ( http://www.smashboards.com/showthread.php?t=298053 ) and faced him against any character other than Marth, there are NO PROBLEMS! WHOOOOO! But, when I load him up and play against Marth, I can play normally, but... there is a sword glow coming out of his mouth. This did not happen when he was just normal Marth (before I changed him to Roy). Is there a reason? Does the moveset's .PAC do this for the old Roy, where it changed one of his sword glows to Issac's hair, and then attached it to his head? I am doing more testing, will keep you guys updated.

Edit 2: Shrank that sword glow down to 0.01 the original size. You can no longer see it. Glitches solved. We have a working Marth over another character 100% port. Let me get all the info together, and then I'll release it.

Edit 3: TO PUT ROY OVER IKE DO THE FOLLOWING:
1) Put these codes into your codeset:
Code:
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Ike has Marth's IC
* C2858928 00000003
* 2C040022 40820008
* 38800011 1C040038
* 60000000 00000000

Ike uses Marth's Sound Bank
* 4A000000 80AD89E0
* 14000088 00000013
* E0000000 80008000
2) Download http://www.mediafire.com/?14r62ch1ah13t6e
3) Extract that .RAR file into your "[SD CARD DRIVE LETTER HERE]:\private\wii\APP\RSBE\pf\" folder
4) Enjoy our boy over Ike!
Bonus) For extra fun, follow the instructions that Phantom Wing posted to port Ike (a good character) over top of someone else!

Credit: The Model for Roy is made by BeyondYou. The Recolors are made by TehSqueeMistro. The Moveset is made by Thany as well as others. Most of the documentation I followed in order to patch this module was by Dantarion. All other stuff? Me. I'm awesome. =P

Now, if only Thany would make it so that Roy used external .BRSTM sound effects using the CSE v2.1...

TO PORT A DIFFERENT MARTH PSA OVER TOP OF ROY RENAME ALL THE FILES TO FitIkeWhatever.PAC/PCS.

EDIT 4:

Notice the two different standing animations. =D
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