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Help & Tutorials / A/A Tutorials / Re: [Intermediate] How to Nullify an Action's Hard-Coding
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on: July 27, 2018, 12:51:53 AM
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Hello. I just joined the site recently, but I've heard a lot about your work. I was wondering if you know how to nullify Special Double Jump coding with a Module Editor or PSA. I'd like to be able to change Ness' and Lucas' Double Jumps back into normal ones and give Lucas a normal grab. I'm pretty adept at hacking, so if you give me the instructions, I can follow them. I want to learn how to do this myself. Thank you!
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Super Smash Bros. Brawl Hacking / Programming / [SSBB] Community Project Incoming!
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on: June 25, 2018, 03:11:29 PM
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Hello, for the past 6 months, I have been working with the smash community to deliver what we believe will be a high quality mod for Brawl, thus far we have managed to do the following
*Hitstun changes *Knockback Physics changes *Streamlined .rel porting *Custom Smash Attack physics *Moveset Modifications *Improved AI
While we have managed to do quite a bit, there are still some parts of Brawl's code that we haven't been able to change (such as Custom DI, Custom Flags, Special Overrides). Currently we are focusing our efforts on limiting Trajectory DI (normal directional influence) to a value of 8, if anybody could help us there, it would be appreciated. Feel free to include your own codes in this thread too. If you decide to let us incorporate it in the community project, we will credit you for your works. We are eagerly looking forward to this project's release. We are hoping to release a Demo on September, but without the DI code we'll have to delay.
Thank you all and happy smashing, SBCPT (Smash Bros. Community Project Team)
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / [SSBB] Community Project
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on: June 25, 2018, 03:10:53 PM
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Hello, for the past 6 months, I have been working with the smash community to deliver what we believe will be a high quality mod for Brawl, thus far we have managed to do the following
*Hitstun changes *Knockback Physics changes *Streamlined .rel porting *Custom Smash Attack physics *Moveset Modifications *Improved AI
While we have managed to do quite a bit, there are still some parts of Brawl's code that we haven't been able to change (such as Custom DI, Custom Flags, Special Overrides). Currently we are focusing our efforts on limiting Trajectory DI (normal directional influence) to a value of 8, if anybody could help us there, it would be appreciated. Feel free to include your own codes in this thread too. If you decide to let us incorporate it in the community project, we will credit you for your works. We are eagerly looking forward to this project's release. We are hoping to release a Demo on September, but without the DI code we'll have to delay.
Thank you all and happy smashing, SBCPT (Smash Bros. Community Project Team)
Post Merge: June 26, 2018, 05:34:23 PM We will continue posting updates as they come! Feel free to contribute!
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