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1906  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ItmCommonParam Swapping? on: October 24, 2010, 07:53:01 AM
ItmXXParam.pac can be opened in OpenSA2.
There you can open it in opensa, get the dumps of the actions and subactions, and hex edit them.

You'll see an example in the next release of GSS, where the Grenades' explosions are twice as big and has extra range, and the CBox has a very "special" property.

I also gave Link stronger Aura bombs too.
1907  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! on: October 22, 2010, 02:58:25 PM
SFX only works with Riivolution, unless you want to try your hand at Phantom Wings
Horrifically Buggy 4.0 code.

The 4.0 version is not compatible with any other codes and will freeze if there are any other codes......

Anyway, the Clone engine is taking longer than expected, so I will make a quick update to fix where the item is located when Pikazz spills the beans about how he did it.

Also a new bair with a custom animation.
1908  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion *now MOAR updated on: October 22, 2010, 02:39:10 PM
Wrong thread to be asking that, and Shadow has a PSA already.
Look for it.
1909  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 22, 2010, 02:37:48 PM
DMTV works on PCSX2.
The only issue is to make the program actually dump something
>_<.
1910  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 19, 2010, 08:14:09 PM
We'll see what SMI's file size limit says about that.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8218
Here's the Brawl Friendly version of Big Shell V2.
1911  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 19, 2010, 05:23:59 PM
.....Do you use photoshop? If so, saving textures as a png is the best way to preserve transparency.

The magenta = transparent days are long gone.

I managed to add more snow falling to OLD SMI.
1912  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Need some PSA guidence on: October 18, 2010, 07:42:54 PM
This belongs in the help section of attack and animation hacks.
1913  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion *now MOAR updated on: October 18, 2010, 06:16:22 PM
You mean a different type of Godly.

Who would ever make a PSA with a weight value of +10000 anyway??
1914  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion *now MOAR updated on: October 18, 2010, 05:30:42 PM
Because of DO's GFX usage, the file size limit for whoever will make a Godly Sheik is QUITE small as they have cumulative file sizes.

In other news, here's a beta of Primal Kong.
http://www.mediafire.com/?n6cvhbphh8nvg6z

I think his dthrow is funny.

I think PT also has a cumulative file size for his Pokes.
I'll finish up an EV trained Squirlte.
Not meant to be stronger than Dragon God Charizard.
It's just meant to compliment DGC and help make using Squirtle powerful while not increasing his .pac's file size.
1915  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ItmCommonParam Swapping? on: October 17, 2010, 04:08:27 PM
Very. Put it over the original file size and the game will greet you with a
BEEEEEEEEEEEEEEEEEEEEEEEEEEP of death.

It's a bit less strict when using Riivolution IIRC.
1916  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ItmCommonParam Swapping? on: October 17, 2010, 03:15:27 PM
Not the best idea due to how strict the file size limit of common3.
It MIGHT be possible, though only if the item being replaced is the same size or larger than the item you want to insert.
1917  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion *now MOAR updated on: October 17, 2010, 01:38:19 PM
.....I'm almost done with Primal Kong.
Only a few animations and actions need to be modded.
1918  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 16, 2010, 06:58:22 PM
I haven't abondoned it.

It's just on the back burner.
I got the place desaturated, rusted, and darkened, the sky brighter like in MGS4, and altered the lighting.

All I need is moar snow and fog, and it's basically done.

I wanted REX's hangar for Gray Fox's stage, but I don't have any models or textures from MGS1 or TTS.

I need to finish the Smash friendly version of Big Shell first.
1919  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 16, 2010, 05:09:50 PM
If you mean the buildings, I would spread them farther apart so that they would be behind the KO barriers.
1920  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 16, 2010, 03:57:13 PM
I already have the model and textures Smiley
I Just need to find it in my files.
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