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466  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy on: June 20, 2011, 11:41:06 AM
Mewtwo over Jigs is what i'm looking at.

I must be crazy for even considering putting Naruto into this.

Rosalina has to go over Marth, if not Diddy or R.O.B., but I don't know if I wanna get rid of R.O.B. right now.

Sora seems like he'll be over Pit, since no one has notified me of a complete Goku over Pit.
467  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: Goku animations finished, Micheal Jackson Dance & More on: June 20, 2011, 11:28:57 AM
I say try Instant Transmission!! That was used more often!!
468  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: Goku animations finished, Micheal Jackson Dance & More on: June 20, 2011, 11:24:42 AM
Would Nimbus really be neccessary? I mean, since he only used it Vs. Raditz and right before he left for Namek?(Not counting Kid Goku from Dragon Ball)
469  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I don't know what to do! Grey Fox vs. Metaknight! :O on: June 20, 2011, 11:21:50 AM
Well if they were able to port Cloud over Olimar successfully, then I don't see any reason why Grey Fox can't be the same.

Again:
<<--- Do I need to give a reminder?

I wouldn't mind getting rid of DDD, though, cause this Grey Fox project sounds interesting.
470  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Princess Daisy PSA finally done: Check My Vault for Download on: June 20, 2011, 11:19:21 AM
... She's already out, check my vault
471  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:55:13 AM
Yeah there was traffic and you know the rest.

But i'm looking forward to both Sepiroth and Dante.  Kirby Dance
472  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Princess Daisy PSA finally done: Check My Vault for Download on: June 20, 2011, 09:52:40 AM
Also, there's still some porting that has to be done. If someone can make a .rel file, ic-constant, and sound bank code for Peach models, then that would fit perfectly into SSBBL! Thanks.  Kirby Dance
473  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:11:21 AM
alright cool
474  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:03:15 AM
okay now i'm confused after reading this page - who are ya'll talking about Dante or Sepiroth? I'm lost lol
475  Super Smash Bros. Brawl Hacking / Stages / Re: Eternal Yoshi's Arenas - Poke Floats 2 - 67% complete on: June 20, 2011, 07:43:57 AM
I like it, I really like it.  Grin
476  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy on: June 20, 2011, 07:16:25 AM
I did see Sora there, but it was in a stage preview. I think Tormod was supposed to upload a Sora PSA over Pit, so if I talk with him then we can negotiate some things.
477  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project SoulCaliBrawl: Yes or No? on: June 20, 2011, 06:27:43 AM
funny u said that about voldo me an a friend are making him, xD also there r a few SC chars around for brawl some r on the vault some r not.

chars i've seen r:
ivy
sigfried
nightmare
cassandra
taki
voldo*WIP(doing this one as i get bored with other projects xD)

also i may make a few more (ex. yunsung, zasalamel and raphael were some idea's)

Where could I find Cassandra by any chance?
478  Super Smash Bros. Brawl Hacking / Stages / Re: Eternal Yoshi's Arenas - Poke Floats 2 - 67% complete on: June 20, 2011, 06:25:55 AM
Dude is Sora gonna be out soon? because him over Pit would be epic, and this stage is looking epic, which will make Brawl epic, and then make the Wii EPIC.
479  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy on: June 20, 2011, 06:19:59 AM
I've got some movesets from it up for download in my vault, but all of them will come in the main pack.

But as was said earlier, don't worry about SFX until the Roster is completely final and locked in.

I also still have to worry about stages too!!
480  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy on: June 20, 2011, 06:14:32 AM
SO FAR:

Stage Pack is now 98% complete. There are now over 100 stage re-textures and re-models/imports. I want to get just a few more for Special/Bonus/Secret Stage slots for Battlefield and Daisy Stadium. Bowser's Palace uses a lot of Castlevania rooms, and Lylat Cruise I've decided to keep unchanged from the original. For Daisy Stadium, I'm thinking a Special stage something like either fighting on a plane high off the ground in an arena on the top of the plane, like in Yu-Gi-Oh during Battle City, or make it a little more authentic and have a large ocean/city bay where people fight in an arena on the deck of a cruiser. Then a Daisy Stadium Bonus stage of somewhere off in the wastelands with a lot of mountains(maybe like from SSE), with the City and Stadium seen in the distance. Battlefield, I think Mewtwo2000 might be working on a Melee Battlefield that I can use as a Secret Stage, but i'm unsure - he is pretty busy right now. Also, there may be a surprise melee comeback of yet another stage from SSBM. PLUS, I also wanted to make a special stage entitled," The Lab of Wisp's Origin" where Wisp was created as a super being of artificial intelligence and selective intangibility by a mad scientist.

Here's a Picture of my Character Roster as of 5-2-11:



As you can see:
Peach -->> Daisy
Olimar -->> Cloud
Ness -->> Marissa Arkana
Lucas -->> Vivi
Toon Link -->> Midna
Game n' Watch -->> Wisp Elemental

Also, another late final decision as of yesterday not seen in the pic:

Ice Climbers -->> Pichu Bros.

Pichu Bros. is now officially part of my roster, but I still have some more testing to do before I release the PSA to Brawl Vault.

Now here are the position battles for the open character slots as of 6-20-11:

-Marth: Zack Fair, Rosalina, Alucard
-Diddy:
-Ike:
-Jigs: Mewtwo[Hopefully]
-Wolf:
-Pit: Goku, Sora
-R.O.B.: Rosalina, Alucard(decided by Marth Decision)
-DDD: Naruto Uzumaki
-Undecided Possibilities: Shadow[Hopefully over Wolf], Miles Prower[Hopefully over Diddy], Master Chief, Lara Croft, Frieza(Last-Form)/Cell

What happens to Marth and Pit will decide the outcome for those without anyone subbing-in yet. The criteria for who gets in is quite simple: First come first served lol.

Some optional characters to get rid of
-Snake
-Wario

People who are locked-in for the Final Roster:
-Mario
-DK
-Zelda
-Daisy
-Link
-Ganondorf
-Yoshi
-Samus
-Pikachu
-Lucario
-Kirby
-Metaknight
-Fox
-Bowser
-Marissa
-Vivi
-Captain Falcon
-Falco
-Sonic
-Midna
-Wisp
-Cloud

Participants that have been cut: Naruto, Victoria Bessette, Claire, Weegee, Vegeta,

COME ON PEOPLE, WE NEED SOME ANTAGONISTS HERE. We've been suffering from the lack of evil in Smasj Bros for way too long, and porting Mewtwo over Jigs is the first step! Maybe someone could port the Majora's Rebirth model of Zelda over one of the above like Wolf?

Since in SSBBL, Zelda uses her Sheik battle skills in both her Hylian and Sheikah form, I'm opting that If I can keep Zelda from transforming into Sheik, and Vice-versa, then maybe I can cut sheik out, especially since she hasn't appeared in much besides OoT. Even if I do end up keeping Sheik, I still want to know how to keep them from transforming into each other, because with their Triforce movesets, only one of their Triforce's can be activated at a time, and it's decided by who the match is started with, so if I was to start as Sheik, then Sheik would have activated her Triforce, and Zelda would be in normal state.

I also need a legitimate moveset for Zero Suit Samus, preferably one of Ice or water, or just a bunch of fancy moves. I also need a legitimate moveset for Ivysaur, because I think there's some sort of very small file limit with these two that i've been unable to do anything about. It seems changing one thing, regardless of what it is or what PSA version i'm using, will cause immediate crashing after selection. So I leave these two to someone with better compression.

Pichu Bros still need some more tests, so they're a Final Decision, but I can't say they're locked in yet. I'm doubting Zack Fair because his model has a lot of holes and gaps in it, and since I can't vertex, that just makes the situation better now doesn't it?

I'm thinking to get another person from Sony and someone from Microsoft, you know, as guests. I think SSBBL should have a little diversity. I"M NOT BRINGING IN SACKBOY. I'll bring in someone who's been a core for the two of those companies, like Lara or Master Chief. I also really want Talim from Soul Calibur could get into Brawl, and maybe Hellfire. If possible, Megaman too, even though I know nothing about him, but I know how many people were greatly infuriated with him not being in SSBB, so I may as well put him in SSBBL. Anyone thinking Duke Nukem? what about that soldier from DOOM?

As for the Legacy challenge, there's two ways I can do this:
1- THE SAFE, EASY, AND SATISFYING WAY
   I can have a row of custom stages with pictures of who you're supposed to fight starting from the bottom and working your way up to the top, with included instructions.

2- THE HARD, LONG, DANGEROUS, AND HIGHLY EXPERIMENTAL YET MORE SATISFYING AND PRESENTATIONAL WAY.
   Hack into the Event mode and change what stages, characters, songs, amount of levels, and order of how the characters fight. I also can't just have character's appear out of nowhere like you would if you added more CPU's in training, or else it would freeze. All-Star and Classic don't support a lot of textures anyway.

3- CUT IT OUT, JUST BRAWL!
   Forget the challenge and just focus on roster and stages

I gotta say that #1 was kinda ghetto, but I liked it better than SSE!

.thp files will be left alone, except for the Opening Movie, where I hope someone who can do Machinima will provide a new intro.

Sound FX should not be worried about until the Roster is in it's Final state.

This all has to be done before August 29, 2011.

PS: when I had Full Power Ganondorf, I got over 110,000 ft. in homerun contest!
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