Princess Daisy is my favourite video game character, yet I was surprised when I had to do a PSA for her, and no one else had did it for her. She's a way better fighter than that sissie Peach, yet nobody did anything for her. GameWatching and Lensho did a perfect Daisy Vertex hack that I had used as a base for my PSA, so thank them both, check out their vault's cause they got cool stuff there too. But here is her PSA Intro.
Daisy was made based on her athleticism, temper, and sassiness. All of her abilites are based on past games and personalities. Her speed and agility come from the sports games she's played in, including M&S: Olympic games. She has the strength from her tomboyish charm, and her temper. She's got sassiness to boost her confidence and make her more daring. Everything in the PSA is based on past references and titles.
Daisy will prove to be more worthy to be in Brawl than Peach. Daisy punches, Peach slaps. Daisy has quick feet, peach worries about her dress and runs slowly so that she doesn't mess it up. Daisy's not afraid to get all up in people's faces, Peach hides behind Toad's face. Is my message Clear yet?! Daisy is actually be a real fighter. Now onto her attacks.
THIS IS DAISY V2:
Element: FIRE, EARTH
-Fire chosen because of it's representation of speed, and no hesitation to attack and cause pain
-Earth chosen because someone suggested it
-Note she has very little control of either one because she had very little control of it in the series to begin with.
-I would've made her have PLANTLIFE abilitites, but that element is not in Brawl, and i'm not talking about that crappy Lip Stick Flower, I mean Big Flowers and Vines and Trees, bushes, grass, like Ivysaur. That would've been the primary element, and Fire and Earth would've been the secondary
Standard Combo( 2 times A Press)
-First Attack is a quick hook
-Second Attack is a very quick elbow jab with the same arm that had previously hooked, then a quick-follow-up jab with the opposite arm, meaning there's 3 hitboxes for 2 attacks.
Dash Attack:
-running Double Punch into the enemy, then a split of the arms, slashing the enemy into the air for any follow-up combos or juggling
Side Strong: Two punches with the right arm that pop-up enemies into the air
Diagonal Up Strong: Daisy hops into the air and spin-slashes above ground, great for when in a group to clear space
Up Strong: A somersault that knocks people straight up - excellent combo-starter
Diagonal Down Strong: Same as Arm-trip from Peach
Down Strong: Pulls out bombs. CAREFUL!
Side Smash: A sideways Two-Handed Smash, good reach
Diagonal Up Smash: A Low Right-Fisted Smash of burning crystal into the gut of the enemy(ies), sending them skyward
Up Smash: A spinning Head Butt, very strong if hit on the head(Sweetspot)! Not so much if on the shoulders...
Diagonal Down Smash: A small fire-orb from Daisy's hand, great for creating space
Down Smash: A break dancing Leg Sweep, Like the Mario Bros.
Forward Throw: A hook right into the enemy's face!
Up Throw: Enemy gets thrown into the air and smashed-up with a double-punch deep into their gut!
Backward Throw: Same as Peach's
Down Throw: Same as Peach's
Nair: A double-Kick on both sides, popping opponents up into the air
Fair: A Slow, but strong Pseudo Smash, reminescent of the Fair from Sheik in SSBM
Bair: Same as Fair, but in the opposite direction behind Daisy
Uair: Daisy Flips 180 degrees and does multiple kicks in the air. Good for keeping people in combos
Dair: A good Meteor Smash, as Daisy spins her arms, knocking down anything they hit
Neutral Special: A few flickers of flame erupt from the ground, or from her hands in the air. Great for dealing damage
Side Special: Same as Peach, except with Flame effect, and goes a little further as it has a more important role in recovery
Down Special: Daisy Ass-Smashes the ground, creating a very small ranged shockwave, and any enemies right next to her get stuck in the ground.
Up Special Ground: Daisy does an uppercut that makes her jump into the air, and pops up enemies she hits in the air as well, but not that strong.
Up Special Air: "Daisy Ballet", based off of "Sonic Ballet" from Sonic Battle, Daisy will somersault in the air, giving her more horizontal momentum, and the remaining torgue after she comes out of the somersault will push her up. But be wary, because she has more horizontal movement than vertical Movement, and only goes in one direction. And if she misses the ledge on a stage, she would have to very quickly use the Side-Special to turn around and then do more Daisy Ballets to get back up, and this may have to be done repeatedly.(I intentionally made it hard to recover)
Final Smash: "Deadly Tango" similar to Peach's Dance except this actually KO's people. Rather than having everyone fall asleep, this smash has three hitboxes that build-up damage, then a final fourth hitbox that's the actual KO hit, almost guaranteed to kill. HOWEVER, the final hitbox has a very small range, and it would only be effective if the enemy is very near her, within the flame vortex, and since this doesn't put people to sleep, they can sometimes walk away before they get hit. But often times, depending on the damage and where it hits, the FIRST hitbox can KO people, just by making them slide around the stage, then the second and third hitboxes do damage, then the actual LAST hibox that is the real KO will strike whomever is near. For some reason though, the fruit still appears. I want to get rid of it, but I guess it works for now. It can be a reward for the people who survive
FINAL SMASH 2(only in Daisy V2):
This is where she gets complicated for amateurs, because I like putting complex stuff in my PSAs.
When over 30%, Daisy's Final smash is just a big gravity boost that does about 15% damage and impales, and can be done twice in a row. After that, the Smash Charge is gone
But that's not the Final Smash
After the gravity pull boost, Daisy gets supercharged with a fire-earth aura. It doens't change anything about her gameplay, except now, If you press B, Daisy will prep for a special attack. If you only press B, she just floats in the air, spins, and falls to the ground as normal, but if you hold B, then she goes into a flaming tackle of super hot crystal, with very high KO potential. She'll go across the stage in the big flameball, and anything she touches gets sent flying. HOWEVER (there's always a catch) you can't control it, so if used on the ground, you can't follow people offstage. AND, it takes a VERY long time to initiate the attack, so people can just get behind cover or dodge behing you! PLUS, Daisy twirls for a good distance, and if it's a small stage, or if it's used in the middle of the stage, you can almost guarantee a self-destruct! SO BE VERY CAREFUL!! This is a powerful move, but VERY RISKY! You should let go of B and hold A after she starts twirling, so that your momentum when the attack finishes will stop - but you'll still have to worry about recovering, though! Also note, you can only use the attack once per smash ball, so again, don't RUSH anything! This is Brawl! Plan things out, but quickly!
Well there it is! This PSA is up for downoad in my vault, so go and try it out. All the strengths and weaknesses were done completely on purpose! The only things I still have to do is make Daisy Wall-Jump, get rid of the Floating thing Peach had, and figure out how to do the Down Special in the air. If someone could tell me any of this, that would be of great help.
Also check out my Epic "Triforce" characters from Zelda, all in my vault. I'm out.