Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 13 14 15 [16] 17 18 19 ... 266
226  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: September 01, 2012, 12:07:30 PM
REBOOOT?
Press that button.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Metal Sonic RELEASED!! Finally on: August 31, 2012, 08:03:41 PM
I will certainly download the Sonic version.
Fantastic job!
228  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 31, 2012, 02:52:45 PM
This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for.
Can I finally make animations in 3dsmax instead of BB now?
Yeah, and import it into BrawlBox.
229  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Melee Flatzone and Peach's Castle soon! - 08/22 on: August 29, 2012, 02:24:02 PM
Lag seems to be gone. I've made a simpler collision and worked. Anyway, the freezing issue has happened, and it's because of having several collisions overlapping, same as running issue. One solution would be resizing the collisions so they're not reachable when we're not interested, but the floating parts makes this difficult. A new bone would be needed in the center of both of them, and they should have their own collisions, so they can be resized with no issues too.

In other words. Work is still to be done. I can try to start that part, so you can see what I mean and keep working in that direction. I'll return the file to you later.
Thanks for bringing good news.
230  Super Smash Bros. Brawl Hacking / Stages / Re: The Legacy's Stages on: August 28, 2012, 07:00:48 PM
Oh yeah, looking forward to that.

If you plan on showcasing Moka on the R+V stage, BlackJax can showcase Ikaros on the Synapse. Therefore, I should probably start directing my attention to the R+V stage.
Yeah. I still don't have my computer back, though. I'll let people know on my model import thread when I get my stuff back and resume Moka.
231  Super Smash Bros. Brawl Hacking / Stages / Re: The Legacy's Stages on: August 28, 2012, 03:57:36 PM
I'll pay you both Mokas when they are done. This way it'll motivate you to finish the R+V Stage. Cheesy
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz: Miku Hatsune Released on: August 28, 2012, 03:37:29 PM
... Im srs here
It does stretch when doing certain kickz, yo. Im srs here

EDIT: @BlackJax-
K
I still like her. Oh, yeah, does she have moving eyes? I notice moving eyes on Yoko, but idk about Miku. The shaders are nice, btw.
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz: Miku Hatsune Released on: August 28, 2012, 03:30:07 PM
Ok, cool.
Will you then give Miku a body(stomach area) so when she does an attack you won't see a stretched buttocks+invisibleness under her panties and dress-shirt? Awesome Face
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz: Miku Hatsune Released on: August 28, 2012, 03:13:40 PM
I've noticed some things on Miku...
Her upper lip is barely there, therefore it looks like she has an underbite jaw. her upper needs to be more out like an anime character's, as an example.
Also, her leek needs smoothened normals as in you can see the polygonal faces on the short leg of it.

I'm only saying this to point it out, or if one day you want to update it. I've only just had the chance to view it in-game.
235  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 27, 2012, 07:11:15 PM
One day I shall make this.. One day..

That'll be kinda hard to do since his textures are just 16x16 squares of solid colors


also anyone think i should put shine on all the metal parts, or keep them as is.
I think you shouldn't put shine so it doesn't look out of wack.
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next on: August 26, 2012, 10:10:04 AM
lol, hey smashclash the ghosts are supposed to look dead, lol. they
are ghosts. but you meant dead as in not animated good.
No [censored]ing [censored]. I know they are ghosts and are dead. I'm not a 4 yr. old. If you watched DBZ they act goofy and animated just like Gotenks. They aren't [censored]ing statues. Sorry, for the swearing, but "what do you take me for?". Im srs here
What I'm getting at is if he animated them like Lucario's aura ball it'd seem more ghostly, floating up and down.
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next on: August 26, 2012, 08:25:11 AM
the ghost can´t be animted
i tried to give it a boneset but failed then i imported it to brawlbox (i think it was something wrong with the boneset)

i was also thinking to put a limit on super ghosts like a longer end animation and longer start animation and if used in air you will go in helpless mode(and not even can do a "A" attack or dodge until landing)
1. i also wanted it fast and not a beam that less too long since it go across the whole stage so you can dodge it still
2. i wanted ghost to be a special more then a FS(cuz some ppl dont use smashball at all) and if ghosts is only at FS and ppl dont use smashball they will never use gotenks´s main attack
3. we dont have ghosts on FS anymore
Does the ghost have at least 1 bone?
If so you can animate it to be like Lucario's aura ball.
N-B is kinda like scott´s N-B
the more you spam N-B the more Ki blasts/Speed/dmg
Oh, that's good.
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next on: August 25, 2012, 09:06:41 PM
1) On DIE DIE Missile Barrage did you make it so for each time you press B a Ki Blast will come out? Because I don't want it to be automatically 10 Ki Blasts cuz you'll be open to get hit. 2) Also, somehow the ghosts spawn seems cheap. Or maybe you just sort of spam it? If not, maybe putting a limit on when you can use the move again.
3) Btw, the ghosts look so dead(no pun intended) maybe you should animate them to float like Lucario's aura ball(but less bouncy).
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: SmashClash's Domicile on: August 23, 2012, 05:07:50 PM
I like your Moka model a lot, dude. You're pretty skilled at modelling. Cheesy
Thanks. I'm happy to be told this when I haven't modeled numerous models in total previously(saying I'm not an expert) because I am going to pursue a game making career when I'm an adult.
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: SmashClash's Domicile on: August 23, 2012, 04:59:24 PM
Moka was going to try to be released by the end of August, but I haven't been able to use my computer this entire week.

I still need to shape the hair for Outer Moka and make longer bangs for Inner Moka(last I modeled was probably 9 days ago and counting), then UV map, then texture, then fix normals, then give shaders, then model diff. facial expressions for Inner and Outer Moka, then optimize everything, then send it to mariokart64n, because he "Re: agreed to rig/import it".
This also is good because he is a master like BlackJax and others...

I'll let you guys know when I get my computer back(I'm currently on my 3DS).

EDIT: I'll give a preview when they're both textured.
Pages:  1 ... 13 14 15 [16] 17 18 19 ... 266