This may have been asked before, but I just got the 67B brawlbox and was wondering what the Animation Exporter script was for. Can I finally make animations in 3dsmax instead of BB now?
Lag seems to be gone. I've made a simpler collision and worked. Anyway, the freezing issue has happened, and it's because of having several collisions overlapping, same as running issue. One solution would be resizing the collisions so they're not reachable when we're not interested, but the floating parts makes this difficult. A new bone would be needed in the center of both of them, and they should have their own collisions, so they can be resized with no issues too.
In other words. Work is still to be done. I can try to start that part, so you can see what I mean and keep working in that direction. I'll return the file to you later.
If you plan on showcasing Moka on the R+V stage, BlackJax can showcase Ikaros on the Synapse. Therefore, I should probably start directing my attention to the R+V stage.
Yeah. I still don't have my computer back, though. I'll let people know on my model import thread when I get my stuff back and resume Moka.
Ok, cool. Will you then give Miku a body(stomach area) so when she does an attack you won't see a stretched buttocks+invisibleness under her panties and dress-shirt?
I've noticed some things on Miku... Her upper lip is barely there, therefore it looks like she has an underbite jaw. her upper needs to be more out like an anime character's, as an example. Also, her leek needs smoothened normals as in you can see the polygonal faces on the short leg of it.
I'm only saying this to point it out, or if one day you want to update it. I've only just had the chance to view it in-game.
lol, hey smashclash the ghosts are supposed to look dead, lol. they are ghosts. but you meant dead as in not animated good.
No [censored]ing [censored]. I know they are ghosts and are dead. I'm not a 4 yr. old. If you watched DBZ they act goofy and animated just like Gotenks. They aren't [censored]ing statues. Sorry, for the swearing, but "what do you take me for?". What I'm getting at is if he animated them like Lucario's aura ball it'd seem more ghostly, floating up and down.
the ghost can´t be animted i tried to give it a boneset but failed then i imported it to brawlbox (i think it was something wrong with the boneset)
i was also thinking to put a limit on super ghosts like a longer end animation and longer start animation and if used in air you will go in helpless mode(and not even can do a "A" attack or dodge until landing) 1. i also wanted it fast and not a beam that less too long since it go across the whole stage so you can dodge it still 2. i wanted ghost to be a special more then a FS(cuz some ppl dont use smashball at all) and if ghosts is only at FS and ppl dont use smashball they will never use gotenks´s main attack 3. we dont have ghosts on FS anymore
Does the ghost have at least 1 bone? If so you can animate it to be like Lucario's aura ball.
1) On DIE DIE Missile Barrage did you make it so for each time you press B a Ki Blast will come out? Because I don't want it to be automatically 10 Ki Blasts cuz you'll be open to get hit. 2) Also, somehow the ghosts spawn seems cheap. Or maybe you just sort of spam it? If not, maybe putting a limit on when you can use the move again. 3) Btw, the ghosts look so dead(no pun intended) maybe you should animate them to float like Lucario's aura ball(but less bouncy).
I like your Moka model a lot, dude. You're pretty skilled at modelling.
Thanks. I'm happy to be told this when I haven't modeled numerous models in total previously(saying I'm not an expert) because I am going to pursue a game making career when I'm an adult.
Moka was going to try to be released by the end of August, but I haven't been able to use my computer this entire week.
I still need to shape the hair for Outer Moka and make longer bangs for Inner Moka(last I modeled was probably 9 days ago and counting), then UV map, then texture, then fix normals, then give shaders, then model diff. facial expressions for Inner and Outer Moka, then optimize everything, then send it to mariokart64n, because he "Re: agreed to rig/import it". This also is good because he is a master like BlackJax and others...
I'll let you guys know when I get my computer back(I'm currently on my 3DS).
EDIT: I'll give a preview when they're both textured.