Step 2: Put all the Normal Stages in the folder named "rel"(without the quotation marks).
Step 3: Figure out from the stage you downloaded what stage it was ORIGINALLY MADE ON.
Step 4: Once you figure that out...while you're in Stage Switcher click the stage it was ORIGINALLY MADE ON in the drop-down bar where it says "What stage is selected file?"
Step 5: Now under "Select the stage you want to switch" in the drop down bar click the stage you want to put it over.
Step 6: Click the button on the bottom that says "Start"
There you go! Now go back to your Stage Switcher folder. Go to the folder called "edited". You will find the .rel you made.
*Make sure the .rel goes into pf/module once you have your desired .rel
Now for Custom Stages you just need to simply need to follow "Step 3" from above. So find that file. Rename it to something like st_custom00.pac(first custom stage file) Here's what you should name your custom stage .rels:
st_custom##.rel
Here's a video guide in-case it helps you better: #Invalid YouTube Link#
It's an edited version of Viewtiful Joe. I need you to do his Side Taunt and while you're Side Taunt make the opponent hit you. Tell me what happens to you. Whoever volunteers I will send the MotionEtc.pac and .pac(PSA) file to.
Moves: 1. Sinking animation: 8-Bit Death Animation
2. Hurt Animation: (getting hurt--losing rings, becoming visible and invisible(blinking body). Make the Rings a graphic so when you touch them they'll make the sound you get when you get a sticker: http://www.models-resource.com/wii_gamecube/soniccolors/sheet/1148
3. Thorn Spring(B-Up Tap Animation): Make the Thorn Spring's animation spin so the thorns(spikes) hurt people, and rapdily, a lot like Cosmic Geno's DownB. Like how his DownB gives rapid hits. Once it hits the ground it'll hit there and stay there for 45 seconds. Opponents will be able to walk right onto it and it will make them bounce high: http://www.models-resource.com/wii_gamecube/soniccolors/sheet/806
------------------------------------------------------------------------------------------ **Models need to be converted into mdl0. It is currently in .obj format. There's a method somehwere I think RandomTBrush made for doing this.
*This is so I can keep track of my PSAs instead of bumping different of my threads. Besides every other PSAer has there own thread rather than tedious "threads". I'll make the OP cooler in the future, but for now... NostalgiaSonic: http://forums.kc-mm.com/index.php?topic=24862.0
Animated. I think it'd be cool if you turned your characters victory animation into a .gif so when you put it in your CSP your character will do a victory theme animation. What do you think?