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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Donkey Kong Country Returns Donkey Kong(Will be made by me) on: April 07, 2011, 10:45:41 AM
I'm gonna need ideas.

B-Up: Barrel Rocket(He'll be able to maneuever around the stage until he either hits an object or press B-Up again)
**Easter Egg: Barrel Roll(When on the barrel he and the barrel will rotate/spin, imitating a barrel roll)
UpTaunt: Eating a banana graphic(maybe a 2D one like SDo0m's Cloud's Taunt that gives a 2D graphic fruit)
If I can find an accurate 3D graphic I'll use that. I'll animate him holding a banana(looking at it and peeling at the same time), then taking a bite(regaining 1% health)
Dodge: DodgeRoll(He will roll as long as he wants as long as you hold the analog stick in that direction...be warned you won't be able to do a "BreakTurn" because in DKCR you can't do a U-Turn)If he hits a will he will have the animation Donkey Kong has when he hits a wall in DKCR.

B-SideThrowsAll: Grab Someone for 5 seconds and press B-Side again to throw them a certain number distance(I'll decide)

B-Down will of course stay what it is. The animation may be tweaked to be like DKCR.

Down Taunt: A coconut graphic will fall on his head and he will fall on the ground.(I'm thinking it should do 1% damage since you can regain it back from the UpTaunt banana)

Crouch: The animation from DKCR's Donkey Kong crouch.

Final Smash: Donkey Kong bites into a kind of big golden(shiny) banana like on stage 9-1.
The effect will be he'll possibly be gold(shiny) and invincible...additional things will come with this(idk)

---------------------

More ideas will come.
Suggesting ideas is encouraged.

SFX will hopefully be available for the Wiimote in the end? Maybe DK SFX to like his SideTaunt may be him doing a similar animation to Brawl's Donkey Kong's UpTaunt Animation(but instead having open eyes and laughing(Oo ooo!--His ape laugh SFX)

---------------------
Added ideas: If his health is at 100% or more his UpTaunt will be a banana bunch: regaining him 5% health.

B-Side: Rhino(details expressed later)
32  Help & Tutorials / Help / (Last attempt)Can I have someone's riivolution folder that work with PW's... on: April 05, 2011, 04:14:21 PM
Stage Expansion v2.
Please. Smiley
33  Help & Tutorials / Help / Can I have someone's XML(s) that include the Stage Roster Expansion v2.0? on: March 24, 2011, 05:17:45 PM
Thanks if you do. BeyondYou's doesn't work for me...I even tried Mewtwo2000's pack to test.
34  Help & Tutorials / Help / Is it possible to texture the Fire Flower's Head? on: March 18, 2011, 08:23:24 PM
Yes or no?
If yes, how?
35  Help & Tutorials / Help / My Stage Expansion stages don't load so I can't play on them. Help, please. on: March 17, 2011, 07:08:01 PM
Title says it.
Ask if you need more info. Smiley
36  Help & Tutorials / Help / Where's the code so ft_Ike.rel's replacement doesn't share Ike's SFX. on: March 16, 2011, 07:50:42 PM
It gets annoying...
So basically I put ft_ike.rel over GW(I've had this since it came out, but have been too lazy to make a thread for this). Ok, so what code would I need for him to have GW sounds so when Cloud SFX over GW comes I'll be able to insert it into the .brsar.
37  Help & Tutorials / Help / Can I have an XML I can use with this code:(Stage Expansion v2) on: March 08, 2011, 03:08:23 PM
This code:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40014101
42014301 44014501
46014701 48014901
4A014B01 4C014D01
4E014F01 50015101
52015301 54015501
56015701 58015901
5A015B01 5C015D01
5E015F01 60016101
62016301 64016501
E0000000 80008000


And what would I do for it to work? I saw the tutorial I really just need the XML.
Thanks if I get it.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / My First PSA made by me. on: March 05, 2011, 09:27:29 PM
Thanks to KJP. Smiley
He taught me some PSA.

Moveset change differing from Ike's original:
SideTilt: 321% damage, high knockback
A couple sword moves have a fire effect.
SideSmash: Spikes them.
N-B: Ike puts his hand upward and it gives fire(5%).

Attribute: Ike is faster(Run).

That is all.

I'd say it's pretty fun. Wink

39  Help & Tutorials / Help / Where do the names under the BPs in Training mode go? on: March 05, 2011, 12:48:07 PM
In training mode.
For Brawl mode it's in the info.pac, I know that.
So where's the one in training mode?
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Lamborghini Moveset(Updated ThrowB 4/28!) on: March 04, 2011, 11:42:13 PM
Lamborghini Moveset(Vertexed off of Wario's Bike)(Over ???):

AAA: As if you're pressing boost...let go of boost, boost...let go of boost, then the 3rd "A" of the AAA combo is a bit bigger
boost to ram the opponent(s).

SideTilt: A quick 180 degree spin...the car will spin about half way for the trunk(back) of the car to hit the opponent.

UpTilit: The Car will use boost to make the nose of the car to be touching the ground.
The back-bottom of the car will be raising up slow with the boost. *Note: Make sure there's
an obstacle right infront of you so it looks like your using boost on a wall to make the back-bottom part of your car raise upward.

DownTilt: The Car will

RunA: The Car will accelerate then swirl like when you drive fast then do a hard break and swirve/swirl.

DownSmash: Pikachu's DownSmash animation: a 720 degree spin.

UpSmash: The car will lift it's nose up with a tap of boost.

SideSmash: The Car will just Push forward and flatten anyone infront of them.

B-Side: The Car will charge into a torpedo animation with a wind GFX around it showing it's spiraling like a torpedo.

N-B: 3 Charges(EMP)-1st charge is level one EMP, 2nd charge is level two EMP, and 3rd charge is third level EMP.

B-Down[ground]: Spike Strip: It'll drag spikes behind the car(Up to 3 spike strips you may use until they either disappear or you have to wait 15 seconds)

B-Down[air]: While the car is in the air it will send a GFX-like radio waves around it.
This move is called Jammer. It won't make you flinch, but it'll give 5% damage.

B-Up: You will automatically summon a ramp and you will go up it into the air**Press B while in the air to go higher...using boost**

Grabs: It will just go on you.
Holding A while Grabbing: It will just put a wheel on you and spin it on you hard.(Getting 2% damage per second)
UpThrow: It will throw you onto it's hood then chuck you upward.
DownThrow: It will rise up, but be on it's "hindlegs"(back wheels) I guess you could say, and the front two wheels will mash the foe
...pitfalling them into the ground.
ForwardThrow: It will just jolt you forward with it's bumper.
BackThrow: It will just drive right over you and you'll come out from the back.(to make the opponent get run over and behind the car use a suction graphic effect
(Ex: vBrawl Ganon's UpTilt) to make them come behind you.)
Up Taunt: Turn lights off or on.

Down Taunt: Do a 360 degree spin...when the spin is done you'll be facing the screen kind of diagonally.

Side Taunt: Like this car, Ramonem from Cars The Movie:
,
the front of the car will go up and the back of the car will go up after the front of the car goes down(This is as if it's dancing).

Wait1: The car will be jiggling/vibrating to show it's on.
Wait2: It's wheels will spin fast and smoke will be coming from it.
Wait3: The car will put on a red glow under the car.

(RunStop/brake)When you go to a brake the back lights have red glow.

When ever you see nitrous come out of the exhaust pipes the back lights will have a red trace. ...You know how a sword has a colored trace(such as the Cloud PSA)? Well, that is what I'm talking about.

DodgeBack: The car will just be intangible and reversing(so it will have a red & white glow on the back lights).
DodgeForward: Intangible and driving a bit forward.

DodgeDown: The car is just intangible momentarily.

Final Smash[ground]: Turbo: The Car will grow in size a bit and have big turbo behind it and blast forward head on.**Don't worry, it won't go off edges**
Final Smash[air]: It will torpedo downward with a wind GFX around it showing it's spiraling like a torpedo.
It will also have boost coming from the exhausts.


**This car will weigh adequately/moderately a lot(Undecided)

This car will of course have acceleration.
It will be quite high of a top speed especially depending on how big the stage is.
It will kind of flinch, but hardly.

Tip: To hurt this car hit it from above.



-----------------------------------------------------


Moveset made by SmashClash.

This is based off of Need For Speed: Hot Pursuit 2010 and 1 attack from Speed Race: The video game(The torpedo attack)

I've been making(vertexing) Wario's bike into a Lamborghini Reventón.
It's doing well.
I'm sure it will turn out good.
I know how to do some PSA and I will learn more advanced things with KJP teaching me.


------------------------------

Lamborghini Reventón:

Look @ my YouTube Channel(In my signature) to see a video of Need For Speed: Hot Pursuit 2010
41  Help & Tutorials / Help / How would I be able to make something Semi-Transparent? on: March 04, 2011, 10:15:28 PM
Thank you if you tell me.
42  Help & Tutorials / Help / Where do the little head(pixelated) pics go?Not the BSPs, the smaller ones... on: March 04, 2011, 04:20:47 PM
The ones that show up on the SSS in the upper left hand corner.
43  Help & Tutorials / Help / Cloud SFX AND Naruto SFX on: March 01, 2011, 06:07:57 PM
How do I make it so there's Naruto SFX on Ike and Cloud SFX over GW?(I'm using ft_Ike.rel over GW)
44  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Longer SFX Guide from Stickman on: February 26, 2011, 10:00:41 PM
http://stickman221.wordpress.com/
http://forums.kc-mm.com/index.php?topic=20939.0

I hope a noob guide comes out.

Discuss.
45  Help & Tutorials / Help / My CSS freezes...Help. Please. on: February 26, 2011, 12:12:15 AM
When I go in-game, click "Group", then "Brawl", then it freezes!
I've tried deleting "fighter" folder and "system" folder(Making a back-up of each of course), but it still freezes even when they were gone so I know it's not the "fighter" or "system" folder because it froze even when they were gone(already stated).

I also tried moving the smashbros_sound.brsar in the root of my SD Card temporarily to see if that caused the freezing...
It still froze.
Btw, I also tried deleting the "info" folder, too(Re: I made a back-up).

So I need help. It was working today at 5:30PM-6:30PM(I was brawling with my friend), but then when I was downloading stuff(CSPs, a PSA, and maybe 1 or 2 vertexures) it froze and I've been trying to fix it since. It started to freeze around 9:30PM and now it's 2:10 AM EST.

Do I need to use the Disable Custom Stages code?
I don't really want to use that code so can we figure something out? Please.

Just in-case, I am using a ASF1nk CSS(Red--using codes).
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