Hey guys. I haven't posted in a good couple of years.
Since I've been here, my harddrive where I backed up all my files has had a disk read error. So I'm attempting to relocate and redownload old files to start my Brawl modding again before I jump into WiiU modding.
There is ONE stage I'm struggling to find and would love a little help. It's a Final Destination Hack if I remember right. It was a simple, gimmicky one where the stage would spin around (like tilt and flip) on a set loop. I don't remember its specific name, but I've searched through 20 pages with nearly 20 more Final Destinations to go. If anyone knows the specific name or has a link to it, I would GREATLY appreciate it. Stupid as it was, I really liked the simple concept of it.
Hey. Lurker here. I posted a LOOOOONG time ago a request for the RWBY characters (Ruby, Weiss, Blake, and Yang) into Brawl, but nothing ever came of it. With Smash 4, I'm hoping this gets picked up. Especially since I have seen a mod already for Yang (it's got some rigging issues by the looks of it, but aside from that, it's functional).
Yang Over Captain Falcon
First, and easiest, would be Yang over Captain Falcon. Both use fists and fire for their attacks. Seems like a reasonable fit. 3D Model
2D Image
Blake Over Zero Suit
Again, this one seems simple enough. Both use guns with whip or whip-like attachments and both are fast. ZSS has no short swords, but I'd say that it'd be a small sacrifice. 3D Model
2D Image
Weiss Over Lucina
Originally proposed over Marth, but now we have Lucina who has the same moveset and weapon type, but with different chromosomes! Marth could still work too. 3D Model
Lack of a good scythe user makes this tough. Ike has a big enough weapon that it would be the easiest to change over to her scythe. But I've seen a few Marth/Roy hacks where they have a scythe, so perhaps Lucina would be just as doable. And she'd be faster too. This is one I'm not sure who fits best. I'm thinking Ike, but perhaps I'm thinking too much "in the box". 3D Model
2D Model
Not expecting a huge response to this. I understand this is a rather bulky request for a game that has only just started getting mods for it. But for those who read the whole thing, thanks for giving your time to the request of someone who merely lurks the forums and browses the vault. You're awesome.
So strange shenanigans happening. I finally got the codes to work after a lot of extra work that I didn't really want to bother with, but I got it anyway. All the files are copied from the original Cbliss stuff. All the codes should be the same as the Mewtwo2000 cbliss codes (stable version as I am told). And just about everything works fine. While I still have yet to test out the Pokemon Trainer (the problem being my computer at the moment) I did have some weird crashes in game.
Namely, on the character select screen. Two very specific crashes. One of which was when I had Kirby's 09 character selected in a player slot and I tried opening another player slot and only after a character was selected did it crash. The second was when I tried to play Ness. I couldn't use his default costume because it crashed immediately when selected on the menu. NONE of his other costumes do this and (to my knowledge) no one else on the character select screen has these issues (again, Pkmn have yet to be tested to verify this).
With all the codes and files copied properly (again, to my knowledge) I haven't a clue what could be causing these two oddly specific crashes. Anyone else have any ideas? And, either way, anyone have an idea on how to stop them or prevent them from being a problem?
So I'm trying to make a few new BRSTMs in BrawlBox because I want to be able to loop it the way I want. The problem is that I can't get any of my music files to open in a way that will allow me to edit them. All the files I've tried are WAV format. I've tried using BrawlBoxes 5.9, 6.0, 6.3, and 6.5 and they all give me the same error message:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))."
And under the details button it gives me this information:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.Win32.DirectSound.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at System.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc) at System.Audio.wAudioProvider.CreateBuffer(WaveFormatTag format, Int32 channels, Int32 bps, Int32 frequency, Int32 size) at System.Audio.AudioProvider.CreateBuffer(IAudioStream target) at System.Windows.Forms.BrstmConverterDialog.LoadAudio(String path) at System.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I've searched on Google and have not found a solution at all to this. I've even tried opening old WAVs I converted a long time ago, and now those won't even open. Any help would be greatly appreciated.
Been reworking codes on my game since I haven't messed with them in a while and I wanted to clean up some of the issues I remember it having before as well as try some new things I haven't messed with before. One of which was the ASL codes. Problem, I can't get them to work at all. I tried using the ASL tool from M22k, but then I went for the ASL Code Generator instead. Regardless, the code generated didn't work at all and I'm not sure what the problem is. Here is the code. If anyone has any idea what's happened or would be willing to fix my goof, I'd appreciate that.
Also, I'm looking to get my ASL codes to incorporate roster expansion stages as well. So I would like a bit of explanation as to how that goes (given that I couldn't even get the basic part down right, lol).
So here's what's happened: I installed a new CSS (the darkblue flame CSS by ASFlink). I installed all the proper codes so I know that works. I also went through every portrait beforehand making sure every character's was the right size, colors, etc. The .pac file is smaller than needed, so I know that it should all be working absolutely fine.
Problem: I noticed this when going through kirby, testing to see what Brawl-Minus 2.X will do. When I flipped through his portraits, it froze on one of them. So then I resized it to be smaller and took out colors. When I tested this again, a different portrait froze. After this happened a third time, I resized all of Kirby's portraits AND removed the GigaBowser & Company icons too (thinking they might be a part of the problem). If I cycle through his outfits on the select screen, it eventually freezes on one of them (not always the same one). Any idea what the problem is here?
EDIT: Tried replacing the portraits with the default portraits. Still freeze. I'm starting to think that it is more the CSS than the portraits.
EDIT2: Further testing indicates it's not the CSS either. Switched it to an older one... still freezes... on Kirby... no one else. WTF?
EDIT3: So it had to do with the CSS codes... not sure which ones... but most of these codes I've used for quite a long time and never had issues... now they mess up Kirby for no adequately explained reason... I repeat... WTF?
EDIT 4: Seriously? I can't bump my topic even once to try and get help? If no one sees this the first time around nothing happens? That's great. Well here's another damn update since it is back to not working: So when I thought it was working... nope. I added the portraits back in and it [censored]ed up again. Does anyone know why this is happening? I'm literally out of reasonable ideas as to what the problem(s) is/are. Only thing I can think of is that it is the Brawl Minus 2.X, but that only changed the movesets and nothing else. And it shouldn't be the portraits because it broke on default portraits and worked before 2.X with the custom portraits.
I know this doesn't make a lot of sense, but I was going through new costumes for characters (replacements, updates, and attempting to fix ones that we thought didn't work). Through my tinkering, I found out that certain costumes will not work when used by Player 3. Instead, the game freezes. Player 2 works fine. Player 3 works fine. But certain ones like Joker, Hitler, Deadpool, and even Banjo Kazooie will not function on player 3. I can think of any codes or reason why this would be a problem. Has anyone else encountered a similar issue? If so, is there a way around it? Any help would be appreciated as I have a lot of costumes and it would suck if we had four players and one of us was stuck with the defaults I left on there (luckily).
First off, it's been a few months since I worked on modifying the game at all. Thus, whatever mistake I'm making is probably glaringly obvious, but I just don't know what it is and so I turn to you guys for some help.
Simply put, I finally finished gathering stages to max out my roster and placed them in the empty slots I had remaining. Unfortunately, all the new stages I gathered aren't functioning, causing my game to freeze up before the match starts. I checked the codes needed and everything is legit. I triple checked the .rels and while I think I have the right ones, I think they may be the problem. Below are a list of the stages (and/or links to them). Could someone tell me what .rels I'll need or provide them for me? Because I'm not sure if the ones I have aren't good or if the stages can't be used or what. Any help would be appreciated.
And, on an unrelated note, the music for my GreenGreens stage keeps messing up. It will start to play random sounds and then play a distorted version of Kirby's music as the background. I tried defragging the SD card, but nothing changed. The stage I have over that is: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8432 - vcvmajinken's Valley of the End & Uchiha graveyard
I'm more concerned about the broken stages than the music, but I thought I'd throw all the bugs I'm trying to fix up at once. Again, i'd appreciate any help you guys give. Thanks a bunch!
Problem: I cannot get my portraits on the Character Selection Screen to work. I can get the results screen and the battle portraits to work. But not the CSPs. I've tried several different tutorials (two of which were the simplest to follow) and the results were fail. I'd like to solve this and then maybe figure out how to do stage selection portraits at some point. But this comes first.
Here is another tutorial I attempted to follow for CSPs... still failed results, but included for completion's sake.
Details: In the event the issue is coding, here is a list of all my enabled codes. As far as I know, I'm not missing anything, but you can be the judge of that. Should you need any more details, please reply or PM. Whatever works. Default Settings Modifier Colored shields [Phantom wings] Unrestricted Control Editing [spunit262] Character ID Fix 2.1 [spunit262, The Paprika Killer] Gameplay Codes No Random Tripping [Y.S.] No Stale Moves with a Fresh Bonus [spunit262] C-Stick Fastfalls Modifier [Phantom Wings, spunit262] Triple Jump Glitch Fix [Phantom Wings, spunit262] Grab Jump Return [Phantom wings] Dash Dancing [Phantom wings] Shield during Dashdance 2.0 [Yeroc] Dash Cancel 3.0 [Yeroc] Ledgeteching v1.1 [Dantarion] Remove Dead Frame on Jumps [shanus] Ledgehang Duration [Yeroc] Ledge Invincibility Duration [Y.S.] Momentum Capture V4.3 [Phantom Wings, spunit262] Momentum Capture Data Hitstun [Phantom Wings, spunit262] Shield Stun V8 [spunit262] No Air Dodge in Tumble [Phantom Wings, spunit262] Fastfall During Tumble v2.2 [spunit262, Phantom Wings] Tech Window v.05 [spunit262] Pokemon Trainer Infinite Stamina Press Shield to Allow Swap V1.1 Ganon, Falcon, Toon Link, and Bowser UpB Momentum[Phantom Wings, The Paprika Killer] Custom CSS V3 [spunit262] CSS Fix [Phantom Wings] CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] Regular Zelda Icon (CSS) [spunit262] CSS fixes for Giga and Company V2 [spunit262] Custom Random V1 [spunit262] File Patch Code v3.5.1 (NTSC-U) [Phantom Wings] Infinite Replays Save Tags in Replays Unrestricted Pause Camera Unrestricted Replay Camera Stage Roster Expansion System v2.0: [Phantom Wings] Custom SSS [Tracklist Modifier v1.0] Enable Random Expansion Stages v1.1
Hey there. I've been hacking my game like crazy with all sorts of new stages and costumes. While I know which replacements are on which costumes and stages, I don't have them all memorized and I don't expect friends playing to do so either. So I'd love to get my CSPs working and eventually get some SSPs working as well. I've already tried my hand at getting these things to work... here is what's happened so far:
Attempt 1: I look up video tutorials online and the one I used was
. I followed the instructions perfectly for a couple of Sonic costumes and a couple of Marth costumes. When I tested them out in game, they didn't show up on the CSS. They did, however, show up on the results screen after a match but they were blurred, segmented... they didn't look like they were supposed to (to sum it up). I figured I would try again.
Attempt 2: through some googling, I found a discussion by Hakumen about CUPASH and he had a different version that apparently worked better (I didn't know if that's what I had to begin with or not). So I downloaded and tried again. Same results.
Attempt 3: On the http://brawlhacks.wikia.com/wiki/The_Giant_Page_of_FAQ page (at the part where it talks about changing brawl portraits), it had some instructions on how to do it with Brawlbox (which I had already installed). So I tried this method and it failed again with no change from the previous results.
So, I'm at a here on what to do. Could someone please explain what I am doing wrong or if there is something I'm not being told here? I don't even want to think about how difficult it's going to be when I start working on the SSPs after this. Any help would be appreciated.
So I downloaded the stageswitcher program to get .rels and move whatever stages to wherever.
However, I'm having a few stages that won't work with me. I'm figuring there isn't a way around them, but I'll check here and hope I'm wrong (again).
First, can you switch stages over smashville (stgvillage)? Every time I have tried to place a battlefield stage or FD stage (using the appropriate .rels) I get the base of smashville surrounded by complete darkness. Is it just the stage or what?
Second, I attempted to place the Black Mesa Mod for ShadowMosesIsland (stgmetalgear) over a different stage. The game froze. I had the appropriate .rels and I'm stumped. Is it the opposite issue as smashville where MGS stages can't overwrite other stages? If they can, what do I need to do?
Third, from Mewtwo2000's pack (which contained the Mushroom Kingdom 64 stage) I tried placing said stage over the Mushroomykingdom (stgmariopast). It froze and I suspect it is something to do with the fact there are two different stages. However, I have no idea how to go around that and I'd love to hear some suggestions or advice.
that's all I have as these are the only three big issues I have. The other is some stage that IS designed for rainbowcruise (stgdxcruise) freezing the game whenever I try to load it. I figure the stage is just not worth it.
Anyway, thanks for any help or information you give.
Here's the deal. Metroid Other M is coming out at the end of August and I REALLY wanna get that. The problem is (as you all know) most new games from Nintendo force updates to the Wii Hardware. This means that Nintendo's latest update for the Wii will have to be downloaded and remove all of my Brawl-Minus information as well as all other Brawl-Hacks.
What I want to know is if there is a way around this yet or not? I want to get Other M because it looks awesome, but I don't want to lose the ability to customize my SSBB game. Any help?
I added custom music to my Warioware stage (normal stage, no changes or anything). The problem is that whenever a mini-game comes up, the music stops. Then when the stage returns to normal, the music RESTARTS. I don't want it to restart and I'd like to prevent it from stopping altogether if possible. Does anyone know how to fix this?