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226  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I guess I'm back...] on: November 05, 2011, 11:37:29 AM
Of course it looks weird, it's from an N64 game. Have you played an N64 game recently? It looks worse than you remember, and I remembered it looking pretty bad.

Great improvement to Fountain of Dreams... I have no idea what exactly was changed, but it looks amazing. Like it's darker and blue-er... or something. I want.


Out of curiosity, do you know when you will do a new version of the stage roster expansion pack? Seeing FoD reminded me of it somehow.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kit's Model Expo on: November 04, 2011, 10:01:10 PM
Holy crap.
YES.
Screeeens.

Give me screens NAO! Creeper bombs!
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage/Character DAE Imports! 3 new releases... HOT DAYUM! - 11/03 on: November 04, 2011, 04:36:15 PM
Hey, you said there were some animation problems with Cloud. Like what? (besides the hand).
229  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Zero release soon... on: November 03, 2011, 03:41:21 PM
*Thread title*
Hype


I was thinking Jun the Swan, Holly Summers, or Vergil. Might hold off on Vergil until UMvC3 comes out though, the model from it should be better.

*More hype*


I don't have much relevant else to add.
230  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Ryu and Zero preview. on: November 01, 2011, 06:34:57 PM
I couldn't care less if it messed up online. If you want to play online, you may as well get used to playing without hacks. Also I hate how it takes an hour to do something after you push the button.

Can't wait for Zero. What is coming next after Ryu and Travis?
231  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back in a few days...] on: October 31, 2011, 08:39:20 PM
Animated?! Awesome! Importing is now a tool for you to use.

Also Stallion, I found an awesome one that would fit great. Beware of drop "Wherever Vyse goes, cool follows."
<a href="http://www.youtube.com/watch?v=oPO8BZlPtVs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=oPO8BZlPtVs</a>
232  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: October 31, 2011, 03:55:55 PM
I think he could be a bit skinnier, but still, it's Kamina. Awesome.
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kit's Model Expo on: October 30, 2011, 07:33:29 PM
Just saying if a decent tutorial is ever done that makes it fairly easy on you. You are great at animations though; I would love to see you do more.
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kit's Model Expo on: October 30, 2011, 07:20:53 PM
Good job on all of this. It would be nice if you rigged them at some point, but still you are doing a great job Rydia. ^.^

And why did you cross out ThunderThighs for Chun-Li? It is totally accurate.
235  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back in a few days...] on: October 30, 2011, 07:04:35 PM
^ this. All those bland textures, horrible glitchy model edits, and "beep of death" inducing PSA's can be difficult to separate from all the good hacks, unless they're reported, but even then, people will report some of them for invalid reasons, like this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15573
Remind me why people can't just open the file in BrawlBox and "Save As" a .pcs?
Some people will skip a good hack for it being reported, without looking at the reason why it's reported.
Back on topic, @Mewtwo2000 I can't wait for your Fountain of Dreams or Venom, or... well, any of your stages to be released. xD glad to hear that you're getting a break.


Yeah, it has been mentioned, and the response was "all hacks are 5s! and we don't want to be mean." I don't see why. If people get 1s and 2s, they should be inspired to work harder. This isn't the place for that discussion though...

I'm gonna rest these days, there's something called 'bridge' next monday (basically, there's no class on tuesday, and thus, there's no class on monday either)

If I get free time, I'll make progress in my current stage (Ganon's), even with no wii with me, and on wednesday, I have some presentation and homework to do. After that, I will be free again, with my wii with me, and I'll release the stage if I complete it.

After that, I'll finish Fountain of Dreams, and will get some progress on Grunty's Tower.

More when I'm back  Kirby Dance


Awesome! Enjoy the time off.
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade on: October 28, 2011, 05:27:10 PM
The Tekkaman moveset looks great, except for the final smash. How many psa's already have what are essentially big-ass explosions around them? Maybe something a bit more unique? Otherwise it sounds awesome. Looking very forward to both he and Zero.

A re-balanced and minus version of some past psa's *cough Cloud cough* would be welcome as well.
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Ryu and Zero preview. on: October 28, 2011, 05:08:21 PM
I always thought v3 vertex of Zero was good enough. Maybe a more brawl-ish texture, but otherwise I quite liked it. Maybe small edits, but nothing much. The import certainly is superior though.

And you have started Travis? I really don't think that one was necessary with your vertex.

Tekkaman Blade is simply [censored]ing awesome. There are no other suitable group of words. It is kind of nice having you import now; you don't have to wait 2 months for every new character.
238  Super Smash Bros. Brawl Hacking / Programming / Re: Harder then level 9? on: October 28, 2011, 04:59:25 PM
two lvl9's still isnt enough!  Awesome Face the ones on intence seem harder but i want like a way to change them in regular brawl, is there a tool to do this?

It's psa, but you could make the other guys from the Brawl- modset, and yours not.
239  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [...] on: October 25, 2011, 05:19:30 PM
Mewtwo, how many times do I have to say it! Conceptual-stages. Not direct recreations. There is no excuse to quit because of imports. We all wouldn't be able to get along without you man. Have you seen Robz's stages? Kitty Corp City, KCMM Club, and plenty other awesome stages? They could never be imported; they are the result of awesome creativity. You could make your own Kitty Corp City, so to speak.
240  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: One last 3D-based character. . . In-game Ghirahim preview. on: October 25, 2011, 04:19:28 PM
Not your best work, but the dude is going to be imported the second Skyward Sword is out, so there really is no reason to keep going. Still not that bad.
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