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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Konata Stuff) on: May 30, 2012, 02:25:40 AM
^That English could use work, but she will not be over Snake. I don't really care about movesets, I just choose based on body type so that the import ends up being the highest quality possible. Or so I hope.

I'm on summer break now. I have ACT testing in about a week and a half, so I will be cramming until then, but afterwards I am going to actually be able to work on this stuff. Summer is awesome.

Also that date went very well, and I now have an amazing girlfriend. Awesome Face
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Konata Stuff) on: May 13, 2012, 03:32:59 PM
who will Homu be imported over?
Peach. Or zerosuit. One of those.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Konata Stuff) on: April 29, 2012, 04:50:52 PM
So AP tests and finals are just about here, I moved this weekend, and next weekend I am going on a date (hopefully the first of many with her), so not a ton is going to be done too soon. I do however think that I should at least give out my plans: I will be collabing with BlackJax to create a Konata series. No BS recolors, just straight Konata imports in various forms.
-Summer Uniform
-Winter Uniform
-Haruhi Cosplay
-Swag (Blackjax)
-Mizugi
-Maybe one more if I can think of a decent one.

I got some wierd problem when I tried to import Konata the first time:


It's nothing more than it imported after using the import pmd script, but I'm not sure why it is such a mess (what the hell is up with the circles). At least it shows that I'm working right? Anyway I'll try to see if I can find some free time to work on her before the end of the school year. Even if I can't there are only like 3 weeks left, so you shouldn't be waiting too long.
34  Welcome / Rules / Feedback / Brawl Vault / Re: Any errors moving back to this domain? on: April 22, 2012, 05:59:27 PM
This place doesn't suck, having to transfer causes issues. There are going to be issues, just give a few days for everything to be ironed out.

-ninja'd
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz on: April 22, 2012, 05:36:27 PM
Konata was started on yesterday, so I will try not to be too lazy.

I never saw Rosario+Vampire, don't really plan to, but you're a boss so I'll probably get that model.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews! on: April 18, 2012, 02:37:48 PM
Can you believe that you started with a generic overpowered Wolf PSA, and now you are making stuff like [censored] Cloud Strife, Viewtiful Joe and Bomberman? It is amazing. Happy anniversary to the best PSA maker.
37  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)] on: April 16, 2012, 06:04:48 PM
Another unnoticeable improvement to a stage that was already perfect? Nice. At least this time the lighting looks a bit better this. Last time I literally couldn't see a difference. Looking forward to the Project M 2 demo.
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! Washinkyo Amehon Video Preview!... - 04/15 on: April 15, 2012, 05:41:49 PM
hahah... i prefer flat walk off stages.. i dont like platforms.. ^^"
I don't mind walk-offs that much if there are some variations, like holes to fall through, some platforms etc. Also for platformed stages i don't mind stuff like FD. This kind of stuff just helps for competitive battles, but it you aren't into that then flat-walkoffs work well.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! Washinkyo Amehon Video Preview!... - 04/15 on: April 15, 2012, 05:13:13 PM
There are few flat walk-offs that I like. When I do, they are usually not that wide. It just makes the battle take forever. The KCMM DanceClub that robz made is pretty great, and the fact that it isn't that wide makes it a bit easier to kill people on, but there are few others that I really like to play on. The city stage looks cool, and I will probably download it, but stages like it are just a pain to play on.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews! on: April 13, 2012, 08:56:15 PM
Updated OP looks pretty slick. It's a shame that Bomberman is over Luigi, since the guy is a boss in minus. I only played Bomberman on multiplayer once at a friend's house, but I think I will at least try this out, even if you don't make a minus version.

-The bombs and their effects are pretty awesome. It makes for a unique playstyle, which is great when every PSA out there is just trying to be as fast and strong as possible.
-The animation swaps work well enough. It would be nice if they were custom animations, but it isn't a huge issue.
-The Shoryuken upsmash seems unfitting. It isn't bad, but it maybe something else would work better.
-The side-B seems like something that I personally wouldn't use often. Charging to get as far as it goes you may as well run. I'm sure that it has some situational uses, but I don't think I would use it incredibly often.

Really I don't have a ton of suggestions; it is a very good looking beta. His FS sounds fantastic.
___
Also, unrelated, but I finally tried out the minus version of Kid Buu. It is pretty well made, and seems quite faithful the the character. The hit-cancel system works well and the fact that he stretches like he does is impressive. I'm not a big dbz guy, but I'm sure that my friend is going to love him. Just my quick thoughts.
41  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Making a new tool for GCT users (03/25/12) on: April 07, 2012, 02:05:37 AM
It would be cool if some of you could share your gct files with me so I can check the most frequently used ones and include compatibility with them.

I use the newest Brawl Minus build (2.X) and the stage roster expansion code.
Quote
RSBE01
Super Smash Bros. Brawl (NTSC)

Brawl Minus Codeset V2.X
Global Codes

Default Settings Modifier
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000100
* 0417F364 04000A00
* 0417F368 08010100
* 0417F36C 01000000
* E0000000 80008000
4-Stock, 8 Minutes
Handicap OFF
Damage Ratio 1.0
Stage Choice - Choose
Team Attack ON
Pause ON
Score Display OFF
Damage Gauge ON

Colored shields [Phantom wings]
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000

Unrestricted Control Editing [spunit262]
* 211973CC 7CC6F82E
* 051973CC 38C20060
* 05197468 38620060
* 05197574 38820060
* 05197680 38E20060
* 051976B4 38620060
* 051978CC 38E20060
* 065A9380 0000000A
* 00010203 04050A0B
* 0C0D0000 00000000
* E0000000 80008000

Character ID Fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Gameplay Codes

Universal Walljumping [Dantarion]
* C285893C 00000003
* 2C030024 4082000C
* 38600001 48000008
* 7C63002E 00000000

No Random Tripping [Y.S.]
* 0481CB34 EC210828

No Stale Moves
* 02FC0988 00130000

C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
* 0485E27C 40A20008
* 0485E278 2C000001

Triple Jump Glitch Fix [Phantom Wings, spunit262]
* 04858DCC 38830003

No special fall after glide attack [Standardtoaster]
* 04FB31E0 0000000F
* 04FB3240 0000000F

Grab Release Speed-Ups [Standardtoaster]
* 4A000000 90000000
* 1619B000 00000078
* 00000001 000249F0
* 00000001 000249F0
* 00000001 000249F0
* 00000002 9019B020
* 04000100 80FAFB64
* 04070100 9019B000
* 00000002 9019B038
* 04000100 80FB05A4
* 04070100 9019B008
* 00000002 9019B050
* 04000100 80FAFC5C
* 04070100 9019B010
* 00000002 9019B068
* 04000100 80FB06AC
* 04070100 9019B010
* 06FAFBCC 00000008
* 00070100 9019B018
* 06FB060C 00000008
* 00070100 9019B030
* 06FAFC7C 00000008
* 00070100 9019B048
* 06FB06CC 00000008
* 00070100 9019B060
2.5x speed [up from 1.2x --theEffinBear]

Dash Dancing [Phantom wings]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Shield during Dashdance 2.0 [Yeroc]
* 06586080 00000040
* 00000002 80FAC5DC
* 00000002 805860A8
* 00000000 0000001A
* 00000006 00000030
* 00000000 00000003
* 02010300 80586090
* 02000401 80FAC32C
* 00090100 80586080
* 06FAC5D4 00000008
* 00090100 80586088

No Powershield Buffering [Shanus, Magus]
* 4A000000 90000000
* 1619AA10 00000055
* 00000006 00000030
* 00000000 00000003
* 00000000 00000000
* 00000005 20000001
* 00000002 9019AA38
* 000A0200 9019AA10
* 12000200 80fb0bdc
* 000E0000 00000000
* 12000200 9019AA20
* 000F0000 00000000
* 00080000 00000000
* 06fb0c5c 00000008
* 00070100 9019AA30

Ledgecancelling v1.1[Yeroc, Shanus]
* 06586000 00000038
* 00000002 80586010
* 00000000 00000001
* 02010200 80FAF3EC
* 12000200 9019A748
* 08000100 80586008
* 02010200 80FAB64C
* 00080000 00000000
* 06FC1C58 00000008
* 00070100 80586000

Dash Cancel 3.0 [Yeroc]
* 06585E80 00000078
* 00000002 80FAC974
* 00000002 80FACDF4
* 00000002 80585EC8
* 00000002 80585EE0
* 00000000 00000011
* 00000006 00000007
* 00000005 000003FC
* 00000000 00000004
* 00000005 00000C72
* 02010200 80FAC634
* 02010500 80585EA0
* 00090100 80585E80
* 02010500 80585EA0
* 02010200 80FACB54
* 00090100 80585E88
* 06FAC96C 00000008
* 00090100 80585E90
* 06FACDEC 00000008
* 00090100 80585E98

Ledgeteching v1.1 [Dantarion]
* 065861A0 00000030
* 00070100 80FB3F0C
* 00070100 80FB3F1C
* 0D000200 80FB362C
* 00090100 805861C0
* 00000002 80FB3694
* 00000002 805861A0
* 06FB368C 00000008
* 00090100 805861C8

Remove Dead Frame on Jumps [shanus]
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Ledgehang Duration [Yeroc]
* 06FB656C 00000008
* 00000001 0001D4C0
Current Setting: Animation Speed x2

Ledge Invincibility Duration [Y.S.]
* 04B88EB4 0000000F
Current Setting: 15 frames

Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Momentum Capture Data
* 065A9180 00000038
* 0600119A 09000CCD
* 0A001000 0E0014CD
* 0F001400 11001000
* 12001000 17001333
* 18001666 1A001266
* 2000099A 21001000
* 2F001CCD FF000D9A
<!--[!include:Character ID List(Momentum Capture)]-->

Items

Brawl Minus Items [Standardtoaster]
* 4A000000 91000000
* 14035E9C 00000078
* 140416D0 0000000A
* 14041748 0000000A
* 14057FC4 00000001
* 14058054 00000016
* 1405EDC0 41100000
* 1405EDC4 3F400000
* 1605F060 00000018
* 00020000 00000000
* 00020000 00000000
* 00020000 00000000
* 1405F08C 00000078
* 1605F6C0 00000078
* 00000000 00000000
* 00000000 00000004
* 00000000 0000001E
* 00000000 0000004A
* 00000000 0000000A
* 00000001 00017700
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 0000EA60
* 00000001 00007530
* 00000000 36431085
* 00000000 0000000A
* 00000000 018FFFC3
* 1405F74C 00000073
* 14068728 000000F0
* 14068514 00000009
* 160691B8 00000040
* 00000001 00200B20
* 00000001 00057E40
* 00000001 000493E0
* 00000001 0002BF20
* 00000001 0002BF20
* 00000001 0003A980
* 00000001 0000EA60
* 00000001 0000EA60
* 14069224 00000004
* 1406923C 00000006
* 14069254 00000008
* 1406926C 0000000A
* 14069284 0000000D
* 1406929C 0000000F

Stun Codes

Hitstun [Phantom Wings, spunit262]
* 02B88F48 00030001
* 04B87AA8 3F0A3D70
Current Setting: .54 Hitstun

Action 0x45 (hitstun) deadweight 'bump' angle 0x169 -> 0x16D [standardtoaster]
* 04FA9370 0000016D
* 04FA92F8 0000016D

Shield Stun V8 [spunit262]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0016 3B9C002B
* 3880000A 7F9C23D6
* 60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
Prelim value: 6.5 (old value = 10)
1F9CXXXX=0016
3B9CZZZZ=002B
3880YYYY=000A

Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
* C27651BC 0000000A
* 887E007C 2C030000
* 40A20040 809E0014
* 54846CFE 2C0417E5
* 41A00030 809EFFFC
* 80A4007C 80A50034
* 2C050049 40A2001C
* 80840070 80840024
* 8084001C 80A40000
* 60A50004 90A40000
* 60000000 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000
Teching window (15) [2C06000F]5th Line
Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

Character Specific Codes

Pokemon Trainer Infinite Stamina
* 04A8BDAC 60000000

Press Shield to Allow Swap V1.1
* C2816B1C 0000000C
* 7FA4EB78 88A3000A
* 54A61838 7CC33214
* 80C60034 80C60060
* 80C60068 80C60074
* 70C00008 40A20034
* 80E30030 2C07001F
* 41A10028 2C070003
* 4182001C 2C070018
* 41820014 2C07001C
* 41A00010 2C170115
* 41820008 7CA42B78
* 60000000 00000000

Gandouken [Standardtoaster]
* 4A000000 9105E780
* 14000640 41100000
* 14000644 3F400000
* 4A000000 9105F020
* 1400006C 00000078
* 16000040 0000000C
* 00020000 00020000
* 00020000 00000000
* 14000730 00000073
* 14000704 36431085

CSS Codes

Reverse Name Sort
* 0469F600 7C002051

Stage Codes

Other Codes

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
Disable for Riivolution

Disable Custom Stages (Stack Smash)
046B841C 48000040
For No-Homebrew users only

Infinite Replays
* 040EB804 60000000

Save Tags in Replays
* 0404B140 38A00000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Rebound has SFX
* 4A000000 90000000
* 1619A600 00000038
* 00000000 000000D9
* 00000000 00001EF1
* 00000002 9019A618
* 0A000100 9019A600
* 0A000100 9019A608
* 04070100 80FB1984
* 00080000 00000000
* 06FB19AC 00000008
* 00070100 9019A610

Enable Random Expansion Stages v1.1
* * C26B7A6C 00000005
* * 3860001F 2C120000
* * 41820008 3860000A
* * 7C101800 41800008
* * 38000001 7C800379
* * 60000000 00000000

Stage Roster Expansion System v2.0: [Phantom Wings]
* * E0000000 80008000
* * 04043B20 380000FF
* * 04043B40 1C060018
* * 04043B58 38840018
* * 04949C8C 3884B460
* * 04949D10 3884B460
* * 04949E20 3884B460
* * 04949EFC 3884B460
* * C294A588 00000003
* * A063001A 2C030040
* * 41800008 38600000
* * 60000000 00000000
* * C294A1D0 00000003
* * 7C7D1B78 2C03FFFF
* * 40820008 3FA0003F
* * 60000000 00000000
* * 04015564 48000010
* * 2042AEB0 00000041
* * 0442AEB0 00000000
* * 80000000 8042AEB0
* * 80000001 8042AEB0
* * 60000030 00000000
* * 8A001801 00000000
* * 86000000 00000024
* * 86000001 00000018
* * 62000000 00000000
* * 0042B348 024B0000
* * 0442B348 00000040
* * 0642B34C 00000010
* * 73745F63 7573746F
* * 6D00002E 72656C00
* * 80000000 8042BC18
* * 80000001 8042B460
* * 8A010001 00000000
* * 0442B560 8042BC14
* * 0042BC18 010F0000
* * 0642BC14 00000008
* * 43757374 6F6D0000
* * E0000000 80008000
* * 04043B34 483E783C
* * 0642B370 00000050
* * 2C060031 4080000C
* * 80040000 48000040
* * 3806000F 7C030000
* * 40820030 3866FFD0
* * 38C4000F 38860001
* * 3CA08042 60A5B450
* * 38E00000 7E6802A6
* * 4BFCB811 7E6803A6
* * 38C00031 4BC1878C
* * 3884FFE8 4BC1877C
* * 04949C88 4BAE1749
* * 04949D0C 4BAE16C5
* * 04949E1C 4BAE15B5
* * 04949F08 4BAE14C9
* * 0642B3D0 00000060
* * 9421FF80 BC610010
* * 7C6802A6 9061000C
* * 2C000040 41800030
* * 7C030378 3863FFC1
* * 3CC08042 60C6BC1C
* * 38860001 3CA08042
* * 60A5B450 38E00000
* * 39200000 4BFCB7AD
* * 38000040 540013BA
* * 8061000C 7C6803A6
* * B8610010 80210000
* * 4E800020 00000000
* * 0042B455 00000078
* * 0442B45C 00000002

Custom SSS
* * 046B8F5C 7C802378
* * 046B8F64 7C6300AE
* * 040AF618 5460083C
* * 040AF68C 38840002
* * 040AF6AC 5463083C
* * 040AF6C0 88030001
* * 040AF6E8 3860FFFF
* * 040AF59C 3860000C
* * 060B91C8 00000018
* * BFA10014 7CDF3378
* * 7CBE2B78 7C7D1B78
* * 2D05FFFF 418A0014
* * 006B929C 00000020
* * 066B99D8 00000020
* * 00010203 04050709
* * 080A0B0C 0D0E0F10
* * 11141516 1A191217
* * 0618131D 1E1B1C42
* * 006B92A4 00000022
* * 066B9A58 00000022
* * 1F202122 25242326
* * 27282A2B 2C2D2E2F
* * 30313233 34353637
* * 38393A3B 3C3D3E3F
* * 40410000 00000000
* * 06407AAC 00000088
* * 01010202 03030404
* * 05050606 07070808
* * 0909330A 0B0B0C0C
* * 0D0D0E0E 130F1410
* * 15111612 17131814
* * 19151C16 1D171E18
* * 1F19201A 211B221C
* * 231D241E 251F2932
* * 2A332B34 2C352D36
* * 2F373038 3139323A
* * 2E3BFFFF 400A411A
* * 4219430B 4410450E
* * 46164701 48114938
* * 4A1C4B06 4C334D18
* * 4E024F32 500C5113
* * 52365302 54375534
* * 563A5703 37640000

[Tracklist Modifier v1.0]
* * 0610F9BC 00000014
* * 60000000 60000000
* * 3C80811A 7C601B78
* * 608447E7 00000000
* * 4A000000 81000000
* * 301A46F8 6D755072
* * 1417DF44 7CE03B78
* * 1417DF4C 7C0400AE
* * 161A47E8 00000060
* * 00000102 03040607
* * 08090A0B 0C0D0E0E
* * 0E0E0E0F 10111213
* * 14151515 16171819
* * 1A1B1C1D 1E1F2D2D
* * 2D202122 23242526
* * 2728290A 2D2D2D2D
* * 2D2D2D2D 2D2D2D2D
* * 0A1A040B 100F1600
* * 11271C06 21101020
* * 0A242401 04222904
* * 03031F1F 1F1F1F1F
* * E0000000 80008000

***NO MORE CODES***

Character ID List(Momentum Capture)
--Current Values--
Fox: 110%
Captain Falcon: 80%
Ness: 100%
Sheik: 130%
Lucas: 115%
Ice Climbers: 125%
Marth: 100%
Pit: 120%
Zero Suit Samus: 140%
Dedede: 60%
Lucario: 100%
Sonic: 180%
Global: 85%
---
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganon
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 R.O.B.
25 Jigglypuff
29 Toon Link
2C Wolf
2E Snake
2F Sonic
---
Float 2048+X
First Line, last 2 digits are byte count(+4 per line/character).
42  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stages [Cool Cool Mountain Released!] December 30th on: April 07, 2012, 01:41:30 AM
So, do you think there is a possibility of there being a new poll at some point? The current one is about a year old.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Hope y'all had fun on April Fools on: April 06, 2012, 08:10:05 PM
Glad you got your bomb; I look forward to seeing what comes of it.
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. I'm not stalling. See! I made a poll! Ι:^ D on: April 04, 2012, 08:37:51 PM
You forgot "Make black and blue texture, call it Phazon."
45  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 04, 2012, 08:35:29 PM
Awesome, I'll try that out this weekend (assuming that I can get at least one model finished and in high quality by the end of it).
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