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166  Super Smash Bros. Brawl Hacking / Model Imports / Re: Eternal Yoshi's island - VR Stage coming soon on: January 16, 2012, 10:21:36 AM
nice Big Shell.
O_o which Snake texture is that?
167  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 07, 2012, 04:10:47 PM
Nicee. Possibly getting breakable targets on that stage would be cool, too. I'll try to find a thread on how to do that soon...

Edit: I read up on how. Apparently, you need to do some BTT editing.
You'll definetly have to use a break the targets stage as a base.

An example of this has been done here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7816
168  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 07, 2012, 12:01:13 PM

use this as the stage bg for now...

much better than the Battlefield background
169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - I'm in job training and junk on: January 07, 2012, 06:27:31 AM
Why don't you just download him instead of asking for a video?
170  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 07, 2012, 05:53:39 AM
I assume you finished The Big Shell? 
171  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 04, 2012, 05:54:24 PM
What do you mean you need "help?" Are you missing models or do you not know where they connect?
172  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 03, 2012, 04:49:57 PM
I'm having problems getting a map right now... but I do believe shells G, H, I, J, K and L go in a clock-wise circle around Shell Core 2.
173  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 03, 2012, 02:56:03 PM
Alright, I'll go put in MGS2 in my PS3 in a second... I'll post somthing of use pretty soon..
174  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 03, 2012, 02:40:26 PM
So basically you used a random picture of the sky from google?
Also, I just recently got MGS2 in the MGS HD collection, if you need me to do some research on where those Struts lead to I'd be happy to help.
175  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 02, 2012, 02:46:15 PM
Maybe then you're sky will appear for you then.
176  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: January 02, 2012, 02:38:15 PM
"It's like battlefield's sky."

Don't you think you can use you're old Big Shell as a base?
177  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: December 30, 2011, 04:14:27 PM
lol they're floating in this topic somewhere... btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. Smiley

What *kind* of Christmas gift (:?
178  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: December 29, 2011, 09:55:30 AM
Where are EVA's MGS3 textures ):
179  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Terminator's awesome texture hack thread [Sniper Wolf and others] on: December 18, 2011, 10:31:45 AM
Reserved.
180  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: December 17, 2011, 11:16:34 AM
Hey Guys! Here is my new texture thread (Still updating!)!
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