The reason I suggested Shiek for the Mantis Vertex was because her scarf could be turned into the gas mask and she's actually got a better match in terms of body type than Snake does. I'll try it with Shiek too when I get a chance. It's been hell at school for the last couple weeks, I promise I haven't forgotten about Sniper Wolf.
I see, but that means my Mantis over Snake will be usless. Oh, and you're right. Mantis over Snake is... a little to bulky and strong. He's like Shiek as you said. He's small in size.
Oh, I see you like Nintendo games. So, you've been playing Super Smash Bros. Melee, haven't you?
I'mma workin' on Mantis' model. I used his unmasked textures since I can't get a vertex of him with a gas mask at the moment. Once it's done I'll send the model to you, Eternal Yoshi, so you can try to port it over Mewtwo.
I'mma workin' on Mantis' model. I used his unmasked textures since I can't a vertex of him with a gas mask at the moment. Once it's done I'll send the model to you, Eternal Yoshi, so you can try to port it over Mewtwo.
That would be awesome and it could be possible if we use Manaphy's parameters. XD
I know what the blackout is.
I feel silly switching the ports during the Screaming Mantis fight.
I posted the video for people who may not know what The Blackout is. I know, I saw the video of somone switching the ports in MGS4 XD. Maybe porting Mantis over Project Mewtwo would be a better idea, since Mantis is kinda similiar to Mewtwo in a way. I'll try to get the model from MGS:TTS.
So, it's possible to use Manaphy's parameters *screams*
Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus.
Characters vertexes and I don't get along as well as everyone else seems to be.
My internet was down during the time frame character vertexes first became relevant so I missed the boat on that.
Oh well, Mantis would of been so COOL. For a Final Smash he should have a blackout, the whole screen goes black, and it says "HIDEO" on the top right of the screen, and it looks like a T.V. problem. Then, during the blackout characters would switch around, for example a Snake player could be controlling a Mario player, and you know what I mean. ...somthing like that, but somthing alot more lethal.
If you don't know what The Blackout is, I got the perfect video:
Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me.
Wait, isn't there a No Pikman Model we could use as a base? Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain. THAT is if using Gamecube models are possible.
Anyone know how to edit Item Size without vertexing, anyone? I need to make Snake's grenades the size of the Deku Nut so they look more realistic and not so oversized.
Iroquis Plisken *cough cough Snake cough cough* is now in Brawl! He has complete textures! However, he's lacking some good model work if ya know what I mean. I'll tell you what needs to be done.
Ok, let me explain our model issue here. Apparently, we got this nice little headband tail that won't leave us alone, second, his forehead is so damn thick. He looks like a caveman... Plus he's lacking a few details too.
Also, I'm not worrying about the headphones. They will be to hard to add at the moment, so I made a version without them. Once we fix all of the model retardedness we have currently, I'll set me head toward the headphones and I'll update it with the shiny new headphones. Sound ok?
Here is WHAT MUST be done in order to finish the texture: - Flatten his headband, so his forehead dosn't look think. - Delete his headband tail. It looks like some strange flag thing coming out of his head. - Vertex his hair to kind of cover up half of his headband/forehead, so it looks like his hair is free.
What I would love to be done in the future, after the above is complete: - Model his ENTIRE body to look similiar to the trophy model. - Vertex his ears into headphones.
If you are so nice as into finishing this for me, post the updated version here or private message it to me. Whatever floats your boat. Of course, whoever fixes the model will be credited.
Wow, nice. Did Friedslick send you the MGS:TTS textures for Spiderman Gray Fox?
Along with that, I made a regular MGS:TTS Gray Fox using the textures Friedslick sent me, bright, Brawlish Gray Fox dosn't make since and definetely isn't Metal Gear ish. Oh, and the Luigi Mansion Fix worked, thanks. I'm gonna release that with a hardcore bloody Gray Fox.
- Stack-able Stickers (Y.S.) [!Untested!] I haven't tested this either.
This code might be the one that screwed up Luigi's Mansion.
When you try Luigi's mansion's Fix, be sure to turn this code off.
I knew you were going to say that about the Stack-able Stickers. Might I say, that I gave Snake every strongest sticker in the entire game. I believe this is an issue. I will just take all the stickers off then.
Also, if you want to test the Stack-able Stickers code, here you go
- Allow More Than 1000 Replays! - File Patch Code v3.5.1 (NTSC-U) [Phantom Wings] - Disable Time Limit On VC Games [brkirch] - Default Settings Modifier[Igglyboo, Brkirch, and FMK] - Stack-able Stickers (Y.S.) [!Untested!] - Snake: Infinite Grenade Rounds:(Press Special Move button to end) - Snakes side b lasts forever (press shield button to cancel) [Jassim] - Brawl+/Melee2.0 (2.2) [codes used made by Phantom Wings and Y.S] - Default CPU Level Modifier[Igglyboo] - Waiting room music [spunit262] - Allow Replays Longer Than Three Minutes (brkirch) - Unrestricted Replay Camera [FireC, original Y.S.] - Unrestricted Pause Camera [Link, original Y.S.]
Keep in mind I have that code that allows me to have more that 8,000 lines of coding. I'll try your Luigi's Mansion Fix as soon as I can.